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Rifter7
Arrogance. EoN.
197
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Posted - 2013.04.18 00:33:00 -
[1] - Quote
hey. can we have a different system for active skillpoints? some people don't have enough time in the week to play and hit cap.
how about you combine active and passive skillpoints. combine the boosters. have it so that over a month you'd get the same amount of skillpoints as you would hitting the active cap. and have it so that playing games and getting WARPOINTS would increase the speed at which you hit your daily/monthly/weekly passive skillpoint cap. once you where capped for the day/week/month you'd get the standard 1 sp per 1 wp system.
difference here? all you farm-a-holics can still play and grind your skillpoints, but you just get them sooner for that day/week/month. everyone still gets the same amount at set times and dates.. unless you have boosters but those guys get the same amount as other booster players. |
Rifter7
Arrogance. EoN.
197
|
Posted - 2013.04.18 00:51:00 -
[2] - Quote
Sloth9230 wrote:No. What we need is a rollover system or a "total life-time SP cap"
yeah that's a good idea. why do anything else with your spare time when you can just dedicate it all to dust while you play catchup and try to hit your life time sp cap? |
Rifter7
Arrogance. EoN.
197
|
Posted - 2013.04.18 01:07:00 -
[3] - Quote
Sloth9230 wrote:Rifter7 wrote:Sloth9230 wrote:No. What we need is a rollover system or a "total life-time SP cap" yeah that's a good idea. why do anything else with your spare time when you can just dedicate it all to dust while you play catchup and try to hit your life time sp cap? Why play Dust when I can just do something productive with my life for a year and come back to find that I have the exact same SP as someone who played 24/7 during that entire year? I dislike this idea for the same reason I disliked your idea of removing the active cap altogether, it removes some of the incentive to actually play. We already went over this a month ago remember? This isn't EVE, it's a shooter that just so happens to share it's lore with EVE.
i don't really care if you dislike my idea, you're a vocal minority that presumably has more than enough time to chill on these forums and grind to high hell in dust.
so just to put it plainly, you'd rather a large chunk of the player base fall behind week after week- and if for some UNKNOWN reason they quit they'd be at an even bigger disadvantage if they even considered coming back to this game?
yeah nice input. here i'll even give you a like for that gem... because you know, who plays this game to have fun right? |
Rifter7
Arrogance. EoN.
197
|
Posted - 2013.04.18 01:19:00 -
[4] - Quote
Sloth9230 wrote:Rifter7 wrote: i don't really care if you dislike my idea, you're a vocal minority that presumably has more than enough time to chill on these forums and grind to high hell in dust.
so just to put it plainly, you'd rather a large chunk of the player base fall behind week after week- and if for some UNKNOWN reason they quit they'd be at an even bigger disadvantage if they even considered coming back to this game?
yeah nice input. here i'll even give you a like for that gem... because you know, who plays this game to have fun right?
I haven't hit all of my caps, I only have about 4.6 mill SP, but I also don't expect to receive any SP for not playing.
you already receive skillpoints for not playing. |
Rifter7
Arrogance. EoN.
197
|
Posted - 2013.04.18 01:22:00 -
[5] - Quote
Severance Pay wrote:Seems some folks are misinterpretting the purpose of a cap. The purpose is to balance the gap in skillpoints between people that have time to play and people that don't.
Why cry about not hitting cap? The purpose of the cap is to keep everyone else from advancing too much ahead of you.
why not just have everyone hit that cap guarenteed and give players who do play more their same cap to hit with some extra skillpoints afterwords? that'd do exactly what you're saying but would keep the gap even smaller. |
Rifter7
Arrogance. EoN.
197
|
Posted - 2013.04.18 06:02:00 -
[6] - Quote
Sloth9230 wrote:Rifter7 wrote:Sloth9230 wrote:Rifter7 wrote: i don't really care if you dislike my idea, you're a vocal minority that presumably has more than enough time to chill on these forums and grind to high hell in dust.
so just to put it plainly, you'd rather a large chunk of the player base fall behind week after week- and if for some UNKNOWN reason they quit they'd be at an even bigger disadvantage if they even considered coming back to this game?
yeah nice input. here i'll even give you a like for that gem... because you know, who plays this game to have fun right?
I haven't hit all of my caps, I only have about 4.6 mill SP, but I also don't expect to receive any SP for not playing. you already receive skillpoints for not playing. True... let me put it to you this way. You get a job selling widgets that pays on commission and by the hour. You sold 200 widgets and worked 40 hours, your co-worker also "worked" 40 hours, but only sold 4 widgets. Would you be okay with both of you getting the exact same paycheck?
dust =/= a job. dust = video game.
and yeah i mean.. whatever. more focus on playing when you actually want to play and less because you feel you HAVE to play in order to stay competitive. |
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