Ignoble Son
3dge of D4rkness SoulWing Alliance
136
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Posted - 2013.04.09 01:52:00 -
[1] - Quote
I don't think that allowing grenades to be, also, equipped to equipment slots is going to go over as well as everyone is thinking it will.
Let's really see who benifits from this:
Heavy: nothing here.
Assault: only one equipment slot. Can't carry extra grenades because would then have no extra ammo. Not on your life at least not for grenades.
Scout-I: same as the assault. No effin way.
Scout-II: currently, when I'm not runing logi scout (needle & tool) I have three other fits I use, as far as equipment goes anyway:
GÇó gauged uplink/nano hive GÇó remote explosives/gauged nano hive GÇó proximity mines/gauged nano hive (this fit is also run with AV grenades)
Now, each of the above have a very specialized use/timing on the battle field. Could I replace one of the three items, that isn't a nano hive, with Grenada? Yes. Will it be as effective as the other three fittings? I highly doubt it. Also, if I am not running one of those specialized fittings, why would I be runnig this grenade fitting instead of my bread and butter logi fit? The answer: there is no reason.
Logistic: see scout-II
So what you have effectively accomplished with all of this is:
GÇó Alienated two suit classes GÇó Given one and a half suit classes a practically useless ability.
You know what would be useful to be able to put in an equipment slot? A packed/broken down version of any weapon:
GÇó Two sidearms could be fitted into one equipment slot. GÇó One light weapon to one equipment slot GÇó One heavy weapon to two equipment slots
These weapons would have an unpacking/assembly time, perhaps ten second.
The let's say AV is needed on you squad. You are an assault or a heavy or scout type-I. You communicate to a logi on your squad, who happens to be carrying a packed AV weapon. He then begins to assemble the weapon. He then exchanges the weapon with your current weapon and packs you weapon into one of his equipment slots.
Let's say that a heavy is exchanging a light heavy weapon for a light weapon. Well the logi doesn't have enough equipment slots to repack to new weapon. Then he just drops it on the ground. The item stays there for a little while, and is able to be picked up by anyone willing to exchange there weapon for it. You could get some really cool battle field dynamics going on with this. Imagine if you could keep the weapons you picked up.
Anyway, I've got off on a bit of a tangent here. My point is that grenades in equipment slots is not the way to go here.
I like the idea of having three grenade slots into which a single grenade each could be fit. If what is going on here is that people are desiring the ability to carry more grenades (i.e. three locus, three flux) then perhaps skilling in to the grenade skill could allow each of the three slots to carry an additional grenade, up to three each. You could even allow each slot to be filled with more than one type of grenade, this could show through the in game active weapon selection wheel as an amount available for each type of grenade, where as, in the dropsuit fittings menu it could show one grenade slot with one third flux icon, one third AV icon, one third locus icon.
This is really the only way I see this working well. |