Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Nuevo Atlas Corporation
223
|
Posted - 2013.04.12 01:10:00 -
[1] - Quote
Stealth is important. You can't have a good war simulator without stealth. Imagine it now: you descend onto a district equipped with cloak and dagger. You quickly rig key positions to explode before assassinating some guards and getting the kitten out of there. While leaving the area, you activate the remote demolitions, causing key defensive installations to be destroyed. This is the beginning of a terrible war over the district, and you just made it all the easier for your allies to sweep through and conquer it.
Cloaking Device The personal cloaking device is a piece of equipment (infantry) or a module (vehicle) that creates a light distortion field around you, allowing you to become virtually invisible. After activation, the cloaking device remains active until it reaches critical stability or you shut it down manually. Activated cloaking devices start at 50% stability. After disabling it manually, there is a 30 second cooldown before activating it again. Moving quickly disrupts the cloaking field, making your outline much more visible. Sneaking while crouched is the only way to maintain a decent stealth factor without standing still, walking will create a noticeable outline and sprinting will almost completely reveal you. Once you disrupt the cloaking field, it takes a while to recuperate. Taking damage significantly disrupts the cloak. Firing your weapon also disrupts the cloak. Each activity disrupts your cloak in different amounts, and have different maximum amounts of cloak disruption. For example, sprinting and walking disrupt your cloak, but only to a certain amount. Cloaking devices take about 20 seconds to stabilize after near full disruption for medium-framed dropsuits. Light-framed dropsuits only take 10 seconds to stabilize and Heavy-framed dropsuits take 30 seconds.
Covert Ops Cloaking Device A much more advanced version of the cloaking device, the CovOps cloak can only be fit on advanced stealth frames. CovOps cloaks stabilize twice as quickly as other cloaks, have only a 15 second cooldown on reactivation, and are much less affected by movement than other cloaks (but are still equally affected by damage or using a weapon). Covert Ops Cloaking devices reduce your scan profile by 50% of the cloak's stability, but you can still be detected via scanning.
Infiltrator Dropsuits Advanced versions of Light Dropsuits which are completely dedicated to stealth. They are more fragile, slower and less competent than other light-framed dropsuits, but can fit CovOps cloaks and have greatly reduced scan profiles.
Firing Weapons Firing weapons and using equipment greatly increase your scan profile and decrease your cloak stability. Certain weapons are stealthier than others. Some are the exact opposite. Suppressed weapons not only produce less noise and flash, they are far less intensive on your scan profile and cloak.
Covert Ops Vehicles Stealth-based vehicles, such as Stealth Bombers, Black Ops HAVs, Force Recon Dropships and Covert Ops LAVs, produce much less noise while cloaked whereas normal vehicles produce normal noise while cloaked. This does not apply to turrets.
Persona Encryptor The Persona Encryption Device is a module fitted onto dropsuits and vehicles that makes you anonymous. While anonymous, only those in your squad/platoon/brigade, corporation, alliance and those you disable from persona encryption know who you are. When you die, there is a small chance your identity will be revealed. More advanced Persona Encryptors have a smaller chance of an identity reveal, and Infiltrator-class dropsuits are half as likely to be revealed. These don't make you hard to see or obfuscate scanners, they just conceal your identity. Perfect for covert operations when you need to go in and get out without anyone finding out whodunnit.
Covert Deployment Ship The Covert Deployment Ship is a stealthy frigate-sized vessel piloted by capsuleers that can descend and ascend to and from districts on planets freely. The last word in clandestine operations. It acts as a micro-MCC, allowing you to perform covert maneuvers without requiring a War Barge in orbit. CD-ships are fragile compared to MCCs, lack any sort of real weaponry and can only hold a small amount of clones. |
slypie11
Planetary Response Organisation
139
|
Posted - 2013.04.12 01:16:00 -
[2] - Quote
Even though I would personally stay away from stealth, since I'd most likely end up failing, stealth options would add some cool concepts for larger scale warfare. I like all of your ideas except for the stealth HAV. I just can't get around the idea of a huge metal war machine that is already difficult to defeat turning invisible. It just seems really OP |
Ulysses Knapse
Nuevo Atlas Corporation
223
|
Posted - 2013.04.12 01:29:00 -
[3] - Quote
slypie11 wrote:Even though I would personally stay away from stealth, since I'd most likely end up failing, stealth options would add some cool concepts for larger scale warfare. I like all of your ideas except for the stealth HAV. I just can't get around the idea of a huge metal war machine that is already difficult to defeat turning invisible. It just seems really OP Well, in EVE, Black Ops Battleships are pretty close to normal Battleships in Damage and Health, yet they are almost never used. Besides, the restabilization time for HAVs would be incredibly large. Shoot it once with a big gun and it could have its cloak disabled for a while. Even then, you could still see it on the scanner regardless, and see its outline if it was going fast enough. Trust me, it isn't overpowered. I mean, you can already sneak up on people with normal HAVs, Black Ops HAVs are just better for it. |
Vyzion Eyri
The Legion Academy ROFL BROS
456
|
Posted - 2013.04.12 02:11:00 -
[4] - Quote
A weather system should be implemented in addition to the (supposed) introduction of day/night cycles.
Rain could screw up cloaking since you'll see areas where droplets seems to slide off air. Fog would make visibility for both sides much more restricted, forcing people to rely heavily on their TACNET, which can be fooled with profile dampeners, and combining dampeners with cloaking in fog is ninja-mode. Sandstorms and snowstorms could disrupt cloaking if you're exposed to the elements for too long.
Also, maps could further support covert operations by having more hidden alcoves or tunnels and paths around objectives and between them.
|
Ulysses Knapse
Nuevo Atlas Corporation
223
|
Posted - 2013.04.12 02:17:00 -
[5] - Quote
Vyzion Eyri wrote:A weather system should be implemented in addition to the (supposed) introduction of day/night cycles.
Rain could screw up cloaking since you'll see areas where droplets seems to slide off air. Fog would make visibility for both sides much more restricted, forcing people to rely heavily on their TACNET, which can be fooled with profile dampeners, and combining dampeners with cloaking in fog is ninja-mode. Sandstorms and snowstorms could disrupt cloaking if you're exposed to the elements for too long.
Also, maps could further support covert operations by having more hidden alcoves or tunnels and paths around objectives and between them.
I like those ideas. |
Average Joe81
Circle of Huskarl Minmatar Republic
29
|
Posted - 2013.04.12 02:37:00 -
[6] - Quote
I already use stealth, all you have to do is drive a LAV around the fight(or quickly enough threw the center) and then hide a drop uplink somewhere so that my team can use it. I typically find maybe one or two stragglers but they usually aren't heavies so I can deal with it. this process usually ends up capturing either one or two points. That strategy is also pretty useful for dealing with those pesky snipers who keep sitting right outside their bases. |
Ronan Elsword
Dead Six Initiative
15
|
Posted - 2013.04.12 04:24:00 -
[7] - Quote
If you played the Caldari Prime event, after Shigeru crashed there was a massive dust storm that made it harder to see. So the addition of this in all battles is probable already in concept. I'm sure they already built a lot of the stuff you mentioned. Cloaks are confirmed for next build as of a recent dev blog on equipment. |
Ulysses Knapse
Nuevo Atlas Corporation
223
|
Posted - 2013.04.12 05:16:00 -
[8] - Quote
Ronan Elsword wrote:I'm sure they already built a lot of the stuff you mentioned. Cloaks are confirmed for next build as of a recent dev blog on equipment. Wrong. Cloaks were never confirmed for Uprising, it simply mentions them coming later. |
Ronan Elsword
Dead Six Initiative
16
|
Posted - 2013.04.12 05:42:00 -
[9] - Quote
Says "So you know that there are a bunch of new weapons rolling off the New Eden production lines in the next update but what about equipment?" Continues with description of equipment including cloaking field. |
Ulysses Knapse
Nuevo Atlas Corporation
224
|
Posted - 2013.04.12 05:58:00 -
[10] - Quote
Ronan Elsword wrote:Says "So you know that there are a bunch of new weapons rolling off the New Eden production lines in the next update but what about equipment?" Continues with description of equipment including cloaking field. Your point? Nowhere does it say that cloaks are coming in Uprising. |
|
REMNANCY 1
Opus Arcana Orion Empire
6
|
Posted - 2013.04.12 11:37:00 -
[11] - Quote
But getting back to the OP, It would have to be NPC's you are sneaking around it would be next to impossible to sneak around players especially try-hards that will no doubt find a way to cheat the system |
Ulysses Knapse
Nuevo Atlas Corporation
225
|
Posted - 2013.04.12 19:24:00 -
[12] - Quote
REMNANCY 1 wrote:But getting back to the OP, It would have to be NPC's you are sneaking around it would be next to impossible to sneak around players especially try-hards that will no doubt find a way to cheat the system I disagree. Why can't we sneak around players? |
Ulysses Knapse
Nuevo Atlas Corporation
280
|
Posted - 2013.04.16 20:07:00 -
[13] - Quote
Tap. |
slypie11
Planetary Response Organisation
157
|
Posted - 2013.04.16 22:15:00 -
[14] - Quote
Ulysses Knapse wrote:REMNANCY 1 wrote:But getting back to the OP, It would have to be NPC's you are sneaking around it would be next to impossible to sneak around players especially try-hards that will no doubt find a way to cheat the system I disagree. Why can't we sneak around players? Players are unpredictable, twitchy, and already know your somewhere around. Cloaks would help this, but traditional stealth games make it a lot easier to sneak around than in real life. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |