Mobius Wyvern
BetaMax. CRONOS.
1282
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Posted - 2013.04.11 00:58:00 -
[1] - Quote
Takahiro Kashuken wrote:MAG had one, it was a piece of equipment which detected all explosives - claymores and AT mines - it highlighted the mines so you could see them before you ran into them
You could upgrade it through skills to increase the detector distance and also to sneak past the mines without going off, also through skills your squad mates would also be able to see the mines if they did not have the detector on them
In DUST i think this is now needed, we have remote explosives and proxy mines (i hope claymores in the future too)
Now vehicles do have a proxy detector of sorts but that is just beeping and by the time you realise you most likely have run over them, sometime you can also see them but sometimes you cannot and as infantry chances are you never see them unless you are at a hack point
This would be split into 2 pieces of equipment - one for infantry and one for vehicles - or it could be a piece of equipment which can be be used for both vehicle and infantry
It would require the electronics skill - Maybe also a sub skill set to unlock it - Also 3 different types - Each type would increase the range the explosive is detected at and the offset would be that it requires more CPU to use
So for example
Basic Explosive Detector - Range - 10m - CPU 26 PG 0 - ISK 3k Advance Explosive Detector - Range - 25m CPU 43 PG 0 - ISK 12k Prototype Explosive Detector - Range - 50 - CPU 67 PG 0 - ISK 35k
All would require CPU lvl 5, the sub set of skills could be something like Explosives Scanner maybe being a 2/3x skill with basic requiring lvl 1, advanced lvl 3, and prototype lvl 5
Proxys and remotes would be highlighted with the current symbol for explosives/mines except of being blue it would be red for enemy
If it can be used for both vehicle and infantry then it would be a dropsuit module, also this would work well with the pilot suit but also the range of the detector would start from the tank and not in the middle so it would detect explosives at 10m for the basic from all sides ie 10m radius
If it was to be a vehicle module then i would see it as a high slot mod but it having the same requirements as the dropsuit version
Im not sure if it would work for the whole squad like in MAG, so only 1 person carrys it but the rest of the squad can see the mines if they are in range of the person carrying the explosves detector, it would be a nice touch to have but i would only have it as a bonus of the prototype explosves detector
Either way i think this the module is a must have Not being able to detect them is what make's them useful. If you introduce a piece of equipment like this, it becomes mandatory for all suits and vehicles immediately, at which point you always have to use a slot on your suit for it, and explosives become useless.
No dice. |