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Mobius Wyvern
BetaMax. CRONOS.
1319
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Posted - 2013.04.20 01:29:00 -
[1] - Quote
iLLMaTiC619 wrote:so tired of playing matches and lookin like you are in some club with laser lights going off everywhere. Nerf or get rid of them all together.. takes no skill to use them.
too over powered .. Stop being terrible.
No, seriously. Just stop being terrible.
Spademan wrote:Buster Friently wrote:Spademan wrote:Personally, I think if the damage build up only applied if the lazer is fixed on the target it would solve alot of problems. This would make the laser useless. The laser is a pretty bad general purpose weapon as it is. Yes, it shines at it's optimal range, but so do nearly all of the weapons. Stop trying to defeat a weapon at it's optimal range, that's just poor tactics. Then perhaps as has been suggested before buff damage and remove build up. I just personally dont think a heavy should be dying about a second after an assault would in much circumstances, but I digress. Ignore that guy, he's nuts. A lot of us have been trying to get damage build-up tied to time-on-target ever since those were released, and they would in NO way make lasers useless. They would just solve the ability to miss your target for everything except that last swipe over the head that wastes them instantly because the damage builds with the heat level, which honestly doesn't make any sense from a physics standpoint.
Making the damage build-up depend on keeping the beam on target, and maybe having the damage level fall the longer the beam is off the target would in no way impede the skilled users. Honestly, I think it would eliminate most of the complaints we get about the weapon. |
Mobius Wyvern
BetaMax. CRONOS.
1333
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Posted - 2013.04.23 16:20:00 -
[2] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:Cat Merc wrote:Taurion Bruni wrote:if you want to take on the laser riffle, you need to get the advantage of it. Try using a sniper riffle, or even flanking the gunner to get up right behind him, and take him out instantly. People in this game need to understand that an LAV cannot take out a Tank, or an assault will not fare well against a heavy on his own. All of the guns in this game have a certain attribute that makes them Op at their optimal conditions. but if you work around it, you can still win. take a heavy vs assault, if you can get out of the Heavy Machine Gun's range, the player becomes a sitting duck. No weapon can destroy you instantly without even having to aim, just swipe over you. This idea of instant kill swipes happening all the time is a myth. It's not like you can immediately do that - it only happens on the highest charge levels, unless it's a viziam. Have you actually used a laser? A. A myth? You mean like the minimum of 25 times I died by a swiping laser is a myth? All in an advanced or proto suit fully tanked. B. And? Once you do charge it up the DPS is insane. C. I used a standard laser with a militia damage upgrade. After a few matches of total domination I felt dirty using it so I stopped. The only change the laser rifle needs, other than a fix to the bugged Viziam, is to have the damage increase be applied based on time-on-target rather than time spent firing. That way the only way to get kills with it is to keep the beam on the target, dramatically raising the skill ceiling of the weapon and rewarding good tracking skills while penalizing those who charge-and-swipe right now. |
Mobius Wyvern
BetaMax. CRONOS.
1334
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Posted - 2013.04.24 01:52:00 -
[3] - Quote
slypie11 wrote:Time to add my 2 isk on to this budding threadnaught. Honestly, the laser rifle is overpowered, but it shouldn't be drastically nerfed like some people are suggesting. Every time someone gets mad at a weapon, they want to nerf it to the ground, so that it no longer can be used effectively. Here are my fixes.
1. Fix the Viziam and the Elm
2. Increase starting damage, reduce damage at full heat, so no more melting heavies.
3. decrease max range, reduce ineffective close ranges.
In my opinion, adding heat up ties to time on target shouldn't happen. In my experience, it was near impossible to keep the laser on target. Stopped using LRs after that, so maybe I just didn't have enough practice. I'm telling you, just have the damage build up be based on staying on the target rather than heat level, and every single problem stated here will just go away. I guarantee it. |
Mobius Wyvern
BetaMax. CRONOS.
1334
|
Posted - 2013.04.24 04:13:00 -
[4] - Quote
Buster Friently wrote:Mobius Wyvern wrote:slypie11 wrote:Time to add my 2 isk on to this budding threadnaught. Honestly, the laser rifle is overpowered, but it shouldn't be drastically nerfed like some people are suggesting. Every time someone gets mad at a weapon, they want to nerf it to the ground, so that it no longer can be used effectively. Here are my fixes.
1. Fix the Viziam and the Elm
2. Increase starting damage, reduce damage at full heat, so no more melting heavies.
3. decrease max range, reduce ineffective close ranges.
In my opinion, adding heat up ties to time on target shouldn't happen. In my experience, it was near impossible to keep the laser on target. Stopped using LRs after that, so maybe I just didn't have enough practice. I'm telling you, just have the damage build up be based on staying on the target rather than heat level, and every single problem stated here will just go away. I guarantee it. And so will the weapon. Okay, explain to me how making the damage increase be more skill based with break the weapon? |
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