Bendtner92
Imperfects Negative-Feedback
463
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Posted - 2013.04.11 15:55:00 -
[1] - Quote
I think the current gameplay is severely lacking at the moment and I hope that this series can help make the general gameplay at least slightly better.
This first part is focusing on objective spawning, why you shouldn't be able to spawn on objectives and what should be done instead.
Part 2 is focusing on CRUs and how to make them better. Part 3 is focusing on Precision Strikes and how to make them better. Part 4 is focusing on Ambush and how to make that better.
So, why is objective spawning bad?
In some cases objective spawning isn't bad, but in my opinion it's very bad in Dust because what value do Drop Uplinks, CRUs and Mobile CRUs have when you can just spawn back on the objective? I'm not saying Drop Uplinks etc are completely useless because they are actually extremely valuable, but if you can't spawn back on the objective they'll be much more valuable than they currently are.
From my experience the current form of Skirmish with objective spawning is just a bunch of running between the objectives because the very few CRUs that are actually present hold almost no strategic value.
This thread also discusses objective spawning, and there's some really good points in there as well.
So, remove objective spawning and then what?
With the removal of objective spawning there absolutely needs to be more CRUs present. I made these images a while ago (they're also posted in the thread linked above):
http://img252.imageshack.us/img252/8320/manuspeakmapchanges.png http://img841.imageshack.us/img841/3790/ashlandmapchanges.png http://img812.imageshack.us/img812/7961/lineharvestmapchanges.png http://img547.imageshack.us/img547/62/skimjunctionmapchanges.png
I made these really quick to show how I want it to be in general. They might not be made in a perfectly balanced way or anything, but that's the kind of stuff I want Skirmish to be like. I really believe Skirmish would be much better without objective spawning.
Now, there's not really anything stopping someone from calling in a tank and just destroy all the CRUs and thus eliminating pretty much all the spawnpoints on the field. Therefore the CRUs should be respawning a while after they were destroyed, like 2 minutes later for example. This would still give some strategic value to destroying them, since the enemy team would be without that spawnpoint for 2 minutes, but it wouldn't be gamebreaking or anything.
Removing objective spawning and adding more CRUs in Skirmish would really help because it would be much more important to have a Drop Uplink near an objective, or to have a Dropship/LAV/HAV with a Mobile CRU roaming around. |