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Kitten Commander
Ostrakon Agency Gallente Federation
158
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Posted - 2013.04.10 20:07:00 -
[1] - Quote
I would rather they start off on the smaller side with attack aircraft to begin with. The abilities of aircraft are going to be completely dependent on map size and spread. With the current maps, the plane would be constantly doing figure 8s to stay within the red zone and would be severely OP considering how bunched everything is.
This will be a good idea when map sizes are at least a couple magnitudes larger than they are right now.
As I said in the other DS thread.. what I would like right now is a ship based on the DS but with only 2-3 spaces on it with a front mount turrent and two fixed side pods.
Front mount - blaster/rail/missle/etc
Side mount - vehicle version of swarms/plasma cannon etc (have to aim these with the ship)
To balance these out, the tanks should have an available turret that is similar to swarms. |
Kitten Commander
Ostrakon Agency Gallente Federation
158
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Posted - 2013.04.10 22:20:00 -
[2] - Quote
Jakar Umbra wrote:
These things are by no means intended to apply to the current map sizes we have now. They are ideas for when we reach the large scale battles we are hoping to eventually reach.
The ship to which you refer with the fixed weaponry for the pilot is essentially what we refer to as the attack ship. Also a swarm launcher variant turret for HAVs would be somewhat acceptable provided the countermeasures requested are also implemented. .
They could implement the 'attack ship' now if it were based upon the mechanics of a DS. All they would need to do is make adjustments to the overall design. It would easily be able to function in the current map structure as long as its firepower was within reasonable levels.
There will definitely need to be a ground based countermeasure to offensive flight vehicles if they are implemented. This could either be in the form of a small swarm turret (limited damage but enough to drive away a ship) or a full on AAA battery main turret. |
Kitten Commander
Ostrakon Agency Gallente Federation
159
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Posted - 2013.04.11 03:06:00 -
[3] - Quote
Shouper of BHD wrote:I wouldn`t worry about it (the Author of the OP), vehicles are very well orginized, although CCP said there was a 'Gunship', I think we can agree they were refaring to the DS further more a varient of the DS (or the HAA). fighters/fighter bombers are LAA (Light Attack Aircraft), something we do know are that there are madruager & Enforcer HAVs. Understandiong that both the LAA and HAV is ment for direct combat they will have attacker varients more often then not, so what are thoose varients for? the Madruagers are HP vehicles ment to deal out damage as they get the job done, LAAs will most definitly have 1 varient based off of this, now the Enforcer, the Enforcers are weak and slow but deal great sums of damage, I`m 100% sure they will have a LAA varient with this same purpose that is used for strafe runs (aka your fighter bomber). DS (DropShip): are used for for support and you can take it for an expensive airial logi bro, main purpose is for transport so the Logi varient is the outstanding varient for this, but a DS are used as triagers aswell and favored as gunships so you will also find a Assualt varient for battle, I would hope for a Trieger varient aswell in the later future. HAA: not much is known, but it has to be carried by a RDV so not much larger then a tank, I would guess a airborn tank like vehicle that has to circle its targets like a Vulture but I truly don`t know. btw, would you like to see a little gameplay of the LAA in the last engine?: skip to 5:30 http://www.youtube.com/watch?v=ED-YF-v7WCwthats the gallante LAA, I can`t confirm what avrient since they havn`t released the names of the varients and they would all look the same anyways
Is it sad that I am jealous of that game?
Lets see
- Large map - Complex building environments - The rocket launcher is a secondary - LAA
Imagine that with the updated modeling and game play we have now
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Kitten Commander
Ostrakon Agency Gallente Federation
164
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Posted - 2013.04.12 16:10:00 -
[4] - Quote
Mobius Wyvern wrote: Well, when I think Gunship, I think a Cobra or Apache. Or a Hokum or Tiger if you're in Europe. Even the smallest Fighter aircraft we make today have a larger body than an attack helicopter due in part to the fact that you want it to be as narrow at the front as possible to make it harder to shoot down.
As far as weapons, I would think that aerial vehicles and possibly even MTACs would require a new class of body-mounted fixed-aim weapons, especially when you consider that guided air-to-air missiles are pretty much a necessity.
You wouldnt need completely new mechanics for the weapon systems on these.
LAA (1 person) 3 Fixed hardpoints (not moveable turrets) 1 x medium front mount that is a blaster 2 x small mounts that could either be dumbfire missles or lock on swarms (same damage potential)
The damage from these should not be able to one-shot a tank. The speed/maneuverability should make up for the damage difference.
VTOL Gunship (2 person) 3 slots - 1 turret and 2 x hardpoints Introduce a weapon that is similar to the HMG for the turret with a little bit more of a range buff but more bullet spread (same damage) 2 x small mounts that have same options as LAA 1 x pilot who manages the 2 x small mounts 1 x gunner who manages the turret
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Kitten Commander
Ostrakon Agency Gallente Federation
169
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Posted - 2013.04.12 20:00:00 -
[5] - Quote
Mobius Wyvern wrote:Kitten Commander wrote:Mobius Wyvern wrote: Well, when I think Gunship, I think a Cobra or Apache. Or a Hokum or Tiger if you're in Europe. Even the smallest Fighter aircraft we make today have a larger body than an attack helicopter due in part to the fact that you want it to be as narrow at the front as possible to make it harder to shoot down.
As far as weapons, I would think that aerial vehicles and possibly even MTACs would require a new class of body-mounted fixed-aim weapons, especially when you consider that guided air-to-air missiles are pretty much a necessity.
You wouldnt need completely new mechanics for the weapon systems on these. LAA (1 person) 3 Fixed hardpoints (not moveable turrets) 1 x medium front mount that is a blaster 2 x small mounts that could either be dumbfire missles or lock on swarms (same damage potential) The damage from these should not be able to one-shot a tank. The speed/maneuverability should make up for the damage difference. VTOL Gunship (2 person) 3 slots - 1 turret and 2 x hardpoints Introduce a weapon that is similar to the HMG for the turret with a little bit more of a range buff but more bullet spread (same damage) 2 x small mounts that have same options as LAA 1 x pilot who manages the 2 x small mounts 1 x gunner who manages the turret As to the first part, the only missiles we have right now are dumbfire. Overall, I think a new weapon class would be the best way to go with this. Since the current vehicle weapons we have are referred to as "Turrets" specifically, I wouldn't be surprised if hard-mounted weapons are introduced later when there are vehicles that can use them.
New weapon classes are fine but I am just saying that the mechanics for them are already in place.
Swarms - lock on missles HMG - basically the same framework for a nose turret like an Apache style gunship would have. Dumbfires - same mechanics as a swarm without lockon. You would get more per shot but there would be no guidance and would be weaker against vehicles.
This would also give LAA pilots different paths to skill into as it would either be an anti-infantry strafing vehicle or an anti-vehicle precision striker.
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Kitten Commander
Ostrakon Agency Gallente Federation
169
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Posted - 2013.04.12 22:11:00 -
[6] - Quote
Mobius Wyvern wrote:Kitten Commander wrote:Mobius Wyvern wrote:Kitten Commander wrote:Mobius Wyvern wrote: Well, when I think Gunship, I think a Cobra or Apache. Or a Hokum or Tiger if you're in Europe. Even the smallest Fighter aircraft we make today have a larger body than an attack helicopter due in part to the fact that you want it to be as narrow at the front as possible to make it harder to shoot down.
As far as weapons, I would think that aerial vehicles and possibly even MTACs would require a new class of body-mounted fixed-aim weapons, especially when you consider that guided air-to-air missiles are pretty much a necessity.
You wouldnt need completely new mechanics for the weapon systems on these. LAA (1 person) 3 Fixed hardpoints (not moveable turrets) 1 x medium front mount that is a blaster 2 x small mounts that could either be dumbfire missles or lock on swarms (same damage potential) The damage from these should not be able to one-shot a tank. The speed/maneuverability should make up for the damage difference. VTOL Gunship (2 person) 3 slots - 1 turret and 2 x hardpoints Introduce a weapon that is similar to the HMG for the turret with a little bit more of a range buff but more bullet spread (same damage) 2 x small mounts that have same options as LAA 1 x pilot who manages the 2 x small mounts 1 x gunner who manages the turret As to the first part, the only missiles we have right now are dumbfire. Overall, I think a new weapon class would be the best way to go with this. Since the current vehicle weapons we have are referred to as "Turrets" specifically, I wouldn't be surprised if hard-mounted weapons are introduced later when there are vehicles that can use them. New weapon classes are fine but I am just saying that the mechanics for them are already in place. Swarms - lock on missles HMG - basically the same framework for a nose turret like an Apache style gunship would have. Dumbfires - same mechanics as a swarm without lockon. You would get more per shot but there would be no guidance and would be weaker against vehicles. This would also give LAA pilots different paths to skill into as it would either be an anti-infantry strafing vehicle or an anti-vehicle precision striker. Right. Personally, I find close-air-support boring as sin. I'm gonna be the one gunning down all those LAAs.
Well, its all about options just like with everything else in DUST. It will give people even more choices in how to win a district
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Kitten Commander
Ostrakon Agency Gallente Federation
187
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Posted - 2013.04.18 15:38:00 -
[7] - Quote
I would just like to know if this is in the plans for the next build or two (after Uprising) or if its just a rough sketch of things to come.
IE - should I focus on infantry right now and not worry about a pilot suit or should I go HAV/DS and level up the pilot suit so I will be ready when there are aerial vehicles available besides the sky taxi |
Kitten Commander
Ostrakon Agency Gallente Federation
187
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Posted - 2013.04.18 18:27:00 -
[8] - Quote
Shouper of BHD wrote:Kitten Commander wrote:I would just like to know if this is in the plans for the next build or two (after Uprising) or if its just a rough sketch of things to come.
IE - should I focus on infantry right now and not worry about a pilot suit or should I go HAV/DS and level up the pilot suit so I will be ready when there are aerial vehicles available besides the sky taxi the Assault DropShip varient (unknown if its standar, advance or proto, but there will be Caldari and Gallante) will be coming in Uprising (May 6th) aswell as the Gallante Pilot DropSuit. Also to the guy talking about the bomber and stuff check this out, its a jet fighter and 1 of thye varients has a turret on the bottum: https://forums.dust514.com/default.aspx?g=posts&t=69385&find=unread
Thats the thing though. I have zero interest in being a sky taxi driver even if it does have a small turret on the front of it. The DS would also do nothing for my learning curve as the mechanics would be different between a slow VTOL and a fixed wing fighter. |
Kitten Commander
Ostrakon Agency Gallente Federation
187
|
Posted - 2013.04.18 18:41:00 -
[9] - Quote
Shouper of BHD wrote:Kitten Commander wrote:Shouper of BHD wrote:Kitten Commander wrote:I would just like to know if this is in the plans for the next build or two (after Uprising) or if its just a rough sketch of things to come.
IE - should I focus on infantry right now and not worry about a pilot suit or should I go HAV/DS and level up the pilot suit so I will be ready when there are aerial vehicles available besides the sky taxi the Assault DropShip varient (unknown if its standar, advance or proto, but there will be Caldari and Gallante) will be coming in Uprising (May 6th) aswell as the Gallante Pilot DropSuit. Also to the guy talking about the bomber and stuff check this out, its a jet fighter and 1 of thye varients has a turret on the bottum: https://forums.dust514.com/default.aspx?g=posts&t=69385&find=unread Thats the thing though. I have zero interest in being a sky taxi driver even if it does have a small turret on the front of it. The DS would also do nothing for my learning curve as the mechanics would be different between a slow VTOL and a fixed wing fighter. sorry, I think I quoted the wrong post.
No worries. I just wish we could get some involvement from a DEV to even let us know if this is something that will happen in the next couple builds or not. |
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