Garrett Blacknova
Codex Troopers
2395
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Posted - 2013.04.07 16:06:00 -
[1] - Quote
Sniper Rifle Operation to at least level 3. At this level, scope sway is reduced enough that you can - with a little patience - snipe effectively even while standing (although crouching will still be more effective).
Mechanics to level 5 (max). This gives you a passive increase on your armour, reducing the risk of being counter-sniped and one-shotted.
Shield Boost Systems to level 4 - this is almost entirely because it unlocks Shield Control, which is another passive HP buff, only this time it increases shields. So max that out as well.
Weaponry is another good skill to train. It doesn't give as large a damage buff as Sniper Rifle Proficiency, but because of how skills are applied to your damage output, training both up is more effective than just maxing either one. Especially when you consider that Sniper Prof has a higher multiplier, and gets more expensive, faster. Additionally, Weaponry gives you increased damage with all your other weapons, so your sidearm will also get a buff, and so will any alternative fittings you set up in case you're in the mood to not snipe, or in a situation where doing so is impractical.
As for fittings, Shield Extenders and Damage Mods are nice, but you have to choose one or the other. Do you want to tank a headshot from a counter-sniper? Shield Extenders make that more likely. Do you want to make sure the other guy WON'T tank your headshots? Damage Mods are your friend. Keep in mind that stanking penalties apply to Damage Mods, but NOT to Extenders.
In the low slots, you're choosing between a few options. Armour Plates, Armour Repairers and Profile Dampeners are the main ones I'd recommend. Plates give you a straight HP buff, but they cost you in mobility. You move slower, can't jump as high, and still use stamina just as fast (meaning you don't get as far with the same stamina drain). Armour Repairers don't improve your direct survivability very much, but they have a long-term benefit in that you can recover completely from damage if you have the time and patience to do so. Profile Dampeners are more of a benefit to the already low profile of the Scout, but even on an Assault, they make you less visible, which means enemies are less likely to work out where you're shooting from. |