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Jason Pearson
Seraphim Initiative. CRONOS.
812
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Posted - 2013.04.14 02:28:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Not abuse, its use as intended. They don't spawn out of nowhere, they are replenished by manufacturing nanites. The switching fits is one of the tactical advantages that supply depots grant.
If that's the case, shouldn't the Supply Depot repair armor in the vicinity like it does vehicles? It does seem abit abusive when players can just keep switching suits to have 100% instahp.
Needs to be fixed imo unless we get a passive repair when in the vicinity anyways. |
Jason Pearson
Seraphim Initiative. CRONOS.
816
|
Posted - 2013.04.14 03:51:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Jason Pearson wrote:KAGEHOSHI Horned Wolf wrote:Not abuse, its use as intended. They don't spawn out of nowhere, they are replenished by manufacturing nanites. The switching fits is one of the tactical advantages that supply depots grant. If that's the case, shouldn't the Supply Depot repair armor in the vicinity like it does vehicles? It does seem abit abusive when players can just keep switching suits to have 100% instahp. Needs to be fixed imo unless we get a passive repair when in the vicinity anyways. Being able to switch fits makes the supply depot more useful than a big nanohive, if supply depot doesn't do it, then there needs to be a new installation for the purpose of switching fits IMO.
I don't argue that it shouldn't be able to insta switch suits, I argue that instaHP regen is bad.
When swapping a suit you should have the HP of the other suit based on a percentage. Switch from a scout with 10% Armor left? Get a heavy with 10% Armor left. Give Supply Depots the ability to rep suits at let's say, 5HP/s, making it fairer than switching to another suit for max HP.
I know it doesn't make sense when it comes to the whole, "well its a different suit so shouldn't it be fresh and undamaged?", but I feel it would make it a valuable installation but make it more balanced.
Ulysses Knapse wrote:As much as it pains me to say this, I agree that restocking on ammunition should be a manual process. Not because of balance, per se, but simply because supply depots should be a more immersive thing, and because if that happens nanohives will have to be changed so supply depots don't become underwhelming compared to them.
https://forums.dust514.com/default.aspx?g=posts&t=68839&find=unread
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Jason Pearson
Seraphim Initiative. CRONOS.
817
|
Posted - 2013.04.14 04:09:00 -
[3] - Quote
Ulysses Knapse wrote:Jason Pearson wrote:I don't argue that it shouldn't be able to insta switch suits, I argue that instaHP regen is bad.
When swapping a suit you should have the HP of the other suit based on a percentage. Switch from a scout with 10% Armor left? Get a heavy with 10% Armor left. Give Supply Depots the ability to rep suits at let's say, 5HP/s, making it fairer than switching to another suit for max HP.
I know it doesn't make sense when it comes to the whole, "well its a different suit so shouldn't it be fresh and undamaged?", but I feel it would make it a valuable installation but make it more balanced. Would you rather have it that you had to enter the Supply Depot for ten seconds or so? I wouldn't mind that, so long as it could be interrupted somehow.
I'd rather see a system where you have to actually activate the Supply Depot, so similar to the suggestion I wrote mainly concerning a Nanohive. Hold O on the Supply Depot, it takes a few moments, gives you the option to REFILL ALL or select a suit, selecting a different suit keeps your HP at the same percentage, so if we assume you have two suits, a heavy with 500 Armor 100 Shield and a Scout with 100 Armor 100 Shield, and you're in the scout suit with 20/100 Armor HP, full shields, when switching to the Heavy suit you will have 100/500 Armor, 100/100 Shields.
But to make the Installation a better defence point, apply a passive armor repair to anyone in it's current Ammo Refill AoE so it functions on Dropsuits like it does vehicles. |
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