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Thread Statistics | Show CCP posts - 0 post(s) |
Robert JD Niewiadomski
NULLIMPEX INC
86
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Posted - 2013.05.02 13:30:00 -
[1] - Quote
+1
How about this? CCP adds a social skill named ex. "Risk taking". It would require from player to consciously allocate some SP to advance to next level. Advancement would of course be irreversible. The skill could have x0 SP multiplayer requiring 0 SP to advance.
New players start at 0. Max level is 5. The skill level would control how many damage a player can receive from and deal to others expressed by the formula: level x 0,2 x normal damage. It would control active SP gain along with WP and ISK from battle. At level 0 to 4 a player could take part in pubmatches only. At level 5 in pubs and unlocked all other types. Takes full risk and reward.
At level 0 new players would be just spectators. Any rounds fired by them or at them would be harmless. Would allow them use of free equipemnt (incl. vehicles). This way they could accustom themselves harmlessly with game environment. At level 5 full damage input/output. Along with ISK/WP/active SP. Would leave passive SP gain unaffected by this skill.
Additionaly The Matchmaker could take that skill's level into account when matching players for pub battle. It would be much educating for new players to see performance of more advanced ones so matches should be staged with players of differing skill but with modesty. The advanced players selected by The Matchmaker for a "teacher's" role could get extra ISK bonus with some information visible to all battle participants.
Source: https://forums.dust514.com/default.aspx?g=posts&m=730193#post730193 |
Robert JD Niewiadomski
NULLIMPEX INC
86
|
Posted - 2013.05.02 13:39:00 -
[2] - Quote
At lvl 0 you can't inflict or receive damage. No ISK gain to buy proto gear. Once you advance to lvl 5 there is no turning back to 0. Like other skills...
EDIT: I'v never played minecraft... |
Robert JD Niewiadomski
NULLIMPEX INC
86
|
Posted - 2013.05.02 13:55:00 -
[3] - Quote
New players should have contact with more advanced players. Just for learning experience. If we separate them they will never know of things you could do in DUST until they "invent" them again and become proto themselves. This is not virtual training... Please read my post (#7) again... |
Robert JD Niewiadomski
NULLIMPEX INC
86
|
Posted - 2013.05.02 14:24:00 -
[4] - Quote
Good point about lvl 0 ratting your pos exploit So lvl 0 could be marked as yellow on HUD and not display on scanner screen or map. Until they advance to at least lvl 1. Remember that this skill would affect ISK gain. Maybe it should affect passive SP gain too? To limit access to more advanced gear.
Good luck with your classes |
Robert JD Niewiadomski
NULLIMPEX INC
86
|
Posted - 2013.05.02 14:42:00 -
[5] - Quote
In pub matches, if you shoot at your fellow blues, they take no damage. So it's already here. It would work for lvl 0 (or yolkberries?) the same way... There would be two teams only. Some yellows would be part of defending team some would be part of attacking team... No need for ghosts. Apparently CCP can switch friendly fire on/off at will. It will be on for Planetary Conquest battles and off for other battles... |
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