Bendtner92
Imperfects Negative-Feedback
463
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Posted - 2013.04.11 15:57:00 -
[1] - Quote
This part 3 will be focusing on Precision Strikes and how to improve on them.
Part 1 on Objective Spawning. Part 2 on CRUs. Part 4 on Ambush.
There are a couple of things I want to discuss regarding the Precision Strikes (and Orbital Bombardments in general).
For reference the Precision Strikes are the NPC ones coming from the Warbarge and the Orbital Bombardments are from EVE pilots.
1. The PS/OB should not be instakill strikes.
I don't really have anything against the damage any of them do because they should be able to take out a tank (even the PS). Some high-end tanks are able to survive most of the strikes anyway as I understand it.
What I do mind though is the fact that there's pretty much no warning prior to the strikes hitting, and there should be in my opinion. Now, I don't want it to be something like a 5 or 10 second warning, because that would just be dumb. However, there should be a warning that's a few seconds longer than the current one, so a 3 second or so warning prior to the strike hitting the ground.
This would give the players at the edge of the strike the opportunity to escape the strike and tanks would be somewhat able to as well. Players at the center would still be killed though.
This is actually not a nerf to the strikes in any form as long as they're just used in the right way. The PS/OB should be used in a support function ie when someone on your team is about to assault an objective the strike should be used to clear out that objective right before they assault it. With a 3 second warning it would still do what it's supposed to because even if some manages to escape the strike they would still be killed by the players that are about to assault his position.
2. The PS/OB shouldn't be tied to Warpoints.
This thread touches on the same idea and that's basically what I also want it to be like.
Basically the PS/OB should just have a cooldown per squad, and maybe a general cooldown for the entire team. This would be a system very similar to something that worked really well in MAG.
With this system any squad can use their PS/OB from the start of the match. If Squad A uses theirs at the start it will then be on cooldown for x amount of time, 5 minutes for example. There would also be a teamwide cooldown in between each strike, which means that Squad B and C must wait x amount of time, 30 seconds for example, before one of those those squads can use theirs. |