Goric Rumis
Dead Six Initiative
148
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Posted - 2013.04.16 20:28:00 -
[1] - Quote
1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. I don't have anything personally that I feel I have to spend AUR on. The only thing I would spend AUR on is boosters, although I might spend AUR on other forms of upgrades--for example, a virtual practice range, or my own personal Slay table (versus playing in a common social space that we can hope will one day exist). I just don't like spending real money on something that isn't permanent or doesn't provide unique gameplay enhancements.
2. Do you think there is a Dust 514 equivalent to a 'subscription?' I don't think there's a "must," but the obvious answer to this question would be boosters.
3. What items you consider extra purchases? I might consider extra purchases if I wanted to try out a certain kind of fit--but it would have to be "Neo"-type equipment that could be used without any skills at all (like a militia fit), and I'd only use it to determine whether I really want to skill into that specialty. I could see other people using this to get an artificial advantage, however. I might pay for some of the weapons above my skill level if I'm going into a tight PC battle or something.
4. Should a fair price for consumables be based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. This sounds like a loaded question with an expected response. But it's not a bad idea. I wouldn't advise AUR prices to be indexed, but it makes sense to set the prices and possibly adjust them on occasion on this basis.
5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items? Yes, probably. But it can't be an in-battle advantage, for obvious reasons. I might pay for expanded options outside of battle, depending on what those are (like the market licence you mention).
6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store? You could provide a subscription AUR program that would give you a little bonus AUR. It would be kind of like the subscription groceries you can buy from Amazon, where you get a slight discount for having it delivered on a regular basis. Or maybe you could subscribe to specific AUR items that you tend to consume, and get a small (5%) discount. I don't see anything wrong with that.
7. Cosmetic Items - Would you prefer it in the form of an item or in form of a paint 'bucket' to paint gear in? It would be nice to make this an item that could be distributed, so corps could use a specific paint scheme as you mention. I like the idea of making the color scheme a BPO that you can apply to any suit, or at least any suit of a particular class (light/medium/heavy), as opposed to having to buy specific suits to get that color scheme, and consequently being limited to the specific type of suit that has the color scheme you want (for example, if there isn't a vk.1 variant).
8. Permanent Accessories - Would you be willing buy things to decorate your merc quarters? Larger quarters? Such as a drone or slaver hound pet? Exotic plant from your native home-world, an unfortunate victim frozen in carbonite? Your gun rack? Probably not, unless:
a.) It's cheap and plentiful. If it's purely cosmetic, I'm probably not going to pay $20 for one item. But I could see myself buying a bunch of 5-cent plants, 10-cent furniture, a 50-cent display case, and having the ability to rearrange, put things in storage, etc. I could actually end up paying $20 on customization if I were getting 50 different items, all of which are things I pick specifically and that I actually want (in other words, no items that you can only get by buying some "pack" for $10 when you only want one thing--but of course you could still sell "packs" for a bulk discount).
b.) We can entertain visitors, so the customization means something. If it's just me looking at it, I don't have any problem with it looking just like everyone else's, but if I'm having a squad meeting at my MQ then I want it to reflect my in-character personality to the people who are visiting.
9. Services - Although name changes are entirely off the table (CCP is pretty firm about this) In the future would things such as race change, premium social clones (they would look like eve characters), respect of SP (arguably a pay to win service, something could get worked out like a free one once a year with buy-ables every 3 months) I could imagine that I would pay for some services, but none of the ones you mention. Can't think of anything off the top of my head, but if it were a good one I probably wouldn't mind paying for it.
10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game) and explain why? Definitely the respec you mentioned in question 9. An instant SP boost, probably. Obviously anything that gives an unquestionable advantage on the battlefield, no matter how expensive. Anything that denatures the game, the importance of choices and consequences, risk and reward, etc. |