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Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
100
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Posted - 2013.04.13 06:22:00 -
[1] - Quote
not news that the type 2 and the adv. and proto variants are not properly balanced. type II suits should have a sort of specialization and not be just better overall. seriously, all other type 2 suits are just specialized suits with drawbacks for the bonus they receive, except the assault suits which gets more ehp, more shields, more fittings & more speed without absolutely any drawbacks... |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 07:25:00 -
[2] - Quote
loumanchew wrote:It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven. I say we take that extra shield and give it to the poor scout problem is the other type II suits are on par with the type II in performance and all of them have a purpose. heavy if you are going full armor with a proto logi with proto armor repair and revive tool, scout if you want extra speed, logi if you want to have extra equipment slot. assault? oh look, alot less EHP, slower speed, less fittings... no thanks, pls rot in the sever assault type I. the type II has serious balance flaws. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 10:41:00 -
[3] - Quote
Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it.
now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 11:25:00 -
[4] - Quote
Garrett Blacknova wrote:Jack McReady wrote:Rei Shepard wrote:Quote:flux grenades are not an argument, because a regular grenade pretty much does the same. You obviously don't use the suit... I can be inside a regular grenades radius at the outer edge of it and take moderate damage to my shields, i cannot be inside the ridiculous huge sized radius of a Flux grenade and keep any shields, they are all gone. against militia grenades thrown by someone that does not know how to cook it. now get an advanced grenade properly cooked into the face and your shields are gone too. problem? even a militia one properly cooked will leave a proto assault with small amount of shields left despite the damage penalty against shields. If you're ANYWHERE AT ALL in the Flux radius, shields are gone. If you're near the edge of the MUCH SMALLER radius of even a Prototype grenade, a well-tanked suit can still have shields left. Properly cooked or not, direct hit or not, wide enough to be a clean miss for a regular grenade or not, Flux Grenades eat shields. what is your point again? that flux are great against shields? I think everyone knows that. also your argument is quite flawed, cause according to your logic I might aswell say, I point a laser against a drop suit for half a second, his shields are gone, I point my sniper against a scout suit he is gone, or even better I point my forge gun against any suit and the suit is gone... better remove everything from the game cause it kills people |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 12:04:00 -
[5] - Quote
Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? |
Jack McReady
DUST University Ivy League
100
|
Posted - 2013.04.13 12:31:00 -
[6] - Quote
Garrett Blacknova wrote: The point was that, against a shield-tanked suit, Flux Grenades are a solid counter, and regular grenades are NOT. You HAVE to land a PERFECT hit with a regular grenade just to crack the shields. With a Flux, just having the grenade in the right general vicinity is good enough.
And if you're catching yourself in the Flux area, you either suck (and wouldn't be able to land a well-cooked regular grenade anyway) or you're running a heavily armour-tanked suit that doesn't care about the tiny shield loss in comparison with your target losing 2/3 of their EHP instantly.
I'm not going to deny that you play well, but you're very bad at this "having a valid point" thing. You should work on that, since you obviously don't need to work on your gun game.
EDIT: Changed to "having a valid point" because it's more accurate.
I cant even say that flux bothered me even once and all my slots are used for shield extenders. every time I get hit by a flux I just sit it out behind cover for a few seconds, or if the enemy is close and tries to bumrush me I just lay a surprise grenade around the corner and I can still come out on top if he goes for the kill
just because flux counters shields does not mean that type II assault balance isnt flawed. 1. everything has counters. 2. shields are part of everyones defense and important for everyone. the only suit that does not really care about getting hit by flux is a type I heavy cause the heavies majority of hp come from armor. 3. as already mentioned all other type II suits get something to specialize but have drawbacks. the type II does not have any drawback for having more HP, more fittings and more speed. the type II assault also leaves a huge gap in performance to the scout which is why all the scout & heavy players are actually unsatisfied. if all the other type II suits would work the same by getting more HP, more speed and more fittings, then it wouldnt be a problem.
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote:No the shield are not too high
Stop trying to make everything easy to kill
Back when ther was a difference between milita/basic/adv and proto the game was better because ppl aimed to get that best suit instead of sticking around basic and being able to kill the proto guy because the suit got nerfed so its easier for you to kill him instead of it being about you and your skill and tactical advantage to kill him
I liked the hp/pg/cpu and slot difference between each suit, i hope that you whiners dont moan about the suit bonuses added to suits in uprising you have already dumbed this game down enough
because you cant fit proto HP and damage mods on proto suits and on regular stuff you easily can, right? Its easy to make a basic gank fit with a gek if you want Its too eays now, sure proto may give you a bit of extra life not like in the old days where it assured you had a long life spam and were harder to take down because you earned that **** Everything got a nerf to help players kill each other because it was too hard I wouldnt say that extra slots for proto extenders and plates are only "a bit of extra life". the additional hp is more then worth the isk and sp. |
Jack McReady
DUST University Ivy League
101
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Posted - 2013.04.13 17:59:00 -
[7] - Quote
Grezkev wrote:ReGnUM Public Relations wrote:DustMercsBlog wrote:Kalante Schiffer wrote:how in the mother of f*ck can you fit over 500 shields into a type II suit? if so i want to know. its not hard, a guy from PSU.com has one. I was in his squad recently and was shocked to see it. shield control level 5, 3 complex extenders.................................the sad part? he still has room for a complex damage mod. GNN you obviously do not know what you're talking about. Do the math and you will realize how stupid that example was. Dusters*, not GNN. Dusters yet again shows their complete disillusionment with the game. Type II OP? wtf? Seriously???? The type II doesn't even have 3 friggin slots. Stupid title, stupid thread. I was talking about type to and the advanced and proto variants
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Jack McReady
DUST University Ivy League
103
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Posted - 2013.04.15 22:23:00 -
[8] - Quote
Geth Massredux wrote:I hate when people give huge legit reasons to nerf something that doesn't need nerfing. The type II, B-series and VK dont need nerfing just because the player spent so much sp and time getting to a better suit. GTFO nerf blog!!! if the reason is legit then the nerf is too
I see no problem in the type II assault (and the advanced + proto varations) getting huge shields but the assault suit gets improved speed and fittings on top without sacrificing anything.
this leaves a huge gap to the scout and heavy suit (and pre advanced level to the logi suit). the heavy and the scout also do not scale that well into proto levels as the assault suit does if you place the SP into those suits. the logi suit atleast scales very well into proto levels.
Alldin Kan wrote:Let's say we're in Uprising: -Caldari Assault vk.1 still gets 500+ shields, decent movement speed and now gets a minimum of 25% extra shield recharge -Minmatar Logistics vk.1 (my fit) still has a bigger hitbox, but gets 250 shields, 370 armor (or 430 with no rep module), 2 Complex damage mods, is carrying Triage Nanohives, and now has +5 armor rep from skills. Movement speed is 4.89 (or 4.85 with 4 basic plates) but the plates still give hidden initial movement speed penalties (acceleration for dropsuits). Now tell me which one you think has better survivalbility. low strafe and movement speed makes you easy to hit by forge guns and mass driver direct hits and the logi strafe speed is nothing to brag about. not to mention that those self reps to not really help against shotguns and the dps AR can dish out. the plates makes you even easier to hit. |
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