Jason Pearson wrote:Hacking turrets is bad and you should feel bad if you do it.
I try to support my team as much as I can when I play, and I play as a vehicle user. Want to know what happens when I get pushed back and hit a red turret because you thought it was a good idea to hack it and then didn't hold it? I get ****** from both sides. You say we're selfish for destroying them? No, we're playing smart and understand what is going to happen, you're not going to hold the Turret because you're going to hack it and then move on to the objective, and we're not going to defend it because you need us up there pushing in the HAV, we need it gone so we can safely proceed as it's hinders us a lot more than helps us.
When it comes to Supply Depots, it all depends on the situation.
I'll push up, and see an enemy well dug in using the Supply Depot to it's max potential (Swapping out when they get low, spamming AVs at me, etc) and I'll notice my blues aren't able to push up because they don't have that advantage, I'm going to focus the Supply Depot first, even though it'll be useful once we've pushed in, it takes far too long and sometimes we can't sustain those casualties (Better start thinking about that in PC, your clones are gonna be expensive).
If however, I see squads moving together and we're winning the fight on a supply depot, I'll leave it be and try to kill as many as possible so we can get the hack in. Now I know other tankers will simply kill it but it isn't "Oh look free points" because If we wanted more points we'd just go find a few enemies to kill, giving us more WP in a fraction of the time.
On CRUs,
When we have an objective hacked and we're guarding it (mostly when I'm providing overwatch on it) the last thing I want is two objectives to hold in the same area, I'm not going to do it and there's only one way I can only watch one, by eliminating the other so the CRU has to go. At this moment in time, the CRU offers no value other than a quick thing to hack and deploy a squad on an objective, and believe me, a capable squad will spawn very fast and take out your blue dots, atleast if they hack the Objective we have time before their squad spawns.
Maybe in the future the CRU will be the only one you can spawn at instead of the objective itself, but until then Tankers destroying it aren't trying to pad their score (again, this has a **** load of health and we'd be better off farming reds for an extra 50 WP) but trying to make sure a red doesn't manage to bring the entire area down because someone decided not to watch the CRU.
Your post makes me think you would prefer to have everyone play your way, but the fact is we don't. That HAV that you assume is just racking up kills and not hacking points? He just saved your ass from an entire squad moving up on your position. That sniper in the hills you assume is just farming? He just killed the two enemy snipers that were seconds away from pulling the trigger on you.
How do you know that the higher rewarded players aren't putting themselves in danger? I regularly get 2000-3000WP in a Skirmish, how? I'm doing things that are indirectly assisting my team. I will drive up and let my gunners get kills if I see it's needed, but otherwise I'm focusing purely on keeping enemy tanks away from you guys, stopping Dropships from getting past us and LAVs driving straight through our line to the next objective, and I have to say It works.
Point is, you're playing an insignificant Public Skirmish, you want more depth? Get involved with a Corporation who is planning on getting into FW/PC in the future, don't force the casual players into something because it doesn't fit your preferred playstyle.