|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Daedric Lothar
Onslaught Inc
147
|
Posted - 2013.04.09 17:09:00 -
[1] - Quote
Hmm, I keep hitting - but nothing is happening. How do I apply 5000 minuses to this?
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
Daedric Lothar
Onslaught Inc
148
|
Posted - 2013.04.09 17:43:00 -
[2] - Quote
mikegunnz wrote:This OP is one of the reasons Devs should rely very little on player feedback.
CCP's decision-making process should be 25% from player feedback, 75% from their data logs from all the players playing.
Thats still not legit, most of us probably find Ambush boring now that its always the same maps. However their data would show that we still play on those maps so they have got to be good and Ambush has got to be the best mode ever. I prefer Skirmish over Ambush, but I play Ambush for quick cash. Which would mean CCP would show I support Ambush more then Skirmish, but doesn't answer any of the whys.
Some ideas are just bad, and considering this thread is all negative, it shows the community can sort itself out for the most part. |
Daedric Lothar
Onslaught Inc
149
|
Posted - 2013.04.09 18:36:00 -
[3] - Quote
Why?
Mostly because having to use stamina to shoot a gun seems like a fairly horrible idea to me. I go to the firing range every couple of months and pop off with a large assortment of rifles. I don't feel fatigued shooting a gun, I actually feel the opposite I feel a natural high of having so much power in my hands. I stay at the range all day firing off well over a thousand rounds and at the end of the day, I'm not tired.
So, shooting guns doesn't wear you out, shooting guns gives you an adrenaline surge that makes you want to shoot more and faster. |
Daedric Lothar
Onslaught Inc
149
|
Posted - 2013.04.09 18:54:00 -
[4] - Quote
S Park Finner wrote: Let me be my own devil's advocate.
It's a bad idea because games are about understandable rules that allow players to work within them to hone a particular set of abilities and strategies. Once you have mix-and-match fits the way you would with the stamina suggestion people could come up with some very unusual combinations. Players would never know what was around the corner. That would not be fun. So even if you could kill the other guy easily if you knew how he was set up you don't. Too much variation doesn't make for a fun game.
I don't agree with that. I think more options for players makes for more exciting game play and makes for a game with longer life. But it is a game-play related criticism.
I mostly shoot to relieve stress more then get good, If I can put 95% of them center mass, I'm happy.
The only thing I have found stamina related about weapons is holding heavier weapons, however we have power suits, so that would seem to me to be a void issue.
Having more customization is great, but if anything fits anywhere then you are going to get some broke stuff. Like the guy who runs with a Lazer/sniper rifle and 20 Damage Enhancers (If you believe most people that the stuff stacks wrong). and just sits back outside any threat to himself.
Or the guy who gets 900 grenades
or the guy with the Doesn't use any equipment or grenades and just fits all Shield extenders and Rechargers and laughes off damage as he mows down blueberriers all day. |
Daedric Lothar
Onslaught Inc
149
|
Posted - 2013.04.09 19:05:00 -
[5] - Quote
Oh yea, 1 other thing, this is going to slow the game down even more. Having to choose between firing and moving. That is going to make Snipers even more powerful then they already are, and for the most part they don't care about not moving. Thats all I need is to make a running charge at a fixed enemy posistion and fire as I go just to run out of gas in the middle of the field and get my face shot off.
I see capacitors in the game, but not for this. Eventually I see them for Stealth Fields, Jump Packs, Invulnerability Fields and AOE shockwave pulses. Really cool module stuff. |
Daedric Lothar
Onslaught Inc
149
|
Posted - 2013.04.09 19:35:00 -
[6] - Quote
The idea works better as capacitor. Its not my preference as I feel it slows down the game, but it makes sense now and there may be people that want a slower game, probably EVE players lol.
I will give this a -1 instead of -5000 lol.
|
|
|
|