Artemis Kaiba
Prima Gallicus
0
|
Posted - 2013.04.15 18:04:00 -
[1] - Quote
1/ Spawn positions should be different than spawning hack point location. This would avoid spawn farming.
2/ Get the turrets look at the battlefield, not at your own MCC. Avoid positioning behind a structure or a hill, this makes them useless. Actually, most building are not strategically placed at all... Give them more resistance, I see building farming too often (a guy order a tank, breaks all buildings and wait in the red zone for the end of the match :/
3/ Nerf the tanks upgrades. How a 4 anti-tank squad cannot even lower a tank shield ? Even a full militia anti tank squad should be able to take down a tank WITH some effort. I may have miss something here, but I feel that wrong (title)
4/ Allow to put low powered module into high power slot (just like light weapons can go into heavy slot)
5/ Allow some skill respec. Even if it costs a lot of ISK.
6/ Get all those profile scanning stuff more clear. For shields, I can clearly see how modules improves it, but for scanning, I can't see a damn thing.
7/ Give orbital strike to the losing team, not the winning one. They need it more. How often I see people red lined and get nuked in the red zone...
8/ Squad orders. lol. In the end, I only use "defend" on a squad mate. Others feel useless. Need some upgrade and ergonomics.
9/ Balance the heavy armor. Only another heavy can get them. Otherwise you have to sacrifice two or three guys to get the forth one kill him. Even snipers can't kill them... The system should be more like shifumi : the heavy beats the assault, the assault beats the scout and the scout beats the heavy (by getting the heavy having a real speed down). I feel like I see more and more heavy due to this (I've seen a 6 heavy squad once, nothing could stop them). Again, they may have a weakness i still don't know and it's only what I feel like a problem.
That's all I have in mind for now. I don't know if any dev will actually read this (especially with the upcoming "Uprising"), but I don't mind, I just feel better having written everything down. If a dev actually read this, I thank him, the least I can do.
For (3) and (9), any players advices are welcome, naturally. |
Artemis Kaiba
Prima Gallicus
0
|
Posted - 2013.04.15 19:18:00 -
[2] - Quote
Sorry for not being a veteran player with tons of SP. But I can see your point and may temper mine.
3/ Everyone can't affford the SP to get pro to AV, you know ? So I guess i'm supposed to forfeit the game and wait in the MCC as soon as I see someone with a well geared tank...
9/ For heavies, I really want to know how an assault can kill you. I've never seen anyone win at one vs one against a heavy
7/ Concerning Orbital Strikes, I can't temper. If you work well, you already get a lot of SP and ISK. I don't see OS as a reward (lol, definitely not) but more like a cry for help. I'm pointing abusive use of it in the red zone. But I understand it should be earned, playing cards in the MCC shouldn't give you any OS, on that i'm sure we can agree. |