Halador Osiris
Dead Six Initiative
131
|
Posted - 2013.04.10 13:10:00 -
[1] - Quote
Flux Raeder wrote:Nguruthos IX wrote:Flux Raeder wrote:Okay, a couple points and a long story. Dropships are not overpriced. Simple as that. When used properly a dropship can provide a constant flow of friendlies into the weakest parts of enemy territory. I have been in a dozen games where this alone has turned the tides of an entire battle. If you don't see how that is possible I can detail exactly how hard it is for an enemy to hold ground in their own territory when they are having heavy machine-gunners dropping in around them from every direction and snipers suddenly sprouting from their own roofs. Yes, dropships are NOT the easiest things to fly, but with minimal practice you ought to be able to figure it out. To expand on both this and the distraction factor: occasionally for fun I will call in a simple militia dropship. I used to pilot a lot in the first builds so I enjoy taking these things to their limits, I have crashed a couple by doing stupid (but crazy cool!!) stunts but I have also caused such a huge distraction in some matches just with my presence that my team has won the game. A prime example of this is a game a couple months ago on manus peak. The enemy sniper coverage was insane. They had heavys rolling my team on the ground, I was running solo for once and as usual the blue-dots weren't doing ****. I decided I would have some fun rather than waste my isk and efforts on them so I called in a dropship. I began doing aerial manouvres for fun, getting as close to the ground as fast as possible and flying up the gentral road from a-c-b at top speed about two feet above the ground. This TERRIFIED the other team, every single player was suddenly armed with swarms and forges but nobody could hit me because I was putting everything I had into flying. I was squishing snipers on hills with the tip of my dropship, dodging an OB, tauntinglr flying by a foot in front of an armed railgun at top speed and generally just having an extremely enjoyable time. While I was doing this my bluedots finally took some initiative and hacked EVERYTHING. Suddenly the game that we were losing by about 75% swings around for a solid victory. This is with an un-edited militia dropship, solo on a bored night people, imagine if I'd had gunners and an uplink! Or had even practiced flying the new mechanics more than once before this? Overpriced? I don't think so. I have never laughed so hard while playing a videogame, maybe try Priceless. As for bpo, this was done in the earlier builds and was removed for MANY reasons, we've moved past this. And finally, OP: TaLkInG lIkE ThIs PiSsEs EvErYoNe OfF. It's not clever and if you want any kind of future in New Eden I'd suggest you cut it now. Sorry but nobody is or ever has been terrified of a dropship. The fact that they all switched to AV is because they just wanted a free kill and to knock you out of 150k. Furthermore if a single one of those players had a militia forge gun, and two opposable thumbs they could have knocked you right out of the air within the span of 4 seconds or less. The only way for a cheap drop-ship to survive a map where one player has a militia FG is to hide behind a hill or building the entire game. FG are incredibly easy to aim too. Any player half trying could nail you at max range, first shot, no problem. Then why didn't they? Like I said, just about every player on the map was firing at me, WITH forge guns and swarms, I'm pretty sure I recognized them by the massive rounds of blue plasma zipping by me. And as far as "hiding behind a building"? As I just said I was flying DIRECTLY THROUGH the burnzones. At ground level. I don't think it's possible to get any further from hiding. If I recall I went behind the tower a single time to recharge my shield from a couple lucky swarms. And as far as a terror factor? You try running a heavy or assault, shooting at the reddots to turn around to see an honest to dust dropship bearing down on you at full speed. Or maybe sniping from a mountaintop to suddenly hear the rapidly approaching engine of my ship just to be squished before you can even comprehend what is going on.From some of the messages I have recieved from the victims after these kinds of games I have gathered it can be RATHER disconcerting to say the very least. See the problem here is that real dropship pilots want to support their team. I can survive a whole match by just doing fancy flying, but I want two of my corpmates to hop into these proto blasters that I skilled into and shoot some things on the ground. To do that, I have to slow down and give them a stable platform to fire from. When a forge gun begins firing on me, I have to build inertia to get out of there, and I don't always make it. If a railgun starts firing on me, I generally don't have time to even begin moving before the second shot lands. My Myron has like 4.6K shields these days, and I'm getting 2-shotted by rails.
TL;DR Real pilots like war points, not your ballerina sh*t. |
Halador Osiris
Dead Six Initiative
134
|
Posted - 2013.04.10 13:54:00 -
[3] - Quote
Shouper of BHD wrote:Also for the following comment of the 1 I quoted, yes you can even take out the best geared Madrouger 9that wa sbefore people got the Suryas and Sagerieses skills to the neccisary lvs) out even if he is a good tanker with 1 Ion scattered blaster turret, takes about 5 minutes though and he needs a useless team backing him up. (aswell as a bunch of other thigns but yes its possible). My apologies, I was replying to Harkon because he's in my corp and I happen to be that pilot that he's referring to with the proto blasters.
Severance Pay wrote:As of right now I want to skill more into dropships, but my dropships is militia and is basically an elevator and nothing more. The standard dropship is great for swiftly deploying infantry and the prototype is great for antieverything if you fit it with toptier mods. Actually (so I've heard) the prototype one can't do a thing. It's got less CPU and PG because of the onboard CRU. I'm not speaking from experience, but I've heard you can't quite tank it as hard.
I just never dumped the SP into it after hearing that, because I don't see much value in an onboard CRU. They fill your ship up with clueless blueberries, and your turrets are more effective when they're filled by squad/corp members. Communication is key between a pilot and his gunners as they can inform you about incoming swarms, charging forges, enemy tanks, and you can tell them about shots you've lined up for them, who to focus on, or when to jump out to cap an objective. |