Iron Wolf Saber wrote:Crystal Ball Mode
Anything here is subject to change on an instant
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Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.
The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues GÇô increased heft, poor reliability, and high manufacturing cost GÇô the scrambler rifle is widely available and in service on battlefields clusterwide.
Variants Normal & Assault
Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.
During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
No Variants.
Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.
Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectileGÇÖs lethality.
Breach variant, Specialist, and Normal Variant
More stuff that may not have been seen yet
Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.
Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
Proximity, Flux Normal, Focused, Quantum Variants.
New Suits
Light, Medium Heavy Frame Suits
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customization.
Basic, (A, C, G or M) /1- Series Advanced, Vk (A, C, G, or M) Prototypes
Sentinel Suit
(same description as current heavy)
Enforcer HAVs (murader class have been removed)
The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.
Vayu (gallente) and Flachion (caldari)
Notable Skill Changes
Weaponry No longer provides damage bonus.
Most Weapon skills do not increase damage other than proficiency at 3% a level.
Sidearm Light and Heavy, Rapid Reload, Ammo Capacity, Sharpshooter, and Upgrades Removed.
Replaced with weapon specific and tailored variants. AR and SMG only two with Sharpshooter.