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Iron Wolf Saber
BetaMax. CRONOS.
3526
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Posted - 2013.04.18 04:59:00 -
[31] - Quote
Gauss Rifle is confirmed not for this build I apologize. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3474
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Posted - 2013.04.18 05:06:00 -
[32] - Quote
So the current heavies we have will be the sentinels, and the new heavies will be the basic heavies.
EDIT: I wonder if basic heavies will have an H slot. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
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Posted - 2013.04.18 05:09:00 -
[33] - Quote
Will Minmatar HAV be able to camouflage themselves as wreckage? |
Shouper of BHD
Better Hide R Die
53
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Posted - 2013.04.18 05:24:00 -
[34] - Quote
Cosgar wrote:Will Minmatar HAV be able to camouflage themselves as wreckage?
did SiSi mention anything about DSes? like mroe specific description for the Assualt varrients or a balance for WP/SP for DSes....or anything for DSes? thanks for the post! |
Citpaan Hacos
BetaMax. CRONOS.
34
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Posted - 2013.04.18 05:25:00 -
[35] - Quote
Iron Wolf Saber wrote:Crystal Ball Mode Replaced with weapon specific and tailored variants. AR and SMG only two with Sharpshooter.
Nuuuuuuuu. My 800 meter sniper range QQ
Ah well. |
Shouper of BHD
Better Hide R Die
53
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Posted - 2013.04.18 05:26:00 -
[36] - Quote
so.... just going to put this Gallante Auto pistol pic in here... http://www.blackpalette.com/wp-content/gallery/artworks/autopistol.jpg |
Noraa Anderson
Nox Aeterna Security
188
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Posted - 2013.04.18 05:32:00 -
[37] - Quote
Almost looks like something out of the latest Deus Ex game. |
WyrmHero1945
IMPSwarm Negative-Feedback
114
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Posted - 2013.04.18 05:37:00 -
[38] - Quote
Citpaan Hacos wrote:Iron Wolf Saber wrote:Crystal Ball Mode Replaced with weapon specific and tailored variants. AR and SMG only two with Sharpshooter. Nuuuuuuuu. My 800 meter sniper range QQ Ah well.
FML SHARPSHOOTER +5 ARs |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3474
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Posted - 2013.04.18 05:38:00 -
[39] - Quote
I don't think its related to Dust, there is no Raven Gallente corporation in New Eden I ever heard of. |
Shouper of BHD
Better Hide R Die
53
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Posted - 2013.04.18 05:40:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:I don't think its related to Dust, there is no Raven Gallente corporation in New Eden I ever heard of.
hmm, didn`t see that before, hope its not a fake since theres a few cool pics i saw from here that was DUST514, some look really real but idk, only CCP does I guess. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3474
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Posted - 2013.04.18 05:44:00 -
[41] - Quote
Shouper of BHD wrote:KAGEHOSHI Horned Wolf wrote:I don't think its related to Dust, there is no Raven Gallente corporation in New Eden I ever heard of. hmm, didn`t see that before, hope its not a fake since theres a few cool pics i saw from here that was DUST514, some look really real but idk, only CCP does I guess. The pics are real, the artist worked with CCP, but not everything there is for Dust, a lot of it is from other games. |
Citpaan Hacos
BetaMax. CRONOS.
34
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Posted - 2013.04.18 05:50:00 -
[42] - Quote
WyrmHero1945 wrote:FML SHARPSHOOTER +5 ARs
I have Light and Sidearm sharpshooter high, along with the SMG and AR Dispersion. (And heavy sharp in the works as well, for Forge range. Hitting 400 meters is going to have... uses. Though not for much longer =/) I will always engage outside an opponents maximum range as much as possible. |
WyrmHero1945
IMPSwarm Negative-Feedback
114
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Posted - 2013.04.18 06:02:00 -
[43] - Quote
Citpaan Hacos wrote:WyrmHero1945 wrote:FML SHARPSHOOTER +5 ARs I have Light and Sidearm sharpshooter high, along with the SMG and AR Dispersion. (And heavy sharp in the works as well, for Forge range. Hitting 400 meters is going to have... uses. Though not for much longer =/) I will always engage outside an opponents maximum range as much as possible.
If LRs are not going to have sharpshooter they're gonna be pretty much useless + ARs out ranging them will be even more annoying than now.
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Kiso Okami
Militaires Sans Jeux
55
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Posted - 2013.04.18 06:05:00 -
[44] - Quote
Sandromin Hes wrote:Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Crystal Ball Mode Anything here is subject to change on an instant (No Pictures) Scrambler RifleThe scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues GÇô increased heft, poor reliability, and high manufacturing cost GÇô the scrambler rifle is widely available and in service on battlefields clusterwide. Variants Normal & Assault Plasma CannonThe plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target. Flaylock Pistol The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectileGÇÖs lethality. cold and plasma don't mix. did CCP forget physics class? That's actually a myth of modern media. Plasma can be both cold or hot; the only requirement for plasma is matter stripped of electrons. Most plasma, however, is hot due to the fact heat typically accompanies electron stripping. Nonetheless, plasma can be cold. This, I am pretty certain that there are stars in the universe that have been found to be colder than a cup of McCaf+¬. |
The dark cloud
Seraphim Initiative. CRONOS.
1251
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Posted - 2013.04.18 06:12:00 -
[45] - Quote
The Plasma launcher sounds very similar to a mortar. The first "dummy charge" is probs to let you know where the real charge is going to land and then you shot the main charge to inflict damage. If that thing has moartar capabilitys then we will see some major issues with it. |
Kiso Okami
Militaires Sans Jeux
55
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Posted - 2013.04.18 06:19:00 -
[46] - Quote
WyrmHero1945 wrote:Citpaan Hacos wrote:WyrmHero1945 wrote:FML SHARPSHOOTER +5 ARs I have Light and Sidearm sharpshooter high, along with the SMG and AR Dispersion. (And heavy sharp in the works as well, for Forge range. Hitting 400 meters is going to have... uses. Though not for much longer =/) I will always engage outside an opponents maximum range as much as possible. If LRs are not going to have sharpshooter they're gonna be pretty much useless + ARs out ranging them will be even more annoying than now. I have heard that CCP was going to remove skill-based range extension on Sharpshooter skills and instead would make it relate to accuracy, but I don't know if that is true or not. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.04.18 06:25:00 -
[47] - Quote
What exactly is accuracy in this game now? It "feels" like how fast a weapon recovers from recoil or has some relation to dispersion and kick for automatic weapons. |
RINON114
B.S.A.A.
93
|
Posted - 2013.04.18 06:38:00 -
[48] - Quote
Not happy about the weapon upgrades disappearing, I much prefer to upgrade a general set of weapons than just one because it allows to try other weapons in the same class with all those little boosts. Now if you choose the wrong weapon you're even more boned? Cool. |
Sete Clifton
PSU GHOST SYNDICATE
86
|
Posted - 2013.04.18 07:20:00 -
[49] - Quote
Kiso Okami wrote:WyrmHero1945 wrote:Citpaan Hacos wrote:WyrmHero1945 wrote:FML SHARPSHOOTER +5 ARs I have Light and Sidearm sharpshooter high, along with the SMG and AR Dispersion. (And heavy sharp in the works as well, for Forge range. Hitting 400 meters is going to have... uses. Though not for much longer =/) I will always engage outside an opponents maximum range as much as possible. If LRs are not going to have sharpshooter they're gonna be pretty much useless + ARs out ranging them will be even more annoying than now. I have heard that CCP was going to remove skill-based range extension on Sharpshooter skills and instead would make it relate to accuracy, but I don't know if that is true or not.
Yeah, I think it was in the Merc Cast they briefly mentioned (or at least implied) that Sharpshooter was being changed and would no longer give a range boost.
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Spectral Clone
Vacuum Cleaner. LLC
1
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Posted - 2013.04.18 07:49:00 -
[50] - Quote
Iron Wolf Saber wrote:Gauss Rifle is confirmed not for this build I apologize.
:( |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.04.18 08:02:00 -
[51] - Quote
RINON114 wrote:Not happy about the weapon upgrades disappearing, I much prefer to upgrade a general set of weapons than just one because it allows to try other weapons in the same class with all those little boosts. Now if you choose the wrong weapon you're even more boned? Cool. Maybe we'll get a militia variant of every weapon so you can try before you skill. Including militia mass drivers |
Rusty Shallows
Black Jackals
51
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Posted - 2013.04.18 08:28:00 -
[52] - Quote
Sete Clifton wrote:Kiso Okami wrote:WyrmHero1945 wrote:Citpaan Hacos wrote:WyrmHero1945 wrote:FML SHARPSHOOTER +5 ARs I have Light and Sidearm sharpshooter high, along with the SMG and AR Dispersion. (And heavy sharp in the works as well, for Forge range. Hitting 400 meters is going to have... uses. Though not for much longer =/) I will always engage outside an opponents maximum range as much as possible. If LRs are not going to have sharpshooter they're gonna be pretty much useless + ARs out ranging them will be even more annoying than now. I have heard that CCP was going to remove skill-based range extension on Sharpshooter skills and instead would make it relate to accuracy, but I don't know if that is true or not. Yeah, I think it was in the Merc Cast they briefly mentioned (or at least implied) that Sharpshooter was being changed and would no longer give a range boost. The screenshots posted by Absolute Idion II showed the base skill only reducing kick. Someone else (forgot the name) commented about how the sharpshooter was going to become the dispersion reduction skill. Which is allot of skill points so we may see a reduction in complaints about ARs being OP.
Barring any changes in the weapon base stat ranges the laser rifle will have a clear advantage over assault rifles The sharpshooter skill really has mucked up peoples perceptions over different weapon types. |
RINON114
B.S.A.A.
93
|
Posted - 2013.04.18 10:45:00 -
[53] - Quote
Rusty Shallows wrote: The screenshots posted by Absolute Idion II showed the base skill only reducing kick. Someone else (forgot the name) commented about how the sharpshooter was going to become the dispersion reduction skill. Which is allot of skill points so we may see a reduction in complaints about ARs being OP.
Barring any changes in the weapon base stat ranges the laser rifle will have a clear advantage over assault rifles The sharpshooter skill really has mucked up peoples perceptions over different weapon types.
It's not just the sharpshooter, it's rapid reload and capacity too. I was looking forward to making the most of these skills for PvE when they would really count. Better yet, imagine you have rapid reload level 1 and the guy you just came across has not skilled it. You both dance around like maniacs and are both down to very little armour and no bullets in the clip, you reload at the same time but win because you're just a tiny bit faster. You take him down and move on. |
Altina McAlterson
Not Guilty EoN.
463
|
Posted - 2013.04.18 11:37:00 -
[54] - Quote
Cosgar wrote:What exactly is accuracy in this game now? It "feels" like how fast a weapon recovers from recoil or has some relation to dispersion and kick for automatic weapons. The way I understand it the accuracy rating is a weighted average expressed as a percentage of the rounds that will hit a target of a particular, unspecified size. All possible firing positions are taken in to account using an algorithm of some kind to apply the "weight".
So long story short it is just a basic indicator of the amount of dispersion the weapon has that can be used to compare different weapon grades. However it doesn't really offer any comparison between different weapon types since some weapons have a larger decrease in dispersion while in ADS or an increased amount of dispersion if hip fired while moving etc... |
Kaze Eyrou
ROGUE SPADES EoN.
125
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Posted - 2013.04.18 12:12:00 -
[55] - Quote
Also, @OP:
You can add these too: Swarm Launcher buff. Clip size via Operation. Laser Rifle change. 5% cooldown via Operation, changed from heat buildup. |
Dominus Fatali
Nox Aeterna Security
66
|
Posted - 2013.04.20 15:31:00 -
[56] - Quote
The dark cloud wrote:The Plasma launcher sounds very similar to a mortar. The first "dummy charge" is probs to let you know where the real charge is going to land and then you shot the main charge to inflict damage. If that thing has moartar capabilitys then we will see some major issues with it. I don't think it will be a signifigant delay between the two, if any at all. My understanding is that the first charge is used to ionize the atmosphere, leaving a path of little resistance for the main ball of plasma to follow. In addition, from what I've seen in the latest trailer, the arc isn't signifigant enough for it to be used as a mortar, when the probable short range is taken into account. |
Iron Wolf Saber
BetaMax. CRONOS.
3581
|
Posted - 2013.04.20 15:36:00 -
[57] - Quote
The dark cloud wrote:The Plasma launcher sounds very similar to a mortar. The first "dummy charge" is probs to let you know where the real charge is going to land and then you shot the main charge to inflict damage. If that thing has moartar capabilitys then we will see some major issues with it.
No this is how most plasma weaponry has to work, you have to the bottle up all that plasma to have it contained and we have found out magnetism are best at this. However the larger the bubble the harder it is to maintain it. So in really large shots you need to have a means of keeping the bubble stable as it travels hence precursor. Think of it as the armor penetration tip of a warhead. |
Takahiro Kashuken
Red Star. EoN.
256
|
Posted - 2013.04.20 15:39:00 -
[58] - Quote
Iron Wolf Saber wrote:
Enforcer HAVs (murader class have been removed)
The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.
Vayu (gallente) and Flachion (caldari)
The crystal ball needs to be wrong
Replacing Sagaris and Surya with a glass cannon is no good
I hope they leave the Sagaris and Surya in and just add the new tanks
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Mavado V Noriega
SyNergy Gaming EoN.
2792
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Posted - 2013.04.20 16:40:00 -
[59] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Enforcer HAVs (murader class have been removed)
The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.
Vayu (gallente) and Flachion (caldari)
The crystal ball needs to be wrong Replacing Sagaris and Surya with a glass cannon is no good I hope they leave the Sagaris and Surya in and just add the new tanks
Marauders currently are no significant upgrade over standard tanks tbqh I also question these new enforcer HAVs........like ok we get improved dmg output but WEAKER tanking ability? so basically only good for rail sniping from a gay hill/redline since its also very slow.............. |
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