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Aisha Ctarl
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.04.16 16:54:00 -
[1] - Quote
I love playing with the scout suit and have come up with a loadout that I feel works really well for the skirmish game mode but would appreciate any further suggestions or tweaks.
Scout vk.0
Killswitch GEK-38 Assault Rifle Toxin Submachine Gun
Enhanced Shield Extender Enhanced Shield Recharger Light Damage Modifier
Fused Locus Grenade
Remote Explosives
Catalytic Kinetic Stimulant Cardiac Stimulant Profile Dampener
The tactics that I use are to rush into the objective areas and hack as many as I can relying on my profile dampening module to make me as invisible to radar as possible. I will then leave a lovely RE trap at two of the objectives I hack for whenever an unwary enemy comes by and begins hacking it I'll blow him/her sky high. For medium range battles I rely on the AR, speed, shield regen, and profile dampening to simply outpace, out tank, and confuse the enemy. For close range I rely on the SMG and speed to confuse the enemy as I run circles around them shooting them. The locus grenades are for those too afraid to come out and play from behind their cover.
*I plan on switching the SMG to a scrambler pistol once I upgrade those skills more*
Any suggestions, tips, or tweaks or even general feedback would be appreciated.
Thanks. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
236
|
Posted - 2013.04.16 20:22:00 -
[2] - Quote
+1 for not being another n00b shotgun scout ^.^
Profile dampening is pretty bad. If you want to be super sneaky, you can get higher dampening on a logi suit anyways (I believe :P there's a forum post somewhere about it.)
Scout shield recharge rate is already crazy high, there's no need for a recharge mod on top of it. A couple of sec out of combat and you'll be at LOLFULLHP unless your shield hits 0. If your shield is depleted and you get into armor, it's a 10 second delay for every suit before recharge begins. That's why you want to equip a Complex Shield Regulator.
-25% shield recharge delay -25% shield depleted shield recharge delay
That puts your shield recharge delay at 3 seconds, and your depleted shield recharge delay at 7.5 seconds.
Complex Shield Regulator is a low slot, so if you ditch the profile dampener you get an awesome low slot mod, and you can put another Complex Shield Extender in the high slot for more tank. Keep in mind that starting your shield recharge by a second earlier means that you get an additional tick than you would have if it started a second later. Just quickly, but the complex shield recharger gives you a 42% shield recharge bonus, so that puts your shield recharge from 40hp/s to 56.8 HP/S.
So to make the difference between that extra 40 shield tick you'd get by using the regulator, you would need to have 3 seconds of shield recharge (2.38, but since you gain nothing every 0.38 seconds, you have to wait the other 0.62s to see a difference).
At 40 hp/s, three seconds is 120 HP. As you can see, it's rarely worth it, especially since you can get an additional 66hp from scrapping it =]
(skills are not looked @ for these rough calculations)
NEXT!
You said "Catalytic Kinetic Stimulant"?
The stimulants are increased melee damage, the Kinetics are increased sprinting speed, and I don't remember any catalytic, but there is a Complex Kinetic Catalyzer (increase sprint speed by 12%)
So here's the thing, you want to see how your suit compares to other suits. The base sprint speed of a scout is faster than any other dropsuit (if they are not using Catalyzers) and the movement speed is the fastest. You can outmaneuver while not sprinting, and you should have an advantage when sprinting to any location. It might help when getting from Point A to point B, but when you are in combat it will not help much.
Combat sprinting is usually used to reposition and change the direction of the fight, so you might want to move outside of an enemy's optimal range, move him into your optimal range, get some time to heal, move to a better location, prevent him from healing or moving to a better location, etc., etc., etc. All of this can be done without using a Kinetic Catalyzer.
The second item is the Cardiac Stimulant. So I know scouts have a worse stamina recharge rate than a logi vk.1, but scouts are also lacking on survivability. They can from someone just sneezing on them >.<
Survivability and You.
I see that you have put an extra damage mod in your high slot instead of another complex shield extender. The people who sacrifice their complex shield extender also sacrifice tank, so to make up for it they armor tank (usually by equipping one basic armor plate).
If you get put into armor, you will need to find a way to heal yourself. (Not including logis, because they are not self-armor rep.) There are a few ways of doing this. The most common (in combat) are:
> Passive Armor Repair > Nanohive that repairs armor > Supply Depot
With your current setup, you can only take advantage of one of those, the supply depot. This is the most situational of the three ways of repairing your armor, and the least favorable.
If you armor tank, which you probably will need to do because you've lowered your total shield tank, you should have an armor rep. Passive armor rep is something that is usually on almost every player's suit. It works, and it works well. You can use your crazy high scout recharge rate to keep yourself out of armor while your armor reps, and even if someone lets you get a few ticks of shield rep they have to do almost the entire fight over again on you, while you just continue whatever damage you were doing to them at the time it started.
I recommend switching your high mods to:
Extender/Extender/Dmg mod or Extender/Extender/Extender
And your low mods to (in relation to the high slot mods):
Basic Armor Plate/Armor Rep/Shield Regulator or Armor Rep/Shield Regulator/(probable PG/CPU upgrade)
I have forgotten what scouts need to fit certain things, but this might help.
And on to your equipment slots!
OK, so Vk.0 scout has two equipment slots, and you are only using one. Again, fitting purposes, I completely understand. I don't use all of the equipment slots on my vk.1 logi suit because he's there to pwn face.
But if you can fit equipment, you should! Nanohives are awesome if you're getting into fire fights 24/7. They also help your team. REs are also sweet to have too. REs are even better with a hive because you can replenish your supply of them. The basic RE gives you a max of 2 to carry, but you can have 5 active at a time. Also, if you detonate your two REs, you may want to put down more. Again, nanohive FTW
This also goes back to the low slot mods. More equipment = more PG and CPU required. And obviously, this makes the high slots different too.
DMG mod = more armor required to offset loss = armor plate Extender = less armor tank required because there is no loss = plate is usually not needed (although many use the plate anyways, so it is needed for them. It is situational, find out what works best for you ^.^) |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
236
|
Posted - 2013.04.16 20:22:00 -
[3] - Quote
My thoughts on AUR items:
Save them for corp battles.
How much money you want to spend is up to you, but given the choice, I'd rather spend cash on boosters. More skills = more cpu reduction = more stuff I can fit! Almost all of the items bought with AUR can be purchased with ISK too.
Except a few. The shield regulator is one of those.
Complex Shield Regulator (ISK) -25%, -25%, 35 CPU and 3 PG 'Tether' Complex Shield Regulator (AUR) -25%, -25%, 24 CPU and 2 PG
It's lame, but if you're going to spend AUR on something, I'd say spend it on something that you cannot buy with ISK. (Yes, I know the killswitch has + 0.1 dmg and - 0.1 accuracy when compared to the Duvolle, but that's a small difference when compared to the PG and CPU differences with these mods.)
I'd also save Fused Locus Grenades for corp battles. They are $20 for a stack! That is huge! If you run out of those and want more, you need to spend $20!
Everyone who I play with only uses fused locus grenades in corp battles. Many are even more selective than that, and only use them in corp battles that they believe are hard or extremely important to win (ie tournaments).
Again, props on not using the HK4M in this load out. A proto shotgun that can be used with L0 shotgun skill is lol.
Killswitch GEK:
It's basically a duvolle. Using it tells me that you might not have your AR Proficiency skilled up. AR Proficiency gives you 3% assault rifle damage per level, so that's an additional 15% damage total. Definitely get that if you do not have it.
The normal GEK does 34.2 HP a shot. The Killswitch is 32.5. The killswitch GEK requires an additional 43 CPU and 7 PG over the normal GEK. You might want to look at what you're giving up for the increase in damage. The way modifiers work does make the increase in damage rather significant, but it is definitely something worth looking at.
You should also keep in mind that a Balac GAR-21 (the officer AR) is much better than any other AR. It has 857.1 RPM, 35.8 HP, 72 Rounds/Clip. The thing is godlike. It also requires L3 AR Proficiency to use. It does have the same fitting requirements as a Duvolle.
But PLEASE do not be another n00b try-hard and pull those out in pubs. I /facepalm so hard at the people who do that to squads of guys from my corp. There was one corp who loved to pull out HK4M/Fused Locus/Officer weapons in pub games. Then there was a DUST514 tournament, with big prizes. DUST514 gear, large ISK payments, Merc Packs, etc., etc. The corp that had used all of that crazy good gear in pubs did not have enough to use in the tournament. They got knocked out, and lost to corps who had saved their officer/purchased gear for important corp battles.
Don't be a try-hard!
I hope that helps ^.^
Good luck trying to make a gimped suit work btw. If you can, that is fantastic. I would want to see that :D! I'll watch on the battlefield to see how you're doing if I get in a game with you :o
If it's your real character. Posting on alts is meh :p |
Aisha Ctarl
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.04.16 20:29:00 -
[4] - Quote
@ 0 Try Harder
Complex Kinetic Catalyzer is exactly what I meant, I just couldn't remember the name of it off the top of my head.
I will definitely take your advice for the complex shield regulator and ditch the profile dampener - I want to be as shield tanked as possible. |
Scheneighnay McBob
Bojo's School of the Trades
1245
|
Posted - 2013.04.16 23:41:00 -
[5] - Quote
For my scout, I prefer using a tactical assault rifle and drop uplinks. If you know how to use it, tactical ARs can be great. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
238
|
Posted - 2013.04.16 23:44:00 -
[6] - Quote
Scheneighnay McBob wrote:For my scout, I prefer using a tactical assault rifle and drop uplinks. If you know how to use it, tactical ARs can be great. No, they cannot. Pre-nerf, yes. Post nerf, no. The Codewish is the only tac you should use if you're going to use it at all. Duvolle is bad.
edit: Tac ARs may work fine against scrubs, but anything works fine against scrubs |
Bojo The Mighty
Bojo's School of the Trades
903
|
Posted - 2013.04.17 03:05:00 -
[7] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:For my scout, I prefer using a tactical assault rifle and drop uplinks. If you know how to use it, tactical ARs can be great. No, they cannot. Pre-nerf, yes. Post nerf, no. The Codewish is the only tac you should use if you're going to use it at all. Duvolle is bad. edit: Tac ARs may work fine against scrubs, but anything works fine against scrubs Quit being such a naysayer, it's bringin me down. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.04.17 03:29:00 -
[8] - Quote
You could probably try dual Assault SMGs (with complex damage mod) of your choice instead of the AR if they don't get nerfed to hell next build. Having the ability to unload up to 160 rounds into something before having to worry about reload is pretty godlike. Competing with ARs won't be an issue since you're going to be dictating the majority of your engagements and will be getting the drop on your enemies. |
Aisha Ctarl
Holdfast Syndicate Amarr Empire
4
|
Posted - 2013.04.17 11:23:00 -
[9] - Quote
@0 Try Harder - I wanted to thank you for your feedback, I really appreciate it. I plan on taking your advice and hopefully will make me an even better DUST player.
Once the new content is added I may switch to a scrambler rifle and Amarr scout suit but as for now that is up in the air.
Thanks again. |
MarakPS3 Daga
The Trustfund
12
|
Posted - 2013.04.17 13:55:00 -
[10] - Quote
also @try harder.
nice detailed post! ill be using those tips for my fits!!! thanks! |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
240
|
Posted - 2013.04.17 15:04:00 -
[11] - Quote
Bojo The Mighty wrote:it's bringin me down. 0 Try Harder is looking good, like a snake in the grass
edit: I am kind of a jerk sometimes :P
I blame it on an overdose of House. |
Aisha Ctarl
Holdfast Syndicate Amarr Empire
5
|
Posted - 2013.04.17 17:17:00 -
[12] - Quote
0 Try Harder wrote:Bojo The Mighty wrote:it's bringin me down. 0 Try Harder is looking good, like a snake in the grass edit: I am kind of a jerk sometimes :P I blame it on an overdose of House. thx ^.^
Saw you for a split second in game, then you disappeared lol. |
Snaps Tremor
The Tritan Industries RISE of LEGION
97
|
Posted - 2013.04.18 01:51:00 -
[13] - Quote
While most of the advice is good general purpose advice, take Try Harder's AR recommendations with a small truck of salt. Previous threads have shown that he considers any weapon other than the assault rifle as proof of people not having 'gun game', and while it is currently extremely open to abuse with stacked damage mods, the AR is completely unsuited to the scout suit. Without the CPU to run those damage mods, it's a slow to kill damage over time weapon, and you won't be alive long enough to wait that time out since everyone else you meet in the game will be firing back with the same gun.
The only way to stay alive when you have half to a quarter of the HP of everyone else on the field is to hit first and hit harder. This is why the guy hates shotguns, because it's the only thing that can outpace his stream of overbuffed BB gun pellets for damage. |
Scheneighnay McBob
Bojo's School of the Trades
1248
|
Posted - 2013.04.18 01:57:00 -
[14] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:For my scout, I prefer using a tactical assault rifle and drop uplinks. If you know how to use it, tactical ARs can be great. No, they cannot. Pre-nerf, yes. Post nerf, no. The Codewish is the only tac you should use if you're going to use it at all. Duvolle is bad. edit: Tac ARs may work fine against scrubs, but anything works fine against scrubs Just because it takes practice doesn't mean it isn't good. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
242
|
Posted - 2013.04.18 04:11:00 -
[15] - Quote
Scheneighnay McBob wrote:0 Try Harder wrote:edit: Tac ARs may work fine against scrubs, but anything works fine against scrubs Just because it takes practice doesn't mean it isn't good. CCP killed it. You might be thinking of the old version, unless they have ninja-buffed it in the past week. It cannot beat a laser at longer ranges, and it cannot beat the fully automatic ARs at close range. It is a gimped gun. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
242
|
Posted - 2013.04.18 05:01:00 -
[16] - Quote
Snaps Tremor wrote:Previous threads have shown that he considers any weapon other than the assault rifle as proof of people not having 'gun game' Many things here! :)
I'll try to break it up.
Snaps Tremor wrote:Previous threads have shown that he considers any weapon other than the assault rifle as proof of people not having 'gun game' Feel free to put scrambler pistols in there. Some people say they are OP (I do not agree) but I love seeing them in the kill feed, even if I get killed by it too. I believe Scrambler Pistols require the most skill to use. They do poor to mediocre damage, unless it is to the head. As most know, a head shot with a scrambler pistol deals 450% damage to shield and 350% to armor. I have mixed feelings about SMGs. They can be a spray-and-pray weapon, but you can also aim with them too.
Weapons like lasers, mass drivers, shotguns, grenades and swarm launchers require little aiming, and can be used effectively by almost any n00b. There are some who are extremely skilled and can use those weapons unbelievably well, but if someone picks up a gun, those weapons are by far the easiest to use.
I really enjoy Assault Rifles because they are the most tactical out of the entire group. As you pointed out, shotguns pwn ARs at close range. Laser rifles pwn ARs at long range too. These weapons are more straight forward. If you're a laser and there's an enemy nearby, do not laser him. Reposition, or use a sidearm. If you have a shotgun and an enemy is 65 meters away, do not shoot at him. Most weapons give you one, clear cut and obvious option. Assault rifles are not as clear-cut.
Snaps Tremor wrote:the AR is completely unsuited to the scout suit The AR is cool because it is good at everything, but the best at nothing. I believe the AR is actually one of the best weapons for a scout because a scout can take full advantage of the suit's mobility. Scouts can quickly cover ground to get near a laser, and they can also move away from CQC and use an AR at a longer range. You are correct in pointing out the scout suit's weakness - it is the weakest of all suits. It has trouble winning against assault or logi suits. If the Assault or Logi suit has a baloc and a damage mod or two, a proto scout can die in a second or two.
A scout suit *might* be able to use cover well enough to keep his shield high, but it is a tough thing to do. But the weakness of the scout suit is the suit itself, and not the gun. Whether a scout suit uses a sniper rifle, laser, mass driver or shotgun, it can sometimes be killed in less than a second, and by multiple weapons too.
Snaps Tremor wrote:while it (the AR) is currently extremely open to abuse with stacked damage mods Stacking damage mods is something that players can do, but it does not seem to be the optimal load out, especially in corp battles. This is something that can be investigated further. I have seen many damage-modded suits, and they have all been destroyed by shield tanked players.
I bet it is a combination of many things, but it might have something to do with being armor tanked. Damage mods are high slot mods, and shield extenders are too. To make up for the loss in shield, damage modded AR users have to compensate by armor tanking. Armor tanking is slow. You can also look at the difference between the HP of a shield tanked player and the damage of a damage modded AR. Depending on the suit and load out, sometimes the shield tanks are able to take one to three more bullets than the damage modded players.
Since corp battles are based around teams, if you have five damage modded players going against five shield tanked players, all of the damage modded users will have to place significantly more shots than the shield users. The shield users also have the advantage of higher HP regen, and if you are in a team fight, you can cover your teammates. Sometimes you might even want to step into the enemy's line of fire to give your teammate a split second of breathing room.
I believe armor tanking a scout is one of the worst things to do, because it takes the best things about a scout (high shield recharge and speed) and gets rid of them. If you're armor tanking, you should at the very least be in an assault or logi suit. I made a post about this a long time ago, then made another post about it saying that I was probably wrong, but all the guys who were using the armor tanked scouts have switched to shield, and have never looked back. If I had to guess, I'd say that they like armor tanking a scout because there is a long wait between getting your B series and your prototype scout suit. Now that they have proto scout suits, they all shield tank too. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
242
|
Posted - 2013.04.18 05:03:00 -
[17] - Quote
Snaps Tremor wrote:The only way to stay alive when you have half to a quarter of the HP of everyone else on the field is to hit first and hit harder. Yes and no. It depends on multiple factors. The scout suit can win if it has higher HP over a period of time, and it does this by relying on its quick shield regen. A scout suit can go from almost into armor to full shield, much faster than an assault suit can gain any reasonable amount of shield back. If a scout can reset the fight, he should have an "overall" higher HP because he regenerated his health back faster. Some players find it frustrating when the player that they almost killed is all of a sudden at full HP again, and the enemy has to do all the work to kill the scout again.
The scout also has a strafing speed advantage, which can sometimes make it harder for enemies to aim. One of the biggest assets is the poor hit detection other players get on the scout suits. Unfortunately, all of these things do not make the scout suit better than any other suit. It is definitely the weakest suit in the game.
Snaps Tremor wrote:This is why the guy hates shotguns, because it's the only thing that can outpace his stream of overbuffed BB gun pellets for damage. I'm not the biggest fan of shotguns, but I do not like shotgun scouts. It is completely wrong, and generally a terrible idea. If you want to use a shotgun, use the logi suit. Some use assault, but logi is definitely the best. The scout suit is worse than assault and logi with a shotgun because it needs to be in close range, and it cannot take almost any damage. So there's no way to close range on players if the scout needs to be in the open for a shot period of time. Even if a shotgun scout does manage to get into CQC with an enemy player, if that player has a baloc and a proto suit, the officer AR user can kill the proto shotgun scout just as fast as the shotgun scout can kill the AR user.
The close range damage bonus from the shotgun is negated because the scout suit has little HP. I'm trying to come up with a decent example, but the best one I can think of is taking a shotgun, going up to a LAV, then shooting it. Although the shotgun's damage is high, the damage to a LAV is low. Players do not have the HP and resistances of a LAV, but the scout suit is so weak that the damage increase in close quarters that a shotgun has over an AR is almost negated.
For the most part, I see the shotgun scout as a weapon of chance. Is someone paying attention? Can you hit them before they drop you? Are they in decent gear? Can you stay under cover at all times? etc. etc. etc.
Scout suits are almost always fighting at a disadvantage, and shotguns do not have the versatility that an ARs do. If you are fighting at a disadvantage, you do not want to limit your options, you want to have as many options as possible available. If you do not wish to rely on getting a lucky kill in pub matches, you will have to out think and out play enemy AR users if you are in a scout suit, and using an AR yourself.
However, it is hard and sometimes impossible to overcome the difference in gear at the proto level. There is a limit as to how much skill can go in this game, and scouts are so weak when compared to a suit like the logi vk.1
It's kind of late so I haven't edited anything, hopefully it's not too bad =]
If you have anymore comments feel free to post :D
I like making long posts! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2013.04.18 05:58:00 -
[18] - Quote
I've never invested points into shotguns or scout suits but I'll attest that they have their place. With sufficient skill in sharpshootng, a shotgun has a very deceptive range paired off with spike damage that matches or surpasses anything in the game.
Lone wolfing is a very high risk, high reward scenario that will endlessly reward players with "twitch gameplay" skills and situational awareness especially when properly dampened. Out of all the things in this game I've died to that wasn't an assault rifle, it would have to be a scout with an insanely low signature sneaking up behind me. When I hear that "Poing!" I'm already selecting a new fitting.
With a coordinated squad, shotgunning scouts can easily flank the enemy and take care of any stragglers in an engagement. As a MD using Logi that lays covering fire, this is very effective. But it goes both ways if the opposing side has their own scout since I'm probably the #1 priority on their kill list. (Usually I wind up trading deaths with the scout from an unlucky point blank shot.)
Shotgun scouts are the ultimate spawn campers. I've seen very good scouts just run circles around an enemy CRU, racking up kills before anyone even has a chance to ADS. A member of my corp went 29/1 from doing this at "The Complex" a few days ago. I could barely keep up with him to leech gaurdian points
There's probably other examples I could list, but pretty much any situation where ganking is important is the perfect context for using a shotgun scout. If this wasn't the case, why are there so many out there? |
Snaps Tremor
The Tritan Industries RISE of LEGION
98
|
Posted - 2013.04.18 11:12:00 -
[19] - Quote
0 Try Harder wrote:The scout suit is worse than assault and logi with a shotgun because it needs to be in close range, and it cannot take almost any damage. So there's no way to close range on players if the scout needs to be in the open for a shot period of time. Even if a shotgun scout does manage to get into CQC with an enemy player, if that player has a baloc and a proto suit, the officer AR user can kill the proto shotgun scout just as fast as the shotgun scout can kill the AR user. There are some fundamental mistakes at the heart of your reasoning, and this paragraph is the meat of it. Everything is being converted to DPS by your brain, and it's missing out a huge part of the game. All your hypothetical situations convert the shotgun player into someone barrelling forwards without a care in the world. Why, it's only a matter of time before he speeds into a situation where he and an AR user surprise each other! What will happen!? Let's let the numbers decide!
It's not like that. With fully skilled electronics and profile enhancement, the radar gives you definitive first choice of targets in CQC. Not occasionally, not at random. Every time. You get to pick when, and crucially, if, you should engage any given target. So when your maxed out protobaby is across an open area, or heading your way, you get first call on repositioning yourself to a place where the hypothetical DPS game you're obsessed with is over within the noise of one to two dodgeballs. Logis can't move fast enough to take advantage of this, can't get absolute advantage in the scanning war, and have no backup in the frequent event that you aren't able to get the range advantage. It's such a gimped fit I'm astounded you can even suggest it, although I'll concede that it's a much closer call with Assault suits*.
I get that you're running the numbers on the absolute limits of every class and coming up with a mathematically sound tier list, but this is not EVE. There's room for everyone, without you needing to personally declare certain classes invalid because you opened Excel. I'll tell you from personal experience that all the calculation in the world doesn't prevent AR tryhards from starting to question their life choices after you've baited them around the third empty corner while flickering vaguely on their radar, not to mention that your 'typical' officer AR user will have spent a giant wedge of their CPU (and lucked out in the salvage) to equip that Baloc while a shotgun scout can run a standard shotty and still get results without having to climb to the top of Rifle Mountain to do so.
I respect your choice of boring-ass gun, and agree that a full squad of pumped and protofied ARs is Dust's current definition of a painful migraine, but you're far too enthusiastic about stamping your personal preferences on players who might just find a home and have more fun being something other than AR User #6,268,117 who thinks every other gun is a scrub gun because they have roles and his doesn't.
* (The HP advantages are mitigated by the suit's high BOREDOM stat) |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
249
|
Posted - 2013.04.18 15:45:00 -
[20] - Quote
Snaps Tremor wrote:It's not like that. With fully skilled electronics and profile enhancement, the radar gives you definitive first choice of targets in CQC. Not occasionally, not at random. Every time. You get to pick when, and crucially, if, you should engage any given target. What are you talking about? You realize that unless you're in ambush, this is an objective based game, right? People HAVE to fight around objectives. People HAVE to get to them. If you're relying on profile dampening and scanning to kill anyone, you are a terrible player. They are nice to have, but you should never be relying on your radar. Radar is there if you miss something. Plus, profile dampening and scanning has been weird for most of beta, so no one relies on it anyways.
You should rely on tactics instead of radar. How about this, you know the enemy team has a shotgun scout. You're moving towards an enemy held objective, and because you're not a moron, you realize that there is a high chance that said n00b shotgun scout is defending the objective. There's a corner in front of you and the objective, and you have not met the n00b shotgun scout. What do you do? Well you'd probably just run past the corner, but anyone with half a brain would throw a grenade, get range on the corner, or find an alternative route. Oh no! No more shotgun scout!
And if the scout decides to RP that he's a ninja and we are in 15th century feudal Japan, does it really matter? No. Your team should cover the hack. If you're defending and there's a scout sneaking around, you till should know the paths to the objectives, and know the choke points too. You, and your teammates, should take advantage of the choke points. This means that the enemy has no cover. Congratulations, you have just made a player on the enemy team completely useless.
Snaps Tremor wrote:Logis can't move fast enough to take advantage of this, can't get absolute advantage in the scanning war, and have no backup in the frequent event that you aren't able to get the range advantage. It's such a gimped fit I'm astounded you can even suggest it, although I'll concede that it's a much closer call with Assault suits*. Turn the game on. Look at the marketplace. Look at logi vk.1. Look at assault vk.0 and vk.1. The logi suit is not only faster than the assault suit, but it is also better in almost every way. And believe it or not, but the logi can actually get a smaller signature than a scout suit, so if you're hellbent on reducing your profile, scout suits are *not* the way to go.
Snaps Tremor wrote:I'll tell you from personal experience that all the calculation in the world doesn't prevent AR tryhards from starting to question their life choices after you've baited them around the third empty corner while flickering vaguely on their radar, not to mention that your 'typical' officer AR user will have spent a giant wedge of their CPU (and lucked out in the salvage) to equip that Baloc while a shotgun scout can run a standard shotty and still get results without having to climb to the top of Rifle Mountain to do so. Well, maybe you should get some personal experience in corp battles. Sure, you can be lord of the pub n00bs, but the real fight is corp vs corp. If you have an AR and you are dumb enough to get baited around a corner by a shotgun scout once by a shotgun scout, or actually anyone for that matter, you deserve to die. If you get baited around a corner multiple times by players with scrambler pistols, grenades and shotguns, you should probably rethink how you are playing.
Snaps Tremor wrote:your 'typical' officer AR user will have spent a giant wedge of their CPU (and lucked out in the salvage) to equip that Baloc while a shotgun scout can run a standard shotty and still get results without having to climb to the top of Rifle Mountain to do so. Don't tell me you bring standard weapons to corp battles. /facepalm
Snaps Tremor wrote:you're far too enthusiastic about stamping your personal preferences on players who might just find a home and have more fun being something other than AR User #6,268,117 ... We are just talking about scouts here, and if you read the previous comments I made I included other weapons, like Scrambler Pistols. Also, lasers and a variety of roles are useful/needed in corp battles, but the laser works much better on an assault or logi suit (if you have a team.)
You can run around and melee people if that's fun for you. You may even get meleed to death by heavies multiple times. I will comment if you go on forums and make a post like, "STOP USING GUNS, MELEE WHILE IN HEAVY SUIT IS VERY GOOD ATTACK/IDEA IN GAME" That is pretty close to what you're doing. Heavies should not rely on melee attacks, and scouts should not rely on shotguns.
Just because you think it works in pub matches, or it has worked against you in the past, does not mean it's a good idea.
And seriously, why in the world would you think logi is slower than assault? Not only is it faster than an assault suit, but the logi also has more stamina, better stamina regen, longer run time than even a scout. =/ |
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Scheneighnay McBob
Bojo's School of the Trades
1249
|
Posted - 2013.04.18 23:22:00 -
[21] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:0 Try Harder wrote:edit: Tac ARs may work fine against scrubs, but anything works fine against scrubs Just because it takes practice doesn't mean it isn't good. CCP killed it. You might be thinking of the old version, unless they have ninja-buffed it in the past week. It cannot beat a laser at longer ranges, and it cannot beat the fully automatic ARs at close range. It is a gimped gun. Have you ever considered using it in any way besides charging directly at the enemy while blindly firing like every other assault rifle? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2013.04.18 23:34:00 -
[22] - Quote
0 Try Harder, I'm seriously worried about how much you're going to have fun with this game in the longrun once more and more encouraged diversity and roles in combat become prevalent in the future. In fact, indirect combat or non combat support could be a realistic possibility in the near future with all the different modules/roles that already exist in EVE that could easily translate to Dust. There's a fine line between fun and effective and you're leaning dangerously close to the latter with borderline traits of elitism and xenophia. Personal opinion and preference are one thing, but it should never replace hard facts, especially when teaching players that don't know, want to know, and want to learn. If Dust was just another generic FPS with equal grounding from out the gate, many of your opinions disguised as facts would be applicable, but this is a MMOFPS with diverse roles and near limitless customization properties.
I'm glad you found a personal preference that suits your specific role and playstyle, but you need to accept that it's not the end-all-be-all for everyone. You've brought a lot of good points to the table many times over in the past to help newer, inexperienced players. In fact, I've recommended a lot of your sound advice to many of my friends when trying Dust for the first time. I respect your ideals, and hope to be as experienced FPS player as your are one day, but your narrowed views have a tendency to misguide players with much less FPS experience than you. Especially in a game like Dust where strong RPG aspects and (soon to be) irreversible customization come into play.
First and foremost, ARs and Shotguns are two different types of weapons that play to different strengths. No matter how many walls of text you throw out, the AR is DoT and the shotgun is spike damage. Unless there's an undiscovered game breaking statistic you're going by that you and only you know about spike damage always surpasses DoT in a single hit. No matter how high the base damage you have on an AR, the meta level shotgun equivalent will deal that damage multiplied by how many times (unlisted in the description but discussed multiple times on the forums) in a single burst at one pull of a trigger, but at the cost of range. Both weapons have their strengths and both weapons have their weaknesses. When different suits, scan radius, precision, speed come into play, a shotgun can have the potential to equal or even surpass an AR assault if they have the advantage of dictating the context of their engagement. No suit class is better than the other, they all have their strengths and weaknesses but are effective in their own respective ways.
A shotgun scout has the advantage of speed, a lower profile, smaller hitbox, and a wider scan radius to other suits. This allows them to dictate engagements through situational awareness and stealth and deception prioritized over meeting an opponent face to face. This playstyle has good synergy with the short range, spike damage of a shotgun where they can easily flank or outright sneak up on an opponent for a possible OHK (with very little room for error) before they know what hits them. Head on, places them at a severe disadvantage with a lower pool of EHP and in most cases will lose when an engagement is on the opponents terms.
The more mobile variant logistic suits could fulfill a role similar to the scout with a shotgun if properly fitted to do so, but not always. Again, player preference, customization come into play. Depending on the suit type, the logistics are either as fast as an assault, between assault and scout or even outright faster than a scout. But when you factor in the medium class logistic suits larger signature, hitbox, and inferior scan radius/precision compared to the scout, specific fittings that play to the logistics' strengths will have to come into play along with player preference to truly be effective.
I could spend all day dissecting your previous posts that are littered with bias, but honestly, someone better at nitpicking could do it eventually. I might come back later to edit this one (while throwing in some fancy mathematics) if time permits. But the bottom line is if you're going to advise players, please leave personal bias at the door. You need to take into account that many of the newbr0s on here are probably playing a game with FPS elements for the very first time in their lives and were drawn in by the RPG aspects. Pushing elitist ideals that "everyone should be an AR, shield tanking, frontline assault or GTFO" in an unforgiving game like Dust will be the ruination to this community's growth and even worse, destroy your own credibility whenever you give sound advice no matter how right you may be.
I hope you don't take any of this as an insult, personal attack, or an invitation to a flame war. It's constructive criticism based on repeated observation. We'll probably never meet eye-to-eye on views regarding playstyle, builds, customization, or anything having to do with how to play the FPS aspects of this game, but if you're as passionate about helping people as we all can plainly see that you are, take a conscientious look at your approach in the future. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
254
|
Posted - 2013.04.19 01:46:00 -
[23] - Quote
Cosgar wrote:0 Try Harder, I'm seriously worried about how much you're going to have fun with this game in the (long run) once more and more encouraged diversity and roles in combat become prevalent in the future. I think I'll like it a lot more. Right now it's fairly cut and dry. There are only a few builds people can use, and right now there are some clear winners (like the vk.1 logi suit >:O)
The current system really annoys me. It's too black and white. The other limiting factor is the small size of corp battles. 8v8 limits the tactics and builds players can use.
Cosgar wrote:I've recommended a lot of your sound advice to many of my friends when trying Dust for the first time. >.< thanks, although I am a bit embarrassed. There are some other players who are just so much better than I am. (72/4 with a broken trigger in a brace, so he had to hold his controller in an awkward way? I'm so jealous >.>)
Cosgar wrote:but your narrowed views have a tendency to misguide players with much less FPS experience than you. It's not my intention to misguide players, although I know it frequently happens (or seems like I am.) My advice is geared towards the current system, so the current gear, current available specs, and the current 8v8 corp battle format on the maps that we have now.
I guess I'll talk about my perspective.
I love competition and corp battles. It's the fight that is fun. Winning is sweet, but it's a hollow victory if I am just pub stomping and there is no challenge. I have fun in pub matches because I play with people who are fun to play with. I can also screw around (ie, I spent an entire match running around trying to melee people with my pistol, and I never fired a shot for the entire match.) Sometimes there is a challenge, and that is fun. Most of the time I am just /facepalming throughout the entire match. It looks like there are many players who are trying to be good, but happen to do the dumbest things possible. Don't get me wrong, I enjoy seeing nova knives in matches, and absolutely love seeing someone with a scrambler pistol in my kill feed, but those guys are obviously just having fun.
So anyways, I spend entire games just rolling over noobs. It gets kind of boring, especially when I start to see people doing the same stupid things they did in pub matches in their corp battles.
Cosgar wrote:Especially in a game like Dust where strong RPG aspects and (soon to be) irreversible customization come into play. That's the reason why I've been so vocal about things in these forums. I try to teach some corp battle advice for the people who would like to be the best like no one ever was. Although it would be nice if everything were viable in corp battles, it is not true. I frequently tell players that if they do [xxxxx] they will be completely useless in corp battles. If they want a different experience from the game, that is cool, and my advice is not as good as other's for them.
I do completely ignore all RPG aspects, as I figure other players can do that by themselves. I try to take a RPG neutral stance (ie use [yyyy] because it is caldari, and I like caldari) so that players can figure out what is optimal and what is not. What players want to do with that is completely up to them.
Cosgar wrote:No suit class is better than the other, they all have their strengths and weaknesses but are effective in their own respective ways. I wish that was true. If you want to be a nova knife only heavy, you will be weak to pretty much everything else on the field. I (obviously) see shotgun scouts in corp battles as slightly more useful than shotgun heavies. I'm completely serious about this too. Shotguns are useful in certain situations. I do not think that people should never use them, but they should understand the less obvious strengths and weaknesses of the weapon. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
254
|
Posted - 2013.04.19 01:46:00 -
[24] - Quote
Cosgar wrote:You need to take into account that many of the newbr0s on here are probably playing a game with FPS elements for the very first time in their lives and were drawn in by the RPG aspects. A lot of people have said this, but I guess I am not completely sure what this means. If someone comes and says, "I like this because it's fun" I don't think I say anything. However, if someone comes on and says, "this setup and weapon is useful and good" then I might respond, "no, it's not."
Are people really making guides here so that they can RP that their load outs are actually good or something? 0_0 That's how I interpret this. It's probably wrong, but I don't understand it.
Cosgar wrote: Pushing elitist ideals that "everyone should be an AR, shield tanking, frontline assault or GTFO" in an unforgiving game like Dust will be the ruination to this community's growth and even worse, destroy your own credibility whenever you give sound advice no matter how right you may be. Noooooooooooo my credibility would be destroyed if I said that, but I do not think I have. I believe I have clearly stated that the logi suit is better than assault ^.^
Also, it's more about combinations. I know some of my posts seem like I am pushing this, but if you check out the newer ones, I try to make a point that lasers and all of the other weapons are useful and do have their place. I try to help people maximize their effectiveness in whatever role they desire. For instance, the logi suit can equip more profile dampening than the scout, so if someone wants to sneak around I tell them to be a logi. It's the sneakiest of all classes. I don't think it's very useful, and this is clearly evident because I do not know of any full-dampening logis, but maybe it's just because I haven't seen them.
Cosgar wrote:Pushing elitist ideals that "everyone should be an AR, shield tanking, frontline assault or GTFO" in an unforgiving game like Dust will be the ruination to this community's growth and even worse, destroy your own credibility whenever you give sound advice no matter how right you may be. Noooooooooooo my credibility would be destroyed if I said that, but I do not think I have. I believe I have clearly stated that the logi suit is better than assault ^.^
Also, it's more about combinations. I know some of my posts seem like I am pushing this, but if you check out the newer ones, I try to make a point that lasers and all of the other weapons are useful and do have their place. I try to help people maximize their effectiveness in whatever role they desire. For instance, the logi suit can equip more profile dampening than the scout, so if someone wants to sneak around I tell them to be a logi. It's the sneakiest of all classes. I don't think it's very useful, and this is clearly evident because I do not know of any full-dampening logis, but maybe it's just because I haven't seen them.
Cosgar wrote:destroy your own credibility whenever you give sound advice no matter how right you may be. ... if you're as passionate about helping people as we all can plainly see that you are, take a conscientious look at your approach in the future. That's true. I do occasionally come across as a bit brash at times. I know that more people will take my advice if I ease off a bit and create shorter posts with less provocative content. I might start doing this in the future.
Nahhhhhhhhhhhhhhh BOB, TAC RIFLES ARE NOW TERRIBLE, AND IF YOU USE ONE YOU ARE A TERRIBLE PLAYER TOO. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
254
|
Posted - 2013.04.19 01:46:00 -
[25] - Quote
I also started posting on these forums because this section needed a different perspective. The vast majority of threads here were written by bad players giving bad advice. There were some good ones (I remember the logi and dropship ones as particularly useful) but for the most part it was demonic. The worse part about it is I'd see the guys who made these threads in game, and then I'd see starting players actually taking the advice that those bad players had made. It was a big circle jerk too. Everyone agreed with each other and made supportive posts.
So I gave this section something different. ^.^ My posts are intentionally combative so that new players will start to think about these things on their own. A big problem was that the new players would see the older players, and just take in all of the older players' advice. Now there's more of a discussion, and starting players can make their own choices starting from the differing views.
I do not mean to shut down players all of the time, I like beren, but sometimes the math/thoughts just do not work out. As I said earlier, it is beta and there are a number of formulas that do not function as they are supposed to, or they changed but did not change what the stated value is. For instance, from a lot of in-game experience, I can say with 100% certainty that shield tanking is significantly better than a damage modded armor tank. (Infantry only.) Fortunately this is not one of those spreadsheet roll-a-die only MMOs. Frequently, the math does work out, but if the math shows something different from what happens inside the game, it almost always means that the math is missing something or is wrong, and needs to be revised. Players can post whatever they want, but posts on forums do not dictate game mechanics.
I don't really take myself too seriously, I don't see why others would either. I mean, I am pink and fluffy, I reference ninjas, feudal Japan and pokemon in my posts. I try to seriously provide good information in a way which entertains me. I wouldn't be making such long posts if I didn't have fun doing it. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
254
|
Posted - 2013.04.19 02:03:00 -
[26] - Quote
You also have to understand that the forums are sometimes the only place these guys will do battle with me.
Although, when I am on 0 Try Harder I do feel bad about seeing other infantry players from forums in game. This is my pure tank guy, so I'm almost always in a HAV. Until a week or so ago I had no points in infantry anything ^.^ |
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