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Eris Ernaga
GamersForChrist
105
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Posted - 2013.04.11 03:55:00 -
[1] - Quote
There should be squad skills this means whoever is in the squad gets a boost from the squad booster. The squad booster is not the squad leader but can be set by the squad leader. This means you can always change the booster of the squad without changing the leader. Squad booster skills are pretty omni and never really apply to one weapon but all weapons for example.
Weaponry Function Booster +2% to all weapon damage per level 3% shield maximum capacity per level 4% armor maximum capacity per level but -1% movement speed per level 3% movement speed per skill level (can be used to counteract the armor skill)
This is just an example of how squad booster could work. Only one booster can be set per squad at a time in order as to not stack squad boost. It's nice because you only need one booster per squad to boost your entire team and all three other players can be focused else where with their skills. |
Eris Ernaga
GamersForChrist
105
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Posted - 2013.04.11 04:58:00 -
[2] - Quote
Any ideas or feedback? |
Takahiro Kashuken
Red Star. EoN.
203
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Posted - 2013.04.11 10:30:00 -
[3] - Quote
MAG had this
If you were Squad leader/Platoon leader or OIC you gave your squad a boost, the offset was that you have to be in range of your SL/PL/OIC so you didnt get the bonus when you ran off to the otherside of the map
I would like squad booster skills, increases teamwork but keep it in a radius like 50m of the SL, in a HAV it wouldnt matter tho |
Eris Ernaga
GamersForChrist
113
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Posted - 2013.04.11 22:24:00 -
[4] - Quote
Takahiro Kashuken wrote:MAG had this
If you were Squad leader/Platoon leader or OIC you gave your squad a boost, the offset was that you have to be in range of your SL/PL/OIC so you didnt get the bonus when you ran off to the otherside of the map
I would like squad booster skills, increases teamwork but keep it in a radius like 50m of the SL, in a HAV it wouldnt matter tho
It is also in EVE and you can apply multiple types of boosters to fleet commander, wing commander, squad commander these boost however don't stack over to one another. so commander booster wont stack over to squad booster thank you for comment. |
Eris Ernaga
GamersForChrist
115
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Posted - 2013.04.13 01:37:00 -
[5] - Quote
Looking for comments and feedback still thank you. |
DeadlyAztec11
One-Armed Bandits Atrocitas
25
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Posted - 2013.04.13 02:12:00 -
[6] - Quote
The 'commander 'suit (I forgot the actual name of it) will give passive bonuses to nearby friendlies, coming SOON |
Eris Ernaga
GamersForChrist
115
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Posted - 2013.04.13 02:13:00 -
[7] - Quote
DeadlyAztec11 wrote:The 'commander 'suit (I forgot the actual name of it) will give passive bonuses to nearby friendlies, coming SOON
Awesome but it should apply to squad members hopefully they have something like that instead of nearby allies. But in truth I guess their both functional systems. |
DeadlyAztec11
One-Armed Bandits Atrocitas
25
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Posted - 2013.04.13 02:40:00 -
[8] - Quote
Eris Ernaga wrote:DeadlyAztec11 wrote:The 'commander 'suit (I forgot the actual name of it) will give passive bonuses to nearby friendlies, coming SOON Awesome but it should apply to squad members hopefully they have something like that instead of nearby allies. But in truth I guess their both functional systems.
That would be OP, imagine a guy in a 'commander suit' being in an MCC and giving his squad a 10% damage increase and/or complex shield extender bonus; he/she , would not even have to risk their lives. By making the bonuses proximity based it at least makes the 'commander' have to be out in the field. Considering the 'commander' suit is said to only be able to use a side arm it makes sense.
I keep saying 'commander', with quotes because it may be the name of the pilot suit for the MCC driver. Though, my memory is failing. Need sleep... Must... keep... posting lol |
Eris Ernaga
GamersForChrist
118
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Posted - 2013.04.13 03:01:00 -
[9] - Quote
DeadlyAztec11 wrote:Eris Ernaga wrote:DeadlyAztec11 wrote:The 'commander 'suit (I forgot the actual name of it) will give passive bonuses to nearby friendlies, coming SOON Awesome but it should apply to squad members hopefully they have something like that instead of nearby allies. But in truth I guess their both functional systems. That would be OP, imagine a guy in a 'commander suit' being in an MCC and giving his squad a 10% damage increase and/or complex shield extender bonus; he/she , would not even have to risk their lives. By making the bonuses proximity based it at least makes the 'commander' have to be out in the field. Considering the 'commander' suit is said to only be able to use a side arm it makes sense. I keep saying 'commander', with quotes because it may be the name of the pilot suit for the MCC driver. Though, my memory is failing. Need sleep... Must... keep... posting lol
I don't really agree on the op and it was only a rough draft of how the system would work but yes I guess being in proximity is smart or something you could apply to even squad boosters. Plus why camp the MCC would you could add your bonus and shoot your gun. |
DeadlyAztec11
One-Armed Bandits Atrocitas
25
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Posted - 2013.04.13 03:04:00 -
[10] - Quote
Eris Ernaga wrote: I don't really agree on the op and it was only a rough draft of how the system would work but yes I guess being in proximity is smart or something you could apply to even squad boosters. Plus why camp the MCC would you could add your bonus and shoot your gun.
AFK Farming, the plague of Skirmish.
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Logi Bro
Eyniletti Rangers Minmatar Republic
1178
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Posted - 2013.04.13 03:13:00 -
[11] - Quote
Don't quote me, but I do believe the "commander" suit was renamed as the Crusader. No hard evidence, but it is rumored that it will have a proximity based bonus to team-mates in the area around him. That's just about as much as I've heard about it. |
DeadlyAztec11
One-Armed Bandits Atrocitas
25
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Posted - 2013.04.13 03:22:00 -
[12] - Quote
~Logi Bro |
Eris Ernaga
GamersForChrist
119
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Posted - 2013.04.13 03:27:00 -
[13] - Quote
Logi Bro wrote:Don't quote me, but I do believe the "commander" suit was renamed as the Crusader. No hard evidence, but it is rumored that it will have a proximity based bonus to team-mates in the area around him. That's just about as much as I've heard about it.
That sounds really awesome |
Heathen Bastard
Kang Lo Directorate Gallente Federation
137
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Posted - 2013.04.13 03:34:00 -
[14] - Quote
Logi Bro wrote:Don't quote me, but I do believe the "commander" suit was renamed as the Crusader. No hard evidence, but it is rumored that it will have a proximity based bonus to team-mates in the area around him. That's just about as much as I've heard about it.
also, wasn't that supposed to be the Amarr version of the suit?(or is it only going to be amarr?{eve contradicts this particular theory though})
want to see the caldari/ minmatar version of the suit. also want drones as deployable equipment. |
RINON114
B.S.A.A.
87
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Posted - 2013.04.13 04:18:00 -
[15] - Quote
Good ideas except I disagree with any skill that has a negative effect as we have no respec option and it could severely limit the extremes of certain playstyles.
More squad ideas couls be an improvement to warpoints earned for using different equipment, with level 5 Nanite Injector offering a 5% increase to WP earned. Repeat this for all other equipment and we have another 7 years of skilling to do! |
Eris Ernaga
GamersForChrist
121
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Posted - 2013.04.13 22:16:00 -
[16] - Quote
I also saw someone post squad modules which would be cool I'll link the thread. |
Eris Ernaga
GamersForChrist
121
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Posted - 2013.04.13 22:18:00 -
[17] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=68770&find=unread |
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