Midas Fool
On The Brink CRONOS.
6
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Posted - 2013.04.25 22:08:00 -
[1] - Quote
I was very excited to see an MD balance thread today, mostly because I've been wanting one and didn't want to write it myself. However, upon inspection, I found it wasn't what I expected. So here's a real one!
I personally love the mass driver, and as soon as I saw it in game I knew its what i wanted to main. I love arcing grenade weapons in other FPSes and the MD is one of the coolest I've seen. I can use it effectively due to experience judging trajectory in a number of games.
It most certainly is NOT a "noobtube". If you have a solid team/squad, the splash damage combined with your team throwing fire downrange makes it seem like it is much more powerful than it really is, especially on the receiving end. However, against a well-organized team, the MD is probably the one weapon you never want to be trapped in a corner with. You have very limited ammo, extremely limited damage projection (try not to miss), and if you're unlucky enough to be in CQ you're going to learn about self-damage very quickly.
Personally I would like to see:
- A super-assault (bombard) variant of the mass driver. Even more grenades in clip, minimized damage, but splash in a very wide radius. It would be a very good support weapon, with extraordinary area denial capabilty. Clearly it would fall short againts well-tanked suits who know how much damage they can take from you (as the current assault variant already does)
- Inspired by this post, variant damage. I would like to see the mass driver have the versatility that the projectile turrets from Eve that it is trying to emulate already have. An AV variant would be kinda cool, and a well balanced flux variant would be perfectly reasonable.
- On the topic of varied ammo, low damage smoke grenades, stun grenades or super bright flares would be awesome.
- More Ammo. Please? I have to give up my equipment slot to use this weapon that hardly warrants it.
- Breach variant needs work, IMO. Its not really that useful. I find myself using the standard variant to much greater effect, simply because the breach completely loses its long-range potential.
- Better reticle. ADS is not very useful, maybe a better range indicator?
- Delayed explosion variant. I would like to bounce grenades around corners. Maybe this one is low damage or something.
Thoughts? Additional stuff? Haters? My fellow grenadiers, get in here! |