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major faux-pas
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.18 18:07:00 -
[1] - Quote
Problem: Massdrivers
Urgency: High
Solution: CCP please adjust a couple of simple settings before May 6th
GÇ£pop-boom, pop-boom, pop-boom, pop-boomGǪ GÇ£ itGÇÖs enough to make you find another game. I don't know about you, but everybody I have spoken to so far cannot stand the current embodiment of the massdriver. Ok, before you leap to its defence, I have a mass-driver fit, I used to think it was great, but I have changed my mind. My corp, and everyone I have spoken to in the ROFL alliance, think these are currently ruining a lot of games.
It's not just annoying for those who prefer to fight GÇÿmano a manoGÇÖGǪ it is completely unrealistic.
1)The quantity of ammunition carried is unfeasible 2)Used at close range there seems to be very little disadvantage to the user.
I strongly feel this should be fixed before May 6, after this it will be more difficult to make a U-turn. If you agree, please add your voice to mine (those who depend upon the massdriver are sure to oppose).
If the quantity of ammunition carried was made more realistic (why maximum 2 grenades but more than 20 massdriver rounds?). then annoying use of the massdriver would drop GÇô and find more appropriate (long range) applications.
Constant close range use of that weapon (besides killing you and your teammates) would at least damage users visor. Progressively decrease visibility for the close-range user? Thoughts?
Major faux-pas |
Ulysses Knapse
Nuevo Atlas Corporation
310
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Posted - 2013.04.18 19:25:00 -
[2] - Quote
major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible
The same could be said for almost every other weapon in the game. |
Mobius Wyvern
BetaMax. CRONOS.
1313
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Posted - 2013.04.18 19:34:00 -
[3] - Quote
Ulysses Knapse wrote:major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible
The same could be said for almost every other weapon in the game. This isn't Arma, man. In the future, you can carry more bullets. |
Ulysses Knapse
Nuevo Atlas Corporation
310
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Posted - 2013.04.18 19:42:00 -
[4] - Quote
Mobius Wyvern wrote:Ulysses Knapse wrote:major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible
The same could be said for almost every other weapon in the game. This isn't Arma, man. In the future, you can carry more bullets. That's not what I'm saying. I'm saying that there are more outlandish things than the amount of mass driver ammunition you can hold. For example, you can hold multiple drums of HMG ammo, and Swarm Launcher ammo, and Forge Gun ammo. Even Assault Rifle ammo is pretty high volume. |
Buster Friently
Rosen Association
281
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Posted - 2013.04.18 19:49:00 -
[5] - Quote
18 rounds total. That's six in the gun, and two additional drums.
This seems fine to me when compared to any other weapon in dust.
Also, MDs are fine. If someone killed you with one, they were going to kill you with something else. MDs are not easy to use, nor are they easy to get kills with. At close ranges, MD users are significantly likely to kill themselves. I'd call that a pretty big downside that virtually no other weapon has.
As far as damage goes, splash from a base MD is 115 points, which is equivalent to 3-4 rounds from the base AR. If you can't land 4 rounds more often that the MD user lands 1, then the MD isn't the problem.
When you see 80%of the players wielding this weapon, then come and complain about it. Until then, HTFU, and learn to use your AR because it's better than the MD most of the time. |
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
41
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Posted - 2013.04.18 20:01:00 -
[6] - Quote
Buster Friently wrote:18 rounds total. That's six in the gun, and two additional drums.
This seems fine to me when compared to any other weapon in dust.
Also, MDs are fine. If someone killed you with one, they were going to kill you with something else. MDs are not easy to use, nor are they easy to get kills with. At close ranges, MD users are significantly likely to kill themselves. I'd call that a pretty big downside that virtually no other weapon has.
When you see 80%of the players wielding this weapon, then come and complain about it. Until then, HTFU, and learn to use your AR because it's better than the MD most of the time.
Pretty much this. ^^^^^^^
Speaking as someone who uses the MD almost exclusively, I find that a competent AR user will have the advantage over me if all other factors such as terrain and loadouts are mostly equal. The useful DPS of the MD is roughly a third of what the AR is capable of dealing out. The major advantage of the MD is the fact that you don't have to aim down sights to fire accurately, therefore you can stay moving and dodge quite a bit of incoming fire if you are light on your feet.
Also, it is really nice to have another feasible option for a general purpose weapon that ISN'T an Assault Rifle. |
KalOfTheRathi
Talon Strike Force LTD
341
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Posted - 2013.04.18 20:16:00 -
[7] - Quote
Buster Friently wrote: -- snip -- At close ranges, MD users are significantly likely to kill themselves. I'd call that a pretty big downside that virtually no other weapon has. -- snip -- I beg to differ! But with a twist of course.
The Forge Gun will not kill the user as easily but that sucker will vaporize them if they mistakenly let the round go when pointed at a nearby wall. Forge Gunners learn that lesson very quickly and then they tend to never do it again. While MD operators can kill themselves repeatedly because it is the nature of the beast. Dodging, chasing and shooting rapidly all while bouncing around can get the occasional ... oh Kitten moment. |
Corn In TheSkidmark
Backstabbers N Cheaters Union
109
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Posted - 2013.04.18 20:19:00 -
[8] - Quote
Mass driver is fine. Quit complaining COD fanboys |
Buster Friently
Rosen Association
282
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Posted - 2013.04.18 20:29:00 -
[9] - Quote
KalOfTheRathi wrote:Buster Friently wrote: -- snip -- At close ranges, MD users are significantly likely to kill themselves. I'd call that a pretty big downside that virtually no other weapon has. -- snip -- I beg to differ! But with a twist of course. The Forge Gun will not kill the user as easily but that sucker will vaporize them if they mistakenly let the round go when pointed at a nearby wall. Forge Gunners learn that lesson very quickly and then they tend to never do it again. While MD operators can kill themselves repeatedly because it is the nature of the beast. Dodging, chasing and shooting rapidly all while bouncing around can get the occasional ... oh Kitten moment.
Very true. this is why I said *virtually* no other weapon has |
major parts
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 09:18:00 -
[10] - Quote
Ulysses Knapse wrote:Mobius Wyvern wrote:Ulysses Knapse wrote:major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible
The same could be said for almost every other weapon in the game. This isn't Arma, man. In the future, you can carry more bullets. That's not what I'm saying. I'm saying that there are more outlandish things than the amount of mass driver ammunition you can hold. For example, you can hold multiple drums of HMG ammo, and Swarm Launcher ammo, and Forge Gun ammo. Even Assault Rifle ammo is pretty high volume.
Yeah - ok - maybe not more than 20 rounds (18/20, whatever)
I guess the total rounds are excessive 4 most but - but mass-driver feels more OTT. The point is it deserves nerfing! Particularly on the range front, somehow: perhaps a few seconds delay before 'fuse' activates (excuse: to stop it detonating inside the nube-tube) ?
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major parts
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 09:26:00 -
[11] - Quote
Quote: This is war dude. I don't expect people to try and come at me on equal terms.
Ha! like it - but no, this is not war, this is a game - and the mechanics of close range MD use is just stupid. |
Tiluvo
Digital Mercs
54
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Posted - 2013.04.25 09:51:00 -
[12] - Quote
major parts wrote:Ulysses Knapse wrote:Mobius Wyvern wrote:Ulysses Knapse wrote:major faux-pas wrote: 1)The quantity of ammunition carried is unfeasible
The same could be said for almost every other weapon in the game. This isn't Arma, man. In the future, you can carry more bullets. That's not what I'm saying. I'm saying that there are more outlandish things than the amount of mass driver ammunition you can hold. For example, you can hold multiple drums of HMG ammo, and Swarm Launcher ammo, and Forge Gun ammo. Even Assault Rifle ammo is pretty high volume. Yeah - ok - maybe not more than 20 rounds (18/20, whatever) I guess the total rounds are excessive 4 most but - but mass-driver feels more OTT. The point is it deserves nerfing! Particularly on the range front, somehow: perhaps a few seconds delay before 'fuse' activates (excuse: to stop it detonating inside the nube-tube) ? Stop talking about my mass driver if you're going to say ridiculous things. Do you know how tricky it is to line up those long range shots? Do you know what a four-second reload time is like? Have you ever killed yourself with your own weapon? Have you ever seen the enemy leap over your bullets without a scratch? Do you know the frustration of being unable to hit anything more than 3 meters above you?
Modern grenade launchers don't use time fuses anyways; the barrel is rifled, imparting a spin to the round; since the muzzle velocity is known, and the number of revolutions a second is known, the round is set to arm after a certain number of spins, ensuring that the user is out of the danger radius. If you want to see less MDs is CQC, leave the round inert if the user is within the blast radius.
The range is fine, the damage is fine, the ammo capacity is fine, the rate of fire is fine, DON'T CALL IT A NOOB-TUBE! |
major parts
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 10:40:00 -
[13] - Quote
:0) sounds like a good suggestion for the noob-tube ( sorry, MD ) ;0)
That rev's idea is a good one - some room for error needs to be built in. a period of activation (meaning it needs 0.5 secs/whatever after leaving the tube) is a good one. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
361
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Posted - 2013.04.25 11:37:00 -
[14] - Quote
Does the Valor Coalition only have majors with 0 likes or is this all one guy? |
Swear-n-SC
WOLF AND IRON STRIKE FORCE
2
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Posted - 2013.04.25 11:49:00 -
[15] - Quote
As I stated in another thread, the problem with the MD is the splash damage. If you're standing about a clones height above where it lands you wont take any damage. The splash needs fixing. And I do use one almost all the time, I'm a Logi. I need something to repel all of those "RedDots", when I'm trying to get to a teammate who is down. And Yes it will spis you off when you kill yourself if you're to close to a wall. And they need to do something about shotting someone in the chest and they don't take any damage. Come on, man. Really?
Thank You,
Swear-n-SC |
major faux-pas
Valor Coalition RISE of LEGION
0
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Posted - 2013.04.25 13:42:00 -
[16] - Quote
KalOfTheRathi wrote:Does the Valor Coalition only have majors with 0 likes or is this all one guy? Lol, one guy. You want a biscuit? Get back to facebook and add some more friends you spoon. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.04.25 14:28:00 -
[17] - Quote
I destroy mass driver noobs all day . The mass driver is fine as it is |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
332
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Posted - 2013.04.25 15:14:00 -
[18] - Quote
OP had a bad experience with Kaughst. |
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