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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
82
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Posted - 2013.04.23 04:30:00 -
[1] - Quote
If they're using a mass driver, they're going to need an equipment slot for nanohives. Grenade spam shouldn't be a problem since, the nanites are going to get eaten up by more grenades anyway. Also, for uprising, the suit should have a damage bonus for mass drivers and grenades per level or something along those lines. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
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Posted - 2013.04.25 07:37:00 -
[2] - Quote
RINON114 wrote:I disagree on using a mass driver to be honest, for the fact that it's a light weapon and being able to use any light weapon wouls be super OP I think. Common weapons for grenadiers are bazookas and grenade launchers. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.04.25 21:39:00 -
[3] - Quote
I like the idea of a grenadier class, but we're going to have to agree to disagree here. Plus you lose points in credibility for making a topic about preventing grenade spam and then posting another about a class that's geared towards grenades as their primary weapon. I hope we get a grenadier suit class, but for the love of common sense, something that's based off of all explosive weapons like a grenadier should. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
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Posted - 2013.04.26 22:46:00 -
[4] - Quote
RINON114 wrote:Cosgar wrote:I like the idea of a grenadier class, but we're going to have to agree to disagree here. Plus you lose points in credibility for making a topic about preventing grenade spam and then posting another about a class that's geared towards grenades as their primary weapon. I hope we get a grenadier suit class, but for the love of common sense, something that's based off of all explosive weapons like a grenadier should. Why does GÇ£grenadierGÇ¥ translate to GÇ£should be able to grenade spam freelyGÇ¥? I posted a topic about reducing grenade spam via making nanohives restock grenades using only a certain amount of their total nanite clusters instead of all. This would both prevent grenade spam and balance this class. The grenadier is able to deal with all threats, infantry/shield and armour, not be able to throw non stop nades. Again, you're only looking at one weapon, the grenade. I'm looking at a variety of weapons and equipment that could be categorized for demolitions: Mass Driver, grenades, remote explosives, proximity mines, and to an extent the swarm launcher. (Flaylock Pistol too after may 6th) There's specialization and then there's narrowing things down to one thing while ignoring others that may fit into a category. Broaden your views a bit to make your suggested class well rounded and not just a one trick pony. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
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Posted - 2013.04.27 00:37:00 -
[5] - Quote
RINON114 wrote:Cosgar wrote:RINON114 wrote:Cosgar wrote:I like the idea of a grenadier class, but we're going to have to agree to disagree here. Plus you lose points in credibility for making a topic about preventing grenade spam and then posting another about a class that's geared towards grenades as their primary weapon. I hope we get a grenadier suit class, but for the love of common sense, something that's based off of all explosive weapons like a grenadier should. Why does GÇ£grenadierGÇ¥ translate to GÇ£should be able to grenade spam freelyGÇ¥? I posted a topic about reducing grenade spam via making nanohives restock grenades using only a certain amount of their total nanite clusters instead of all. This would both prevent grenade spam and balance this class. The grenadier is able to deal with all threats, infantry/shield and armour, not be able to throw non stop nades. Again, you're only looking at one weapon, the grenade. I'm looking at a variety of weapons and equipment that could be categorized for demolitions: Mass Driver, grenades, remote explosives, proximity mines, and to an extent the swarm launcher. (Flaylock Pistol too after may 6th) There's specialization and then there's narrowing things down to one thing while ignoring others that may fit into a category. Broaden your views a bit to make your suggested class well rounded and not just a one trick pony. I believe this is part of the balancing of the class. If, like I have suggested, this class is much like a heavy then allowing them to use even a light weapon plus all the different grenade variants would, in my opinion, make the class overpowered. If there was a way to limit a suit to only use one weapon then obviously a mass driver would be the weapon of choice, but (other than BPO's) there isn't. This class would also be entirely support based, needing the fire support of other classes to function well.
Grenadier Tech-II or Faction Medium Dropsuit: Mid Slots - 2 Low Slots - 3 Light Weapon - 1 Sub Weapon - 2 Equipment - 1
Possible (not all) Suit Bonuses: +5% Damage Radius for all explosive weapons and equipment +10% Ammo Capacity for all projectile and missile based light weapons +5% RPM for all projectile and missiles based light weapons +5% Reload speed for all projectile and missile light weapons +2 to sub weapon slot capacity |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.04.27 04:42:00 -
[6] - Quote
DeadlyAztec11 wrote:I feel like any grenadier class would be nerfed the same month of it's introduction. Making grenades underpowered for all classes. People would then complain that heavies are OP, because grenades no longer dispatch them, throwing off the very fragile 'balance'(yes there is a slight balance). I think an MD with a bouncing and timed projectile would be much better. Until they cry nerf on that
You know, for such a deep game, everyone playing is a big ******* crybaby. |
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