
Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
51
 |
Posted - 2013.04.08 20:38:00 -
[1] - Quote
Well first youd need a much better system to coordinate intra-squad than we currently have. But beyond that, GOD YES. That is what I am looking for.
However, I think you over-estimate the logistical side of DUST versus the individual play when you talk about doctrines and stuff. DUST, for all the complaints EVE players might have, has a lot more "game" to it than EVE and its "spreadsheet spaceships"
It wont be as easy to crunch numbers and determine who will win. Because of that individual skill having a big factor, you wont be able to just find optimal fittings and tell your crew what to run. I mean realistically, right now "the optimal" fit for anyone would primarily center around a scrmabler pistol headshotting everyone. But that isnt realistic for most, if any players abilities. |

Bones McGavins
Forty-Nine Fedayeen Minmatar Republic
51
 |
Posted - 2013.04.08 21:09:00 -
[2] - Quote
Coleman Gray wrote:I'm hoping for battles that literally last days where players can jump in and out, constantly replacing each other as the battle changes and unfolds
Nah. This type of thing is what would ruin the fun of DUST. The game your describing already exists, and its called Planetside 2. WWIIONLINE also tried this. It works, sort of. But the reality of it is eventually a bunch of people go to sleep, and then a bunch of people dont, and the ones that dont win. You come back the next day and your 2 hour heroic stand to defend the base was meaningless cause they just took it when you went to bed.
Now, I do think you'll see "campaigns" lasting days, where corps invade distrct after district, absolutely tearing through the enemy corp, or fighting back, with clone transport to the front lines and alliances being brought in to help out.
But the individual "battles" will be similar to what we see now, hopefully on a bigger scale, and hopefully with a slightly more dynamic battlefield. But the confined battles of DUST is actually a strength compared to its "competitors" not a weakness. You get the sense you, as a player, can actually make a difference.
In PS2 or WWIIOnline, this just isnt the case. |