|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Nuevo Atlas Corporation
237
|
Posted - 2013.04.14 15:32:00 -
[1] - Quote
Mobile Command Center We already know what these are. Cruiser-sized general-purpose ships. They can provide most everything you need. Clone Capacity - 150
Offensive Capability - Poor
Defensive Capability - Good
Support Capability - Good
Command Capability - Excellent
Planetary Strike Ship Small, cheap frigate-sized vessels designed to enter a planetary district and release a barrage of tactical strikes before quickly leaving. They can move through space independently, but are fragile and not intended for sustained assault. Offensive Capability - Good
Defensive Capability - Poor
Light Deployment Ship Light Deployment Ships are frigate-sized vessels that can perform small-scale planetary operations. Though they lack in firepower and armor systems, they are cheap and can fly independently through space. When you need tactical squad insertion, look no further than the Light Deployment Ship. Clone Capacity - 50
Defensive Capability - Poor
Support Capability - Good
Command Capability - Good
Freight Barge The Freight Barge is a cruiser-sized ship that can carry cargo and ships, both in a planetary atmosphere and in deep space. They can only carry ships cruiser-sized and smaller. Freight Barges are popular choices for ferrying cargo to and from planets, but they are fragile and do not hold as much as dedicated cargo starships. Clone Capacity - Transported as Cargo
Defensive Capability - Poor
Support Capability - Cargo Transport
Juggernauts Dreadnoughts of the planets, the Juggernauts are large, powerful siege ships designed to pummel the enemy into submission. They are battlecruiser-sized vessels, a third of a mile long. They can shred almost anything to pieces easily. They can only carry a small number of clones, and thus are not capable of taking a district alone, but can provide incredible firepower when you need it. Clone Capacity - 15
Offensive Capability - Excellent
Defensive Capability - Good
Colossus The largest and most impressive planetary ship, the Colossus is a battleship-sized vessel over half a mile long. It does not have the raw firepower of the Juggernaut, but it has excellent capabilities. Clone Capacity - 225
Offensive Capability - Good
Defensive Capability - Excellent
Support Capability - Excellent
Command Capability - Excellent
|
Ulysses Knapse
Nuevo Atlas Corporation
238
|
Posted - 2013.04.15 03:31:00 -
[2] - Quote
Tap. |
Ulysses Knapse
Nuevo Atlas Corporation
239
|
Posted - 2013.04.15 06:07:00 -
[3] - Quote
Vaerana Myshtana wrote:You forgot the War Barge itself. Nope. The title means "Sky Ships" in Latin, but the Warbarge can't / won't go into the atmosphere. |
Ulysses Knapse
Nuevo Atlas Corporation
242
|
Posted - 2013.04.15 06:59:00 -
[4] - Quote
Martin0 Brancaleone wrote:Why would you prefer a Planetary a planetary strike ship over a destroyer for a tactical strike?
Frigates have a maximum of 3 guns (4 in rare cases but those are T2 and NOT cheap), destroyer have 8 and they are not that expensive. Because Planetary Strike Ships don't waste time with "Target Painting" or "Calculating Trajectory", and they can't be taken out from a ship in orbit unless that ship is using orbital bombardment ammunition. |
Ulysses Knapse
Nuevo Atlas Corporation
242
|
Posted - 2013.04.15 07:07:00 -
[5] - Quote
Martin0 Brancaleone wrote:Ulysses Knapse wrote:Martin0 Brancaleone wrote:Why would you prefer a Planetary a planetary strike ship over a destroyer for a tactical strike?
Frigates have a maximum of 3 guns (4 in rare cases but those are T2 and NOT cheap), destroyer have 8 and they are not that expensive. Because Planetary Strike Ships don't waste time with "Target Painting" or "Calculating Trajectory", and they can't be taken out from a ship in orbit unless that ship is using orbital bombardment ammunition. So you want them to be invulnerable once in the atmoshpere? Invulnerable is not the same as invincible, and they are much less durable than MCCs. |
Ulysses Knapse
Nuevo Atlas Corporation
271
|
Posted - 2013.04.15 10:24:00 -
[6] - Quote
Arkena Wyrnspire wrote:Ulysses Knapse wrote:Martin0 Brancaleone wrote:Ulysses Knapse wrote:Martin0 Brancaleone wrote:Why would you prefer a Planetary a planetary strike ship over a destroyer for a tactical strike?
Frigates have a maximum of 3 guns (4 in rare cases but those are T2 and NOT cheap), destroyer have 8 and they are not that expensive. Because Planetary Strike Ships don't waste time with "Target Painting" or "Calculating Trajectory", and they can't be taken out from a ship in orbit unless that ship is using orbital bombardment ammunition. So you want them to be invulnerable once in the atmoshpere? Invulnerable is not the same as invincible, and they are much less durable than MCCs. I don't think you know what invulnerable means. Invulnerable means something is not vulnerable, hence cannot be harmed. This is the same as invincible. Definition of Invulnerable: proof against or immune to attack It can technically mean either thing. |
Ulysses Knapse
Nuevo Atlas Corporation
280
|
Posted - 2013.04.16 20:07:00 -
[7] - Quote
Tap. |
Ulysses Knapse
Nuevo Atlas Corporation
306
|
Posted - 2013.04.17 23:18:00 -
[8] - Quote
KalOfTheRathi wrote:Are you even playing the game? Occasionally. |
Ulysses Knapse
Nuevo Atlas Corporation
341
|
Posted - 2013.05.06 01:21:00 -
[9] - Quote
Tap. |
|
|
|