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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Eris Ernaga
Super Nerds
142
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Posted - 2013.04.19 08:41:00 -
[1] - Quote
I was wishing I had the group and skills to make my own game with the ps4 coming out the graphic improvements are really just amazing. I was thinking no health bars at all and that you would just know which items would be strong and which weapons would be powerful. No team indicators either a built in system to your suit would indicate who is friendly and who is not on your system. Look up "first glimpse of dust 2009" would be something like that nothing on the screen but with the PS4 coming out you could get much sexier graphics. I would also change the novel but I think Dust has it really good so futuristic shooter anyone? |
Eris Ernaga
Super Nerds
142
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Posted - 2013.04.19 08:42:00 -
[2] - Quote
And you have to actually get inside the vehicle turn it on and drive it some vehicles would be one maned and others would need multiple people to operate. You could still make mega corporations but the actual work and time that would have to go in to it would be lengthend. |
Rei Shepard
Spectre II
156
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Posted - 2013.04.19 08:46:00 -
[3] - Quote
You make it sound so easy....while i am actually following a bachelor degree in C#... |
Eris Ernaga
Super Nerds
142
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Posted - 2013.04.19 08:46:00 -
[4] - Quote
Rei Shepard wrote:You make it sound so easy....while i am actually following a bachelor degree in C#...
It's more a childish dream dont break it. |
Rei Shepard
Spectre II
156
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Posted - 2013.04.19 08:53:00 -
[5] - Quote
Check out Unity 3D, it has allot of stuff going for it for people that can't actually program. |
Jack McReady
DUST University Ivy League
104
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Posted - 2013.04.19 09:11:00 -
[6] - Quote
Rei Shepard wrote:Check out Unity 3D, it has allot of stuff going for it for people that can't actually program.
getting an engine for free and jumping into the cold water is the worst way to start game development. you still need the knowledge about the language you willl use and there is alot of stuff you still have to take into account that you will never learn by starting with someone else engine. this is not only about rendering stuff on the screen, algorithms and the math behind some of the more complex stuff but also game design and project management. the game also does not consist of coding only, you have to create artwork, sounds and modelling... I doubt that a regular mortal person with a job has enough time to pull off a game like dust. |
Rei Shepard
Spectre II
156
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Posted - 2013.04.19 09:21:00 -
[7] - Quote
Jack McReady wrote:Rei Shepard wrote:Check out Unity 3D, it has allot of stuff going for it for people that can't actually program. getting an engine for free and jumping into the cold water is the worst way to start game development. you still need the knowledge about the language you willl use and there is alot of stuff you still have to take into account that you will never learn by starting with someone else engine. the game also does not consist of coding only, you have to create artwork, sounds and modelling... I doubt that a regular mortal person with a job has enough time to pull off a game like dust.
And if you knew the engine you would know it has all sorts of packages to help along the way, like a visual scripting language that converts your code blocks to actual code.
I never said it was easy, i just said to check it out, it will still require work and effort to get something done and it will never reach the level of quality Dust has, doesnt mean he can't have "fun" with it.
I coded my first Character creator for my pen & paper RPG inside it, with full network & android tablet support, allot easier then just using Visual Studio and having to go from scratch. |
Jack McReady
DUST University Ivy League
104
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Posted - 2013.04.19 09:23:00 -
[8] - Quote
Rei Shepard wrote:Jack McReady wrote:Rei Shepard wrote:Check out Unity 3D, it has allot of stuff going for it for people that can't actually program. getting an engine for free and jumping into the cold water is the worst way to start game development. you still need the knowledge about the language you willl use and there is alot of stuff you still have to take into account that you will never learn by starting with someone else engine. the game also does not consist of coding only, you have to create artwork, sounds and modelling... I doubt that a regular mortal person with a job has enough time to pull off a game like dust. And if you knew the engine you would know it has all sorts of packages to help along the way, like a visual scripting language that converts your code blocks to actual code. I never said it was easy, i just said to check it out, it will still require work and effort to get something done and it will never reach the level of quality Dust has, doesnt mean he can't have "fun" with it. I coded my first Character creator for my pen & paper RPG inside it, with full network & android tablet support, allot easier then just using Visual Studio and having to go from scratch. I edited my post the moment you answered to be more clear :) |
Rei Shepard
Spectre II
156
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Posted - 2013.04.19 09:26:00 -
[9] - Quote
Jack McReady wrote:Rei Shepard wrote:Jack McReady wrote:Rei Shepard wrote:Check out Unity 3D, it has allot of stuff going for it for people that can't actually program. getting an engine for free and jumping into the cold water is the worst way to start game development. you still need the knowledge about the language you willl use and there is alot of stuff you still have to take into account that you will never learn by starting with someone else engine. the game also does not consist of coding only, you have to create artwork, sounds and modelling... I doubt that a regular mortal person with a job has enough time to pull off a game like dust. And if you knew the engine you would know it has all sorts of packages to help along the way, like a visual scripting language that converts your code blocks to actual code. I never said it was easy, i just said to check it out, it will still require work and effort to get something done and it will never reach the level of quality Dust has, doesnt mean he can't have "fun" with it. I coded my first Character creator for my pen & paper RPG inside it, with full network & android tablet support, allot easier then just using Visual Studio and having to go from scratch. I edited my post the moment you answered to be more clear :)
I got the main jist from it, but most people don't know these type of engines excist, and with some minimal effort they can move things on a screen rather fast vs the ussual route of having to code it from bare bones up. |
Jack McReady
DUST University Ivy League
104
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Posted - 2013.04.19 09:31:00 -
[10] - Quote
Rei Shepard wrote:Jack McReady wrote:Rei Shepard wrote:Jack McReady wrote:Rei Shepard wrote:Check out Unity 3D, it has allot of stuff going for it for people that can't actually program. getting an engine for free and jumping into the cold water is the worst way to start game development. you still need the knowledge about the language you willl use and there is alot of stuff you still have to take into account that you will never learn by starting with someone else engine. the game also does not consist of coding only, you have to create artwork, sounds and modelling... I doubt that a regular mortal person with a job has enough time to pull off a game like dust. And if you knew the engine you would know it has all sorts of packages to help along the way, like a visual scripting language that converts your code blocks to actual code. I never said it was easy, i just said to check it out, it will still require work and effort to get something done and it will never reach the level of quality Dust has, doesnt mean he can't have "fun" with it. I coded my first Character creator for my pen & paper RPG inside it, with full network & android tablet support, allot easier then just using Visual Studio and having to go from scratch. I edited my post the moment you answered to be more clear :) I got the main jist from it, but most people don't know these type of engines excist.
I just think that starting from scratch and making the framework for a 2D sideview game first (or maybe isometric 2.5D if you want although it might be too much for a beginner) to get the hang of the basics and then jump on the engine is the better way.
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Rei Shepard
Spectre II
156
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Posted - 2013.04.19 09:43:00 -
[11] - Quote
Quote:I just think that starting from scratch and making the framework for a 2D sideview game first (or maybe isometric 2.5D if you want although it might be too much for a beginner) to get the hang of the basics and then jump on the engine is the better way.
Using your way, he would actually needs to learn to code in 1 language first, defeating the purpose of the engine witch does not require one to have knowledge how to code.
I first jumped onto the engine, tried it out, had fun with it and am now learning how to actual code because i hit the limit of what i could do with it without knowing C# properly, if i had gone the otherway i don't think idd ever had found my way into programming. |
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CCP Eterne
C C P C C P Alliance
1398
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Posted - 2013.04.19 09:49:00 -
[12] - Quote
Moving from General Discussions to the Locker Room. |
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Jedah McClintock
McClintock's Mercs
12
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Posted - 2013.04.20 19:43:00 -
[13] - Quote
Um, Eris, isn't the game you're talking about pretty much what games like Arma and uh... Red something... it's about the Russians in World War II... Red Orchestra 2: Heroes of Stalingrad. There are games which cater to this "hardcore" mentality.
As a rule of thumb, I'm all for people getting into making their own games, but what you want to make is waaaaaaaay out of your reach. I recall having troubles as I fought with making scripts on RPG Maker VX, and that program gave damn near all the tools for making a workable game. |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.04.21 04:47:00 -
[14] - Quote
I used to be into the whole animation and fooling with games thing, did some stuff in Source SDK several years ago, actually had some success, I was definitely getting there. Then I was like NOPE, not my style of work, and now I'm a metalworking/CADCAM/glassblowing student. Playing with fire and 3D printers (not in the same room) is so worth it.
but the dev kit for the upcoming Unreal Engine is pretty goddamn tempting. especially since I am still taking programming classes on the side. It looks like it's basically gonna streamline all the stuff I didn't really get into back when I first tried it. |
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