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Dominus Fatali
Nox Aeterna Security
59
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Posted - 2013.04.11 22:46:00 -
[1] - Quote
Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in addition to adding a lot of text to the description of the General Assault and Logistics Operation skills. Perhaps each General type reduces the cost of that type of dropsuit, while the Specific (Gallente Scout for example) give both the bonuses that you suggested. Just a thought. |
Dominus Fatali
Nox Aeterna Security
59
|
Posted - 2013.04.11 23:04:00 -
[2] - Quote
Ops Fox wrote:Dominus Fatali wrote:Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in addition to adding a lot of text to the description of the General Assault and Logistics Operation skills. Perhaps each General type reduces the cost of that type of dropsuit, while the Specific (Gallente Scout for example) give both the bonuses that you suggested. Just a thought. Isnt the diversity of Dust and the customization that makes it so interesting Of course it is, and don't get me wrong, I am a huge fan of it. Some players coming from other games in the FPS genre, however, may not fully appreciate it.
Now that I remember the upcoming node based skill system, this proposal seems much more feasible and less of a massive block of text to describe it, depending on how it is done and stuff. |
Dominus Fatali
Nox Aeterna Security
59
|
Posted - 2013.04.11 23:16:00 -
[3] - Quote
Pokey Dravon wrote:Dominus Fatali wrote:Ops Fox wrote:Dominus Fatali wrote:Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in addition to adding a lot of text to the description of the General Assault and Logistics Operation skills. Perhaps each General type reduces the cost of that type of dropsuit, while the Specific (Gallente Scout for example) give both the bonuses that you suggested. Just a thought. Isnt the diversity of Dust and the customization that makes it so interesting Of course it is, and don't get me wrong, I am a huge fan of it. Some players coming from other games in the FPS genre, however, may not fully appreciate it. Now that I remember the upcoming node based skill system, this proposal seems much more feasible and less of a massive block of text to describe it, depending on how it is done and stuff. To clarify, there would be minimal text on the skill itself. These role bonuses would be listed on each individual suit. For example:
Assault Suit Operation Understanding of Assault Suit systems and operation
Gallente Assault Operation Understanding of Gallente Assault-class dropsuit operation
Assault G-I (Which is a Gallente Assault Type I, going off the Sisi naming convention) Assault Suit Bonus: +5% Armor Repair module Efficacy / Lvl Gallente Assault Bonus: +2% Hybrid Weapon Damage / Lvl ------------- My understanding, possibly faulty, is that, for example, Assault Suit Operation and Gallente Assault Dropsuits are two different skills. The former would need to include the information for the races, which is not actually as much text as I previously had thought. I guess it boils down to me responding without too much forethought. +1 for the logical proposal anyways. |
Dominus Fatali
Nox Aeterna Security
59
|
Posted - 2013.04.11 23:36:00 -
[4] - Quote
Pokey Dravon wrote:They are two different skills, and they are both required to unlock higher level equipment.
However the suit itself looks at the level of those two skills, and applies bonuses accordingly.
This is how it works in EVE, for example:
-Caldari Frigate- Unlocks the ability to fly Caldari Frigates
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-Covert Ops- Unlocks the ability to fly Covert Ops ships
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-Manticore (Caldari Stealth Bomber)- Caldari Frigate Skill Bonus: +10% to Torpedo explosion velocity and flight time per level +20% to Torpedo velocity per level
Covert Ops Skill Bonus: +5% to kinetic bomb damage per level +15% to kinetic torpedo damage per level Oh, that makes so much more sense now.
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