Shouper of BHD wrote:So when you read that Title what did you think? I was going to rage how they were OP becuse i got butt hurt in a battle? well I was going for shock value to get non pilots in here to read and added the ! for effect, and I`m ignoring the "don`t repeat feedbacks" becuse for the entire time this game has been in privet and public beta CCP has ignored theese threads so here us Pilots dmande a ballance to asue the DS are not UP.
not what do i mean DS (DropShips) are UP (Under Powered)? they hold a fight and are ballanced as a meduim ranking vehicle, the catigorys of DSes we have fullfill their catigory (in some ways not, like the logistics solely, as an advance LOGISTICS it could use a bit more CPU/PG, I would expect the Standard Logistics DS to be the same as the Promithies/Eryhx beside being weaker), but it goes down to the awards, what can a pilot gain?: the DS is, sure, a fine way of entertainment but kill assists/vehicle kill assists for a fully decked out DS? no, it does not mesure equaly, as amny people say, the DS is the logi of the air but it truly isn`t as long as:
A logi bro can gain SP for:
healing Dropsuits.
team spawning/squad spawning (via uplink).
(they gain lots of other SP other ways but that is erelivent to the DS)
while the DropShips don`t gain SP for:
Healing sheild AND/or armor for vehicles and dropsuits installations (note a logi bro can`t get SP for vehicles or installations either).
using a CRU or logi DS (huge expense of survival chances there) and getting no points for team/squad spawn ins.
So now what does the Pilot gain currenty for SP? nothing. But wait i thought the pilot gains vehicle kill assits? well yes and no, sure th pilot does but so does anyone else in any other vehicle, so saying the pilot gains that is more so of a lie since its not exclusive to the pilot in a logistics role. My suggestions for how a pilot can gain SP:
the same ammount of Triage/Guardian points for healing any dropsuits, vehicles and intalations as a logi can but if a logi can`t gain SP for instalations/vehicles give atleast SP to the DS (note, I`m still suggesting the logi gets that SP aswell). BUT WAIT AGAIN! their is less total armor in Dropsuits then there are in vehicles and Instalations, so a DS can rack up SP for doing armor AND/OR sheilds, well yes, if it isn`t a % then they will, and I find that completly fair, why? Becuse a DS in every way costs more and has a limit of Pulses (the Pulse limit is coming (wait for it) SOON).
10 points per spawn in of a blueberry, squadmate in your DS, either by built in CRU or CRU module, even mroe so since it will be a skill of its own and i would expect you to gain points for your CRU installation spawn ins when they come out.
5 or 10 points per passanger you carry every 60 secounds/minute.
Also note thyat you gain less SP for doing the standard DS roles (makes sense) but by going into advanced DS roles (like sheild Transportation and Armor repair systems) you can gain more SP... also note that the 2 ladders are not exclusive to the DS but works best as them since they are faster and can regain Pulses easier, at the cost of difficulty.
...a little off topic but for a ligistic DS/vehicle module that could be added is an ammo suppllier, works/looks just like an active scanner, has a time limite and a bubble but you gain team resuply points