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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3342
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Posted - 2013.04.07 04:16:00 -
[1] - Quote
With the recent polling about corp taxes to fund planetary conquest, I realized corps are more like states than actual corporations; you don't get a paycheck from them, but instead they will tax you to fund their activities. Even with states you get a variety of social services in exchange for your taxes and other contributions, but members of a corp get nothing. As great as planetary conquest sounds, the corporation (and those with access to the corp wallet) are the only ones who will really gain ISK from the conquered district's clone productions. What is there for the individual to gain?
I understand that a CEO and directors can just provide ISK to members, but they don't really have to at all; its not much of a reward if the whims of your CEO decides whether you get it or not. The lack of pay, and now the incoming corp tax makes corporation's relationship with its members essentially parasitic instead of mutualistic.
If we are to have obligations to our corps, be it through taxes or through PC battles, the corp needs to have an obligation to its members to even the scales. This would not only be good for the regular corp members, but it i also good for the corps because it would also incentivise players to join player-created corps (and fund the corp's conquest through taxes).
Solutions Have a tax system, but have other systems available where players can voluntarily donate ISK to the corp with expected benefits in the future.
Allow players to purchase shares of their corporation's districts, and owning a portion of the district entitles that player to a percentage of the automatic clone sales (when the clones produce exceed district's storage capacity and are sold). This would last for as long as that corporation controls that district. The money from the sales would help fund the corporation, but also make regular corp members truly care whether or not their corporation maintains control if a district since they will have a stake in it.
Another idea would be for corporation donations to yield returns like investment. Every corp member who donated to the corp should get 150% of their original donations returned after a month. A starter pack of clones cost 80 million ISK, but a district conquered with those clones yield 80 clones per day by default which is worth 8 million ISK, but in less than 2 weeks the district becomes profitable (112 million ISK value of clones in 2 weeks). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3343
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Posted - 2013.04.07 07:04:00 -
[2] - Quote
Anyone else have any thoughts on this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3373
|
Posted - 2013.04.09 12:05:00 -
[3] - Quote
Cross Atu wrote:I think most of those ideas, while good, should stay within the realm of player interaction rather than be hard coded mechanically. The exception is the idea of shares, it does seem to me that the ability to invest in a specific area and have that tangible location also provide a tangible and direct payoff would enhance immersion and corporate cohesion.
Just to reiterate, I think a good corp should be providing a symbiotic dynamic with it's membership but very much believe that should be in the hands of players rather than hard coded into the UI. Providing tools which players can corps can opt into/out of on the other hand is purely a step forward and I support that concept fully (the suggestion of shares works well as a possible example).
0.02 ISK Cross
I respect your opinions, they are consistently reasonable, but I disagree about these things not being hard coded. Seems odd to me that mechanics for corps to automatically take money from members should be hard coded in the game, while systems of reciprocity should not. I don't see why one is ok while the other is not. |
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