Baal Omniscient
L.O.T.I.S.
451
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Posted - 2013.04.12 09:14:00 -
[1] - Quote
The Robot Devil wrote:Grimmiers wrote:I saw my little brother play an ambush and he had 8 tanks on his team on that small bowl map. Needless to say our brains were full of kittens.
I'm not sure how they can really fix the matchmaking with no class system and the ability to run militia or prototype gear based on your mood. I don't see how a good system can be implemented. You are correct, if we go by SP the all the same players play each other all the time, if we go by gear then the SP gap is in full strength and if it totally random then the battles end up one sided. There is no way around the match making problem while we are in the current system. We need the sandbox system based on security status of each system. Higher level gear in lower sec space, at least this way if I want to fight in a .8 system I know - for example - that standard suits, modules and vehicles are the only thing allowed. The rewards and risk will be lower; I believe this would help because top level players will move to more difficult areas to make more ISK and leave carebears and noobs to the high sec areas.
I've said for a long time now that there needs to be multiple game modes where you can run any gear up to a certain dropsuit total meta lvl.
You would only need 3 for now. One with a very low meta lvl limit, one with a medium, and one with a high. The low meta lvl limit would be good for noobs since militia gear is meta lvl 0, advanced suits and highly buffed standard suit players would gravitate towards the medium and high tier, and the high tier would be for any gear, at least until we eventually unlock access to even higher leveled gear down the road, when we will then need a final tier.
There would need to be 2 meta level limiters, one for dropsuits and one for vehicles. If you enter a match and have dropsuits that are above the meta lvl limits, they are considered invalid for the duration of the match.
As for corp matches, FW & PC there may need to be some tweaking. As for setting limits on what you can and cannot do in certain areas, CCP has done this with high/low/null sec in EvE, though I do not know if this extends to gear/ships/whathaveyou. Something similar could be set up for districts. There could be high/medium/low priority districts in which each has it's own meta limiter. The higher the priority of the area, the more influence that district exerts over the area of space around it. Also, higher priority areas could receive bonuses to production, defense options, etc. Obviously there should be more low priority districts than medium, and more medium than high, that way your level of gear doesn't effect your ability to dominate a region if you have the skill to hold a large majority of the low/medium districts.
In doing this, the meta limits would need to be set higher than for pub matches. High priority areas would be no holds barred, while a low priority area should allow you a decent (but not maxed out) B-series suit or below. Medium would allow close to maxed out protosuits, and high priority is anything goes, including maxed out officer gear suits and any Tech 2 etc. types of gear they may eventually throw in. Noobs shouldn't find it impossible to win in low priority areas once they grasp the game and it's tactics and skill up, but we shouldn't set the bar so low that a fresh newberry has it too easy.
It may not make a WHOLE lot of sense as far as the lore goes, but from a gameplay balance standpoint it would be a very good way to balance it out. |