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Volgair
The Tritan Industries RISE of LEGION
269
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Posted - 2013.04.12 09:09:00 -
[1] - Quote
(X3) Trauma Focus- A dead-mans hand effect that would allow you to shoot for up to 4 seconds after having you dropsuit shields and armor eliminated. Movement speed reduced by 80%, cannot scope, weapon accuracy reduced by 30%
7% probability, 1.25sec duration. Per level.
(X4) Post Trauma Recovery- This one will be huge due to the importance of maintaining clones for PC. As well as add a small chance to do something i know we have all wanted to.
3% probability, for opportunity to inject your self with an equipped Nano Injector, 20% increase to bleed out time. Per level.
Nerve receptor Dampening- Survival skills to keep you clone on the field in bleed out after receiving damage from grenades, Mass Drivers, Forge or Turret splash.
15% per level to survive (phase to bleed out) from AOE damage. |
Volgair
The Tritan Industries RISE of LEGION
269
|
Posted - 2013.04.12 22:46:00 -
[2] - Quote
Halador Osiris wrote:Sounds too CoD for my tastes.
Owch, yeah last thing i had ion my mind was emulating CoD these were just potential RPG elements that i thought if folks invested in would add an extra element to being downed by an opponent. Especially considering the value of clones for PC.
-The dead mans hand element is only a detriment to the CQC lone wolf.
-Feigning death then sticking your self with a needle, that you have on your possession. Does any one see an issue with that? It was in Templar One.
-The guaranteed instant death on all things AOE is asinine. |
Volgair
The Tritan Industries RISE of LEGION
269
|
Posted - 2013.04.13 07:04:00 -
[3] - Quote
RINON114 wrote:I thought these skills sounded more Borderlands than CoD. If you were able to revive yourself, maybe the bleed out time could be mega quick, or even have this as an item. The auto injector? Can't use it on others, you also have only 10 seconds to use it?
Truthfully that was the inspiration for these skills, however executed in a less cartoonish manor... You cant recover with with a dead mans hand like with Boarder Lands second wind. Your still going to transition to bleed out and eventually die. However you have a few seconds to potentially exact your revenge before your mag runs dry. I suppose if you keep receiving damage during the dead mans hand there needs to be some kind of intake upper limit, should it be hit the clone becomes unrecoverable. Perhaps that way. there is a double edged sword to consider before pulling the trigger on your way to the ground. |
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