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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
232
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Posted - 2013.04.13 17:25:00 -
[1] - Quote
So I noticed that I make more money from killing a few infantry in my tank than I do from blowing up HAVs. It seems like ISK payouts are based around meta level, and not around how much the items cost.
> Match with enemy Sagaris and Surya (enemy) > I used a Sagaris > I killed them and did 95 to 100% of the damage > I always had the killing blow > I also killed the people inside > I made 415k ISK
The cost of a well fitted Sagaris or Surya is minimum 2mil ISK (They were well fitted, had proto turrets and the correct HP) So that's minimum 4mil ISK I have destroyed. That does not even include the pilots inside and the other guys that I whacked too. Most of the other guys were in MLT. I believe both HAV operators put on MLT AV suits and tried to kill me that way, instead of bringing out new HAVs.
now the second:
> Match with zero enemy vehicles that cost money (there was probably a free LAV or two) > I was in a gunnlogi > I killed 15 > Not all are proto, only about 12 were in full proto gear. > Other 3 wee noob full MLT guys > I made 580 to 600k ISK
Average full proto infantry is about 200k isk. So that is 2.4mil. The most it could be is 300k, and even then it is 3.6mil ISK. The tanks cost more (I believe the Sagaris was a 2.2mil ISK tank, he had decent small turrets on and an active heat sink with proto rail).
So what gives? 0_0
Does using gear that is worse than your opponents give more ISK?
The most ISK I have made this build was over 700k. I killed FOUR full proto tanks and two STD ones, and railed the **** out of about 20 full proto infantry. Every other match where I have made anything close to 700k ISK (and once above) did not have any proto HAVs.
If the system rewards players with lower meta lvl gear more ISK for killing ones in better gear, that is cool and I like that system.
If the system just looks at the meta lvl of what you have killed, infantry have a high or higher meta lvl than HAVs. Killing infantry with 200k suits pays more than killing a HAV worth over 2mil ISK.
I [request] that the ISK payout for kills and the like be modified to the total value of what was destroyed. So let us say that a forge gunner kills a 2.2 mil ISK tank, he should earn some nice cash. If I kill a 2mil ISK tank, I earn lots of cash. If I just sit behind the red line and lolrailgun snipe infantry in gear that costs less but has a higher meta lvl, I should earn less.
Another option could be just multiplying the meta lvl of all vehicles by two or three. Even though it skips some meta levels, you get the full payout for the work it took to destroy it.
I have no idea if the % of damage done changes your ISK payout. I think I head that it was in the works, so that's cool.
Thanks ^.^
btw, I do not remember exact numbers. I do however rage when I kill two or more proto HAVs, dream of all the ISK I should be making, then find out that I earned 60 to 80% of what I earned in the last match where I killed 25 to 30 full MLT to ADV players.
I can keep track. I realize that other things are factored into ISK payout, but I have never earned over 600k ISK from one match without killing anyone. It has to be a fair amount of players in PRO gear. From what I can see, if you want to make ISK in a match, the more you kill, the more you earn. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
232
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Posted - 2013.04.13 17:28:00 -
[2] - Quote
The cost/meta lvl of gear that the killer used does not seem to be as big of a factor. One individual in my corp earned over 900k ISK killing many, many, many full PROTO players, and he ran almost 100% STD and ADV. (Mods like shield extenders were best of course :P)
He totally earned and deserved that cash, but I have never seen anyone else come anywhere near that number in this build.
That's why I put in the "if your gear is lower and the other player has higher meta lvl, do you earn more isk?" part. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
232
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Posted - 2013.04.13 17:34:00 -
[3] - Quote
I don't expect a full explanation, but it would be nice to know if you get more $ by putting better gear on the field, or more $ if you kill better geared players.
ty ^.^ |
Mavado V Noriega
SyNergy Gaming EoN.
2753
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Posted - 2013.04.13 17:35:00 -
[4] - Quote
ISK payouts are also based on WPs earned from what i read from CCP ill go a match and take out 4 tanks but because i wasnt 1st in WPs someone else who was just farming infantry will get more than me.
Rewards need to be tweaked for ppl who focus on blowing up vehicles for sure take last night, blew up 2 sagaris' and 2 other std tanks ended up with about 367K ISK where my infantry guys can get up to 500K that game cuz they got more WPs
Heavies and dedicated AV tankers get screwed by this system and makes it hard for them to even try to fund their already expensive gear via pubs
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
232
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Posted - 2013.04.13 18:11:00 -
[5] - Quote
ok... I blow up installations and RDVs with the defender mark on. Usually if I'm not top of WP, it's because I was doing something terribly wrong.
And I was in some guy's Surya and saw him take out a RDV with his blaster before it could even finish flying in.
edit: Manus Peak? There's not too much to blow up there, and it's more open so rail works better on it.
The other maps are installations and CQC galore. |
Bendtner92
Imperfects Negative-Feedback
474
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Posted - 2013.04.13 19:10:00 -
[6] - Quote
Yeah the payout system is working horribly.
Taking out expensive vehicles should give more ISK, and it should be personal ISK to the one(s) that took out the vehicle and not be added to the general pool where the one with the most WP gets the most ISK.
Also they need to bring back WP for doing partial damage to vehicles, so that pure AV guys have a chance to end up high on the scoreboard and thus get more ISK. |
Jason Pearson
Seraphim Initiative. CRONOS.
816
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Posted - 2013.04.14 03:59:00 -
[7] - Quote
Pretty sure I've got the majority of how ISK payments work.
ISK is based on what is destroyed (Suits, Vehicles, Installations), but I cannot work out if we get a fraction of the value or the full amount, the full amount makes a bit more sense considering we're dividing between 16 players. Let's just go with the full amount for now.
Everything has a value, even the BPOs, it all adds to a pool of ISK that is divided by WP at the end of the game. Let's say you got 100% of the warpoints? You get 100% of the cash, but it's impossible to do so unless you're the sole player in a game. (Which actually happened to me once, I went 1v4 and got about 500 WPs, ended up with about 600k ISK from that game whilst running free suits.)
I'm pretty sure every player gets a base amount of income from what has been destroyed, then the rest is divided up based on the percentage of warpoints, which explains why squadmates who have a few hundred WP above me but less kills get more ISK than I do.
What they need to do is make Vehicles more valuable WP wise (When it comes to killing them) so it's actually a valid profession to take up. I feel a Gunnlogi isn't worth 150WP, if anything it's worth double that, each metalevel of vehicle should increase the WPs gained for its destruction as it's quite unfair on the AVer spending that time hunting me down when he could be killing infantry. |
54rffv
Resheph Interstellar Strategy Gallente Federation
3
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Posted - 2013.04.14 19:29:00 -
[8] - Quote
I agree with the option of actually bonusing the av players post match, like
"you destroyed 2.2mil isk worth of vehicles 10% rewards 220k isk"
A personal bonus for vehicle demo teams, actually rewarding an individual a certain % of the destroyed vehicle. Is it that difficult to do?
My most rewarding match of skirmish was...
Running bpo sver logi suit militia compact nanohive militia nanite injector militia repair tool militia ar militia sheild extenders militia armor reppy
Total cost of reload is under 10k isk
We were pinned to B at Manus Peak and I was just doing the logi thing keeping everyone up and healthy for around 13 minutes.
I had 1800wp with 0 kills
My isk payout was 670k WHY did I make so much? I did no damage to anybody, my wp shouldnt have made me that much, I need explanation also.
And to the polar opposite...
I ran a heavy forge gun for 15 minutes at Manus Peak destroying 2 proto tanks and a couple of militia tanks and had 900wp was like 5th on the board, I only netted 220k isk . Something is wrong there.
Obviously CCP is trying to help tankers by not rewarding dedicated av squads with the isk they deserve therefore deturring the av players from the start. |
King Duster
Opus Arcana Orion Empire
0
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Posted - 2013.04.14 21:57:00 -
[9] - Quote
I'm beginning to think the ISK rewards are base almost solely on your WP and the other points its just a "extra"(if you spent more ISK in a battle mostly your reward is better)
Sorry for english i speak Portuguese-brazil . |
Jason Pearson
Seraphim Initiative. CRONOS.
840
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Posted - 2013.04.15 02:12:00 -
[10] - Quote
Like I said, it's all based on your contribution to the fight, which is based on WP. A logibro will earn more than an AV player due to the fact he is constantly contributing to the fight, Nanohives, Uplinks, Reps and revivals will bring in massive amounts of WP, but even though an AV player has taken out something of great value, the worth of that is distributed through WP, meaning the Logibro will get all your hard earned cash.
Which is very unfair, destruction of stronger vehicles needs to result in more WP so that ISK can be given to AVers.
Your gear seems to have no effect on the matter other than giving the enemy more money if you die. IF your team runs around in protogear and the others in Militia suits, you'll be getting like, 3000 ISK per kill, but they will get 200k per kill ^_^
The more you look at it, the more it makes sense, I'm pretty sure that's how the division of ISK is. |
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Llan Heindell
One-Armed Bandits Atrocitas
12
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Posted - 2013.04.15 02:27:00 -
[11] - Quote
I do agree with OP's line of thought, the problem is, nothing in New Eden is reimbursed fairly. Not even half-fairly.
I think something should be done so that your reward scaled with the ISK invested in said battle. So if one joins a battle with a 50k dropsuit fitting, said person dies 4 times, but with one's efforts they've won the battle, said individual should get at least half of the investment plus a huge Victory bonus reward plus salvage and WP based ISK.
We should apply the quote "If you win the war and lose everything, you are a hero, if you lose the war and lose everything, you are a fool".
Currently, If you killed a lot and lost the battle, its fine, you'll get a **** tone of ISK. Which will keep encouraging people to snipe the whole game (I'm talking about skirmishes here, just in case) ignoring the objectives. And medics like myself, will end up getting little to none WPs/Kills because they have no one on the front line to assist.
Just sharing my idea to contribute.
Llan Heindell. |
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