Draco Cerberus
Hellstorm Inc League of Infamy
18
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Posted - 2013.04.15 00:02:00 -
[1] - Quote
So if the player skilled up for lets just say light weapons and an assault dropsuit then they would be unable to skill for a heavy weapon and heavy dropsuit? To me the ability to dual or triple class is what sets this game apart from other RPGs.
If I play Demon Souls, an online RPG, I am limited to the class I start out as. I need to skill towards being better in that class and am stuck in the role I initially chose. Either magician, knight, soldier or wanderer. Each class has their own merrits be it speed, hp, spells or damage.
In Dust, if I play as a Scout at the start of a battle and find that my team is being over run I can switch suits to an Assault or Heavy to help turn the tide, then switch to a logi suit and run around picking guys up who are bleeding out, and possibly make a big enough difference in the attrition rate to prevent the other team from winning.
I would also like to point out that the SP Cap is only a reduction in SP earned. If you do enough battles you can gain more SP than what the cap limits as well as lining your coffers in the mean time. Currently the sp limits as they are are very liberal, with active boosters involved and a good gun/support game a person can easily make 1500sp per match after the cap and this does limit players. They can only gain that much sp per match, there is no match limit and if they play for 7 years, capping every week they might eventually learn all the skills.
Consider the large number of skills offered. Many players take several skills from each category because they need them to balance their suits. PG and CPU do come into play in the skills they choose as well as reload speed and damage done. Scan radius itself takes up 4 different skills for the various modifications that can be done, be it a reduction in scan radius or an amplification in your ability to scan. Without sensor upgrades a person cannot use the basic modules or train the skills. The idea behind this is that prerequisites must be met before a person can consider using the more effective modules. This means that the people who want to be a scout and a heavy and an assault and a logi need to train more and more prerequisites to be good at what they do. For instance, someone who has upgraded their light weapon skills can't just hop on an HMG and be great with it, they still need to train the same heavy weapon skills as they did for light weapons.
If you want to have no SP cap, consider what would happen if everyone except you played exactly 10 matches a night and made an average of 750 wp per match for 3 days. At 750wp a person will average around 5000 sp per match with a booster. 50,000 sp * 3 days = 150,000 sp. Now consider the ones who play more and better than average, 2000 wp or more per match. This would very quickly unbalance growth of those players and CCP is right to have an sp cap. Would you want a top level character from almost day 1 just because you decided to take a 2 week vacation from work and play match after match until your eye's were bleeding to skill up your character into all proto gear? I wouldn't find that very satisfying. I know of other games you can do this in such as COD or Diablo, but this isn't those games. I am glad it's not. |