Garrett Blacknova
Codex Troopers
2625
|
Posted - 2013.04.27 14:09:00 -
[1] - Quote
The last time I defended any turrets was.... the last time I played skirmish.
I was a Shotgun Scout, watching over the flanking routes the enemy AV guys were trying to use to catch our tnak off-guard. A few times, I saw someone trying to hack one of our Rail turrets, and I got in behind him and made sure it didn't work. Other times, I could people setting traps with Prox mines or REs. Shotgun to the back of the head, then back off and clear the line with SMG fire. Or, in one situation where an AR guy was shooting me at long enough range that fighting back wasn't practical, I just Shotgunned the Proxmine and suicided. Deny him the kill, and save the tank.
Never did get a thank you letter. I wonder if the guy even realised what I was doing. I ran a decent K/D, and not a bad WP score by the end of the match, but I did a few things that cost me on both aspects in order to better serve the team.
Would be nice if that was rewarded, but there's no viable way to reward a lot of playstyles without leaving worse "free WP" and "free SP" exploits than we already have.
I think the best part of this suggestion is the removal of WP rewards for neutral objective destruction. THAT makes sense, but the rest, not so much. A Skirmish objective hack is already worth double the WP of a kill, and even a Hack Assist on one of the cannons gets you as much as your kill WP. Non-primary objectives also earn you WP in line with the value of a kill, meaning that hacks and kills are equal on the list of secondary objectives. Sounds fair to me. |
Garrett Blacknova
Codex Troopers
2626
|
Posted - 2013.04.27 14:53:00 -
[2] - Quote
Cal Predine wrote:Why are there so few of us willing to "hold the line" and defend?
Because it doesn't pay so well.
So, how can we incentivise defensive play? Reward it! I'm not saying the game should promote sitting at a control point waiting for an enemy attack which may never come - there's not much fun to be had there - but intelligent defensive play. Roving defence squads, maybe in an LAV or two, which keep an eye on the map (or get dispatched by the field commander when that feature gets implemented) and defend territory from enemy advances - that's smart gameplay. It doesn't seem unreasonable to give them some recognition for responding fast and repulsing attacks, rather than just rewarding the occasional kill they may get. You know how you encourage a squad to defend a turret?
Get the Squad Leader to mark it with a defend order.
I've done it with turrets, I've done it with Supply Depots, I've done it with key objectives, I've done it with squadmates who are well-placed and sticking to a good area the team needs to control...
USE YOUR ORDERS, and if your squadmates aren't morons, they'll follow those orders and guess what? EXTRA WP FOR DOING YOUR JOBS! |