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Aighun
Zumari Force Projection Caldari State
737
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Posted - 2013.04.21 19:20:00 -
[1] - Quote
Nova Knife wrote: We used to have it but it was taken out. Basically, there was battles that were labelled like "Planet X - District 12 // SI Name [MILITIA]" and in matches like that, a player would not be able to spawn a fit that had anything higher than militia level. That included weapons, modules, equipment, and dropsuits.
It was on the honor system. This was never enforced by the game. You could choose a "militia" match no matter what sort of gear you had. CCPs answer to the question of how does this system work? was basically that it was up to us and what sort of player would run prototype gear in a match with a "militia" sign on the door, anyway?
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Aighun
Zumari Force Projection Caldari State
738
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Posted - 2013.04.21 20:11:00 -
[2] - Quote
Nova Knife wrote:Aighun wrote:Nova Knife wrote: We used to have it but it was taken out. Basically, there was battles that were labelled like "Planet X - District 12 // SI Name [MILITIA]" and in matches like that, a player would not be able to spawn a fit that had anything higher than militia level. That included weapons, modules, equipment, and dropsuits. It was on the honor system. This was never enforced by the game. You could choose a "militia" match no matter what sort of gear you had. CCPs answer to the question of how does this system work? was basically that it was up to us and what sort of player would run prototype gear in a match with a "militia" sign on the door, anyway? I'm pretty sure that while you could get into those games, all of your fits that were higher than the level indicated in the browser, would just be invalid and you'd be unable to spawn with them.
Take a moment to review this thread.
https://forums.dust514.com/default.aspx?g=posts&m=248905#post248905
CCP Wolfman explains about the honor system for the battle choices you seem to be referring to. This was during the lead up to the introduction of the matchmaking system via algorithm for instant battles that we may or may not have today. This might have been before we even had anything like "Instant Battle" but my memory on the exact timeline there is a little fuzzy.
But I am fairly certain we have never had any sort of level banding or separation of players by gear, SP, time in game, or any other metric.
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Aighun
Zumari Force Projection Caldari State
738
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Posted - 2013.04.21 21:30:00 -
[3] - Quote
Nova Knife wrote:I don't know.
I'm -pretty- sure that the gear restrictions were functional... But we did have a lot of bugs related to invalid stuff back then! *Shudder*
I could be wrong though. Even if I am.. Actually restricting like implied in the earlier post isn't a bad idea, I think!
Yeah, something needs to be done, for sure.
From the very first day I logged on to the forums during closed beta until today I have read hundreds, maybe even thousands of posts about how to go about structuring the game so it is engaging and satisfying for old and new players, pros and casuals, strategist spread sheet nerds and thumb jocks.
The same problem. We all knew this was going to be a problem. That it has been a problem. And it is still a problem. Same basic thread over and over again. Lot of great proposed solutions, some not so great proposed solutions. Some of them were ideas I put forth. A few suggestions among thousands. End result to date: the instant battle match making system has not done what it was purported to do.
Hopefully now that the philosophy of skill progression for Dust has be finalized, it can become part of a foundation for providing meaningful experiences for players at all levels of the game. I am not sure that having hard restrictions that separate players from each other for Instant Battles is the answer. But simply hoping expanded faction warfare and planetary conquest will solve the problems with matchmaking is not the way forward. |
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