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mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
518
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Posted - 2013.04.18 15:59:00 -
[1] - Quote
I REALLY DO WISH WE COULD GET SKIRMISH 1.0 BACK!
I get why you (CCP) took it offline...
It was difficult for attackers to take the first round of objectives. It was broken, too easy for defenders. Here was the problem, if the defenders put up a solid fight in the first half of the battle. (capping the first round of objectives) the attacker's MCC took too much damage, and the attacker had NO chance to cap the 2nd round of objectives.
Here's the easy fix. Make it so defender cant spawn on the objective. They have to spawn in a spot 50-100m from objective. This way, if the attacker gets the upper hand and kills off a wave of defenders, they don't have to worry about an IMMEDIATE spawn back on the objective. They actually have a chance to hack. (particularly for the first round of objectives where they need to be "blown up")
The second round of objectives is essentially what current skirmish is now. You can probably leave this as is, however, if a change is to be made...it should be that the MCC gets its HP restored after the first half of the map. (but starts accruing damage again immediately)
just my opinion |
Bendtner92
Imperfects Negative-Feedback
481
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Posted - 2013.04.18 16:34:00 -
[2] - Quote
Skirmish 1.0 wasn't favored to defenders. It was favored to attackers.
If the attackers destroyed the first two objectives fast enough their MCC would dock no matter what the defenders did. (Well at that time the defenders could actually shoot at the MCC with turrets, but if we had Skirmish 1.0 now they wouldn't be able to do anything).
The attackers always had a chance to comeback and win a match no matter how late they took out the first two objectives, because if they took all three null cannons in the second phase the MCC took no damage at all.
Oh and tanks could 2 or 3 shot the first two objectives, which was really the only unbalanced thing. If only they fixed that instead of taking it out completely we would have a great gamemode now.
And also, defenders couldn't spawn on the objectives, which was yet another plus for Skirmish 1.0. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
519
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Posted - 2013.04.18 18:31:00 -
[3] - Quote
Well, then pardon me. Apparently my memory is chit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3487
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Posted - 2013.04.18 20:44:00 -
[4] - Quote
They confirmed in IRC that it is coming back, they didn't say when. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
519
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Posted - 2013.04.18 20:58:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:They confirmed in IRC that it is coming back, they didn't say when.
I know it's coming back, but it's be nice to have it back sooner rather than later. Especially with the limited number of maps that we've had for the past several months. |
Arron Rift
Commando Perkone Caldari State
86
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Posted - 2013.04.18 23:19:00 -
[6] - Quote
Does anyone have a video of what this was like? I wasn't in the beta back then so I don't completely know what we're talking about :P |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
279
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Posted - 2013.04.18 23:57:00 -
[7] - Quote
uhm I think the only thing close enough to it is the fanfest gameplay from a couple years ago |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
685
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Posted - 2013.04.19 02:20:00 -
[8] - Quote
i agree 100%. PLZ DO THIS |
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