Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bishasu Yenrai
Onikanabo Brigade Caldari State
7
|
Posted - 2013.04.12 06:58:00 -
[1] - Quote
If I look at the players in my match and I see I am facing 2-3 amazing squads and my team is total **** I will be fragging myself to speed up the loss. If I am on the team of 2-3 amazing squads and the other team is total ****, I will kill myself as much as needed to even the scoreboard. Once the match score is even again I will stop killing myself. This is a protest against CCP's lack of a matchmaking system. If you haven't had a good match in weeks, or just want to get the pubstompers on your team a loss . I suggest you blow yourself up! |
DUST Fiend
OSG Planetary Operations Covert Intervention
2523
|
Posted - 2013.04.12 07:01:00 -
[2] - Quote
KDR Limbo: How low, can ya go. |
Sloth9230
Reaper Galactic
841
|
Posted - 2013.04.12 07:14:00 -
[3] - Quote
But, but, my KDR is only low because I kept suiciding! Please let me into Impswarm! |
Another Heavy SOB
TRUE TEA BAGGERS
23
|
Posted - 2013.04.12 07:20:00 -
[4] - Quote
I believe I was a part of the most one side match in history today. I had a full squad of my corp, then there was a full squad of Delta Force, Nyain Syan (that good Japan corp?) and couple randoms squaded together. In the end we only lost 3 clones...I only got 3 kills as I could barely keep up as we pushed them from one spawn point to the next on line harvest ambush.
As for your OP.......Yea good luck with that, I'm sure you alone can change everything. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2523
|
Posted - 2013.04.12 07:36:00 -
[5] - Quote
Another Heavy SOB wrote: Nyain Syan
I want to get together some stealth Proto Bunnies in Uprising and roam around like ghost wolves
6 man squads are going to really change things up, for those who actually consider squad formation and composition. |
Grimmiers
ZionTCD Legacy Rising
162
|
Posted - 2013.04.12 07:38:00 -
[6] - Quote
I saw my little brother play an ambush and he had 8 tanks on his team on that small bowl map. Needless to say our brains were full of kittens. |
Rubico
BetaMax. CRONOS.
7
|
Posted - 2013.04.12 07:56:00 -
[7] - Quote
DUST Fiend wrote:Another Heavy SOB wrote: Nyain Syan I want to get together some stealth Proto Bunnies in Uprising and roam around like ghost wolves 6 man squads are going to really change things up, for those who actually consider squad formation and composition.
It was my understanding that 6 man squads would not be making it into uprising. But I am probably wrong as usual |
BlG MAMA
PLAYSTATION4
50
|
Posted - 2013.04.12 08:01:00 -
[8] - Quote
Just enter AFK mode when your team is losing. Its easier.
|
Gunner Nightingale
Internal Error. Negative-Feedback
477
|
Posted - 2013.04.12 08:15:00 -
[9] - Quote
Sloth9230 wrote:But, but, my KDR is only low because I kept suiciding! Please let me into Impswarm!
U jelly ppl keep sending us apps? or that you cant attract talent? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2523
|
Posted - 2013.04.12 08:20:00 -
[10] - Quote
Rubico wrote:It was my understanding that 6 man squads would not be making it into uprising. But I am probably wrong as usual
That could very well be possible, I too have been wrong my fair share of times. Last I heard, it was 6 man squads. Fanfest is soon though, so.....
|
|
Sloth9230
Reaper Galactic
841
|
Posted - 2013.04.12 08:22:00 -
[11] - Quote
Gunner Nightingale wrote:Sloth9230 wrote:But, but, my KDR is only low because I kept suiciding! Please let me into Impswarm! U jelly ppl keep sending us apps? or that you cant attract talent? Whoosh!
Edit: But yes, I'm very jelly |
The Robot Devil
BetaMax. CRONOS.
77
|
Posted - 2013.04.12 08:27:00 -
[12] - Quote
Grimmiers wrote:I saw my little brother play an ambush and he had 8 tanks on his team on that small bowl map. Needless to say our brains were full of kittens.
I'm not sure how they can really fix the matchmaking with no class system and the ability to run militia or prototype gear based on your mood.
I don't see how a good system can be implemented. You are correct, if we go by SP the all the same players play each other all the time, if we go by gear then the SP gap is in full strength and if it totally random then the battles end up one sided. There is no way around the match making problem while we are in the current system.
We need the sandbox system based on security status of each system. Higher level gear in lower sec space, at least this way if I want to fight in a .8 system I know - for example - that standard suits, modules and vehicles are the only thing allowed. The rewards and risk will be lower; I believe this would help because top level players will move to more difficult areas to make more ISK and leave carebears and noobs to the high sec areas. |
Baal Omniscient
L.O.T.I.S.
451
|
Posted - 2013.04.12 09:14:00 -
[13] - Quote
The Robot Devil wrote:Grimmiers wrote:I saw my little brother play an ambush and he had 8 tanks on his team on that small bowl map. Needless to say our brains were full of kittens.
I'm not sure how they can really fix the matchmaking with no class system and the ability to run militia or prototype gear based on your mood. I don't see how a good system can be implemented. You are correct, if we go by SP the all the same players play each other all the time, if we go by gear then the SP gap is in full strength and if it totally random then the battles end up one sided. There is no way around the match making problem while we are in the current system. We need the sandbox system based on security status of each system. Higher level gear in lower sec space, at least this way if I want to fight in a .8 system I know - for example - that standard suits, modules and vehicles are the only thing allowed. The rewards and risk will be lower; I believe this would help because top level players will move to more difficult areas to make more ISK and leave carebears and noobs to the high sec areas.
I've said for a long time now that there needs to be multiple game modes where you can run any gear up to a certain dropsuit total meta lvl.
You would only need 3 for now. One with a very low meta lvl limit, one with a medium, and one with a high. The low meta lvl limit would be good for noobs since militia gear is meta lvl 0, advanced suits and highly buffed standard suit players would gravitate towards the medium and high tier, and the high tier would be for any gear, at least until we eventually unlock access to even higher leveled gear down the road, when we will then need a final tier.
There would need to be 2 meta level limiters, one for dropsuits and one for vehicles. If you enter a match and have dropsuits that are above the meta lvl limits, they are considered invalid for the duration of the match.
As for corp matches, FW & PC there may need to be some tweaking. As for setting limits on what you can and cannot do in certain areas, CCP has done this with high/low/null sec in EvE, though I do not know if this extends to gear/ships/whathaveyou. Something similar could be set up for districts. There could be high/medium/low priority districts in which each has it's own meta limiter. The higher the priority of the area, the more influence that district exerts over the area of space around it. Also, higher priority areas could receive bonuses to production, defense options, etc. Obviously there should be more low priority districts than medium, and more medium than high, that way your level of gear doesn't effect your ability to dominate a region if you have the skill to hold a large majority of the low/medium districts.
In doing this, the meta limits would need to be set higher than for pub matches. High priority areas would be no holds barred, while a low priority area should allow you a decent (but not maxed out) B-series suit or below. Medium would allow close to maxed out protosuits, and high priority is anything goes, including maxed out officer gear suits and any Tech 2 etc. types of gear they may eventually throw in. Noobs shouldn't find it impossible to win in low priority areas once they grasp the game and it's tactics and skill up, but we shouldn't set the bar so low that a fresh newberry has it too easy.
It may not make a WHOLE lot of sense as far as the lore goes, but from a gameplay balance standpoint it would be a very good way to balance it out. |
Daedric Lothar
Onslaught Inc
200
|
Posted - 2013.04.12 11:51:00 -
[14] - Quote
Why kill yourself when you can just kill your teamates? Blowing yourself up is pointless and no fun. Finding new and exciting ways to wreck other people however is how the game is played.
So... Show your friendly Pubstomping Protobear Squad that they are jerks by hitting them in the face with a truck, just remember. Double points if you can get 2 of them at once. Triple if you can get all 4 of them. |
Rusticuls
ATHEIST's For XENU
14
|
Posted - 2013.04.12 12:16:00 -
[15] - Quote
As Another Heavy Sob said good luck with that.... I was in an ambush match yesterday where we won with 77 clones left, I don't think you could have harikari'd yourself quick enough to keep up. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
59
|
Posted - 2013.04.12 12:46:00 -
[16] - Quote
This is similar to my reaction to some things I've noticed. If I don't have the time to get 5 Skirmishes in, I'll play OMGWTFPWN-BUSH and just run headlong at reddots with a free suit on.
I may or may not be firing my weapon. Either way, IDC, I'm not AFKing and I get my five in quicker. |
Jack McReady
DUST University Ivy League
97
|
Posted - 2013.04.12 12:53:00 -
[17] - Quote
Sloth9230 wrote:But, but, my KDR is only low because I kept suiciding! Please let me into Impswarm! you mean tankcamponhillswarm? those players that camp with a tank on hills and lose match because they are totally useless the whole game while the other team takes all the objectives right under their nose? |
Alcare Xavier Golden
DUST University Ivy League
157
|
Posted - 2013.04.12 12:58:00 -
[18] - Quote
Baal Omniscient wrote: It may not make a WHOLE lot of sense as far as the lore goes, but from a gameplay balance standpoint it would be a very good way to balance it out.
We pretty much working contracts...you can just say it's part of the contract requirement. Everything in New Eden is about risk and reward...limiting the contracts requirements in lower demand districts would just be a mechanism for the balance of that risk and reward. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |