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Buster Friently
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Posted - 2013.04.19 18:10:00 -
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Daedric Lothar wrote:LazOrs are not OP, its the combination of LazOrs and damage mods.
Please come up with a more eloquent argument other then "LazOr lights everywhere like a club is silly" Neither are op.
Try using search so you can find the posts from all the previous whiners and see how to play better.
Also, play something other than ambush.
Hint : shield mods are better than damage mods nearly always.
Here, I did your work for you.
https://forums.dust514.com/default.aspx?g=posts&t=68744 |
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Buster Friently
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Posted - 2013.04.19 22:07:00 -
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Daedric Lothar wrote:Buster Friently wrote: Hint : shield mods are better than damage mods nearly always.
Depends, the excellent range of the LR makes it particularly abusable with damage mods as the AR builds usually need to get in just a bit closer and alot of times do indeed need the shield mods. Edit: Oh and umm. There is more then 1 game mode. Skirmish is not superior to Ambush. If a weapon is unbalanced in 1 and not the other then it needs to be fixed. Thanks for your opinion however.
II see that you didn't read the thread that I linked.
First, the laser isn't op. Second, the laser doesn't have "excellent range", it has basically the same range as the AR. The only thing making it seem, to AR users mainly, op is that you choose to engage the laser user at the laser's optimal range - which is right at it's extreme reach. This happens on ambush a lot because everyone blobs up just outside of AR range. Then you try to fight out in the open against a laser user, die and complain that lasers are op. That's like standing 2 meters in front of a HMG and then complaining that it's op because your AR isn't as good. |
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Buster Friently
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Posted - 2013.04.19 23:09:00 -
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Spademan wrote:Personally, I think if the damage build up only applied if the lazer is fixed on the target it would solve alot of problems. This would make the laser useless.
The laser is a pretty bad general purpose weapon as it is. Yes, it shines at it's optimal range, but so do nearly all of the weapons. Stop trying to defeat a weapon at it's optimal range, that's just poor tactics. |
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Buster Friently
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Posted - 2013.04.20 02:36:00 -
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Mobius Wyvern wrote:iLLMaTiC619 wrote:so tired of playing matches and lookin like you are in some club with laser lights going off everywhere. Nerf or get rid of them all together.. takes no skill to use them.
too over powered .. Stop being terrible. No, seriously. Just stop being terrible. Spademan wrote:Buster Friently wrote:Spademan wrote:Personally, I think if the damage build up only applied if the lazer is fixed on the target it would solve alot of problems. This would make the laser useless. The laser is a pretty bad general purpose weapon as it is. Yes, it shines at it's optimal range, but so do nearly all of the weapons. Stop trying to defeat a weapon at it's optimal range, that's just poor tactics. Then perhaps as has been suggested before buff damage and remove build up. I just personally dont think a heavy should be dying about a second after an assault would in much circumstances, but I digress. Ignore that guy, he's nuts. A lot of us have been trying to get damage build-up tied to time-on-target ever since those were released, and they would in NO way make lasers useless. They would just solve the ability to miss your target for everything except that last swipe over the head that wastes them instantly because the damage builds with the heat level, which honestly doesn't make any sense from a physics standpoint. Making the damage build-up depend on keeping the beam on target, and maybe having the damage level fall the longer the beam is off the target would in no way impede the skilled users. Honestly, I think it would eliminate most of the complaints we get about the weapon.
Lol, no. The laser is of marginal use now. The only reason people ***** about it is because they don't understand it's limitations, and ambush plays out mostly within the 10m or so of the optimal range on the laser. This is why you rarely see it in skirmish, unless one team is red lined, again causing the game to play out at that exact range.
If we happen to get a weapon that has a slightly longer range than the laser, but still useful in a run and gun type situation, you will see the laser disappear almost entirely.
Get out of optimal.
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Buster Friently
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Posted - 2013.04.24 01:08:00 -
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Dezus 1000 wrote:The laser rifle only seems overpowered because some maps, and positions, strongly cater to them. Given they only are good in a certain number of specific situations, if they are nerfed they will become useless. So it would be best to remove them instead of nerfing, but I don't recommend either. QFT |
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Buster Friently
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Posted - 2013.04.24 01:57:00 -
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Mobius Wyvern wrote:slypie11 wrote:Time to add my 2 isk on to this budding threadnaught. Honestly, the laser rifle is overpowered, but it shouldn't be drastically nerfed like some people are suggesting. Every time someone gets mad at a weapon, they want to nerf it to the ground, so that it no longer can be used effectively. Here are my fixes.
1. Fix the Viziam and the Elm
2. Increase starting damage, reduce damage at full heat, so no more melting heavies.
3. decrease max range, reduce ineffective close ranges.
In my opinion, adding heat up ties to time on target shouldn't happen. In my experience, it was near impossible to keep the laser on target. Stopped using LRs after that, so maybe I just didn't have enough practice. I'm telling you, just have the damage build up be based on staying on the target rather than heat level, and every single problem stated here will just go away. I guarantee it. And so will the weapon. |
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