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slypie11
Planetary Response Organisation
109
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Posted - 2013.04.06 18:42:00 -
[1] - Quote
See https://forums.dust514.com/default.aspx?g=posts&m=668197#post668197
2. Once PC comes out, i'd like to see bases that are build into mountainsides or out in the open where one team would have to defend and the other team would attack.
3. Clone storage destroying. If a corp has eve players or is working with some with a high enough detection skill, they can detect where corps keep their clones. The enemy corp can then attempt to destroy the clones by fighting to place a heavy OB beacon and defending it until a large enough eve ship fires on it. I don't play eve so I don't know the different guns/classes etc. |
slypie11
Planetary Response Organisation
113
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Posted - 2013.04.06 19:58:00 -
[2] - Quote
your ideas weren't so good |
slypie11
Planetary Response Organisation
114
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Posted - 2013.04.06 21:20:00 -
[3] - Quote
Ulysses Knapse wrote:Goddamn, neither are yours!
Seriously, we do NOT need more 'game modes'! The whole concept of game modes is flawed! What? How is the concept of game modes flawed. We need more variety while keeping true to the lore, and that's what my ideas do |
slypie11
Planetary Response Organisation
114
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Posted - 2013.04.06 21:49:00 -
[4] - Quote
Ulysses Knapse wrote:slypie11 wrote:Ulysses Knapse wrote:Goddamn, neither are yours!
Seriously, we do NOT need more 'game modes'! The whole concept of game modes is flawed! What? How is the concept of game modes flawed. We need more variety while keeping true to the lore, and that's what my ideas do But they go against all the gameplay expectations CCP has set! We need open-world gameplay! A sandbox without limits! Adding game modes needlessly complicates things. Let's get something straight. There are over 6,000 planets, tons of players, and all we have is a ps3. It's not gonna happen |
slypie11
Planetary Response Organisation
114
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Posted - 2013.04.06 21:58:00 -
[5] - Quote
Ulysses Knapse wrote:slypie11 wrote:It's not gonna happen That, my friend, is where you are wrong. It WILL happen, the only question is when. Next year maybe. But until then, we need something to tide us over. And you better have read that link cause those were some good ideas |
slypie11
Planetary Response Organisation
114
|
Posted - 2013.04.06 22:09:00 -
[6] - Quote
Ulysses Knapse wrote:slypie11 wrote:Ulysses Knapse wrote:slypie11 wrote:It's not gonna happen That, my friend, is where you are wrong. It WILL happen, the only question is when. And you better have read that link cause those were some good ideas No, they were all mediocre at best, or they are already possible with an open-world system. actually, they were pretty good. Anyway, an open world system won't be out until far far far into the future. like two years or more. |
slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 02:58:00 -
[7] - Quote
It WILL happen, the only question is when.[/quote] And you better have read that link cause those were some good ideas[/quote] No, they were all mediocre at best, or they are already possible with an open-world system.[/quote] actually, they were pretty good.[/quote] In your opinion, which is quite obviously biased. Seriously, a game mode just to be able to shoot at EVE ships? I don't even...[/quote] Well I don't want to do it in the middle of an ambush map and EVE players don't want it to be easy |
slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 03:08:00 -
[8] - Quote
Ulysses Knapse wrote:slypie11 wrote:Well I don't want to do it in the middle of an ambush map and EVE players don't want it to be easy There are so many better solutions. Open-world gameplay, for one. For the last time, there is no open world, nor is there likely to be an open world. I thought I addressed this already, so stop bringing it up. |
slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 03:15:00 -
[9] - Quote
Ulysses Knapse wrote:slypie11 wrote:Ulysses Knapse wrote:slypie11 wrote:Well I don't want to do it in the middle of an ambush map and EVE players don't want it to be easy There are so many better solutions. Open-world gameplay, for one. For the last time, there is no open world, nor is there likely to be an open world. I thought I addressed this already, so stop bringing it up. You addressed NOTHING.Also, I know there is no open-world. Which is why I am so persistent in mentioning it all the time. Furthermore, knowing CCP, I'm sure they'll make the right choice and go with open-world. I addressed EVERYTHING, yet you continue to bring it up. I too hope for a day when us mercs have as much freedom as eve players, but we have to admit that this can only happen once the ps4 is released, and then would take a massive amount of coding time. So until then, we need game modes, placeholders if you will. |
slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 03:34:00 -
[10] - Quote
Also, I know there is no open-world. Which is why I am so persistent in mentioning it all the time. Furthermore, knowing CCP, I'm sure they'll make the right choice and go with open-world.[/quote] I addressed EVERYTHING, yet you continue to bring it up. I too hope for a day when us mercs have as much freedom as eve players, but we have to admit that this can only happen once the ps4 is released, and then would take a massive amount of coding time. So until then, we need game modes, placeholders if you will.[/quote] You did not address everything. In fact, you failed to address how this placeholder is better than any other placeholder. You didn't address that at all. You just said it was a good idea and moved on. Well, I disagree with you sir. We do not need anymore unthoughtful game modes that only add to a needless complexity that could be far simpler by ignoring it altogether.[/quote]
But that's what this game needs. Complexity. Without this, it's just another average shooter. Personally, I just don't think you like me. You're so detirmined to spite me, that your argument is now just limit the game. Keep it at two repetitive game modes and leave it at that. My ideas add variety that this game sorely lacks, as well as a new lvl of strategy in eve and dust, but nooo, you want this to be another game on the scrap heap of failed FPSs. Variety is what keeps people around. Players need more thinks to do, and since there's absolutly no meta game, new game modes that offer interesting and impact full objectives is the way to go. |
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slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 03:57:00 -
[11] - Quote
Ulysses Knapse wrote:slypie11 wrote:But that's what this game needs. Complexity. Without this, it's just another average shooter. Personally, I just don't think you like me. You're so detirmined to spite me, that your argument is now just limit the game. Keep it at two repetitive game modes and leave it at that. My ideas add variety that this game sorely lacks, as well as a new lvl of strategy in eve and dust, but nooo, you want this to be another game on the scrap heap of failed FPSs. Variety is what keeps people around. Players need more thinks to do, and since there's absolutly no meta game, new game modes that offer interesting and impact full objectives is the way to go. You're insane. Of course I dislike you, but I don't dislike the ideas because I dislike you, I dislike you because I dislike your ideas. I try to find the merit in every suggestion, but you are just the worst at suggesting things. Not that it matters. I honestly wouldn't mind game modes if they were factional warfare and/or PVE only. But you fail to come up with any good game mode ideas, save for the ones that you don't even give any detail to. And no, I don't dislike all of your ideas. Some of them I genuinely like. At least the concept. You should really give your suggestions more love. Nurse them and let them grow large and beautiful. Take for example, your ICBM idea. Not a bad concept. Expand on it. What about kinds of warheads, thrusters, etcetera? WHAT? That was my worst idea. I was just spewing out thoughts. An ICBM would be impractical considering the flying murder weapons in space |
slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 04:04:00 -
[12] - Quote
Ulysses Knapse wrote:slypie11 wrote:Ulysses Knapse wrote:slypie11 wrote:But that's what this game needs. Complexity. Without this, it's just another average shooter. Personally, I just don't think you like me. You're so detirmined to spite me, that your argument is now just limit the game. Keep it at two repetitive game modes and leave it at that. My ideas add variety that this game sorely lacks, as well as a new lvl of strategy in eve and dust, but nooo, you want this to be another game on the scrap heap of failed FPSs. Variety is what keeps people around. Players need more thinks to do, and since there's absolutly no meta game, new game modes that offer interesting and impact full objectives is the way to go. You're insane. Of course I dislike you, but I don't dislike the ideas because I dislike you, I dislike you because I dislike your ideas. I try to find the merit in every suggestion, but you are just the worst at suggesting things. Not that it matters. I honestly wouldn't mind game modes if they were factional warfare and/or PVE only. But you fail to come up with any good game mode ideas, save for the ones that you don't even give any detail to. And no, I don't dislike all of your ideas. Some of them I genuinely like. At least the concept. You should really give your suggestions more love. Nurse them and let them grow large and beautiful. Take for example, your ICBM idea. Not a bad concept. Expand on it. What about kinds of warheads, thrusters, etcetera? WHAT? That was my worst idea. I was just spewing out thoughts. An ICBM would be impractical considering the flying murder weapons in space No, your worst idea is the "Anti-Orbital" game mode. People constantly fighting over Skyfire Batteries... No one would want that. It would be hitting friendlies as much as it was hitting enemies. It would be worthless. Everyone would want that. If you had read my post, you would have seen that CEOs or appointed staff would paint targets for the gun. People would constantly fight over them so they could work together with their spacefaring friends and assist them in crucial space battles. I found that to be one of my best ideas |
slypie11
Planetary Response Organisation
117
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Posted - 2013.04.07 04:11:00 -
[13] - Quote
Ulysses Knapse wrote:slypie11 wrote:Ulysses Knapse wrote:slypie11 wrote:Ulysses Knapse wrote:ut that's what this game needs. Complexity. Without this, it's just another average shooter. Personally, I just don't think you like me. You're so detirmined to spite me, that your argument is now just limit the game. Keep it at two repetitive game modes and leave it at that. My ideas add variety that this game sorely lacks, as well as a new lvl of strategy in eve and dust, but nooo, you want this to be another game on the scrap heap of failed FPSs. Variety is what keeps people around. Players need more thinks to do, and since there's absolutly no meta game, new game modes that offer interesting and impact full objectives is the way to go. You're insane. Of course I dislike you, but I don't dislike the ideas because I dislike you, I dislike you because I dislike your ideas. I try to find the merit in every suggestion, but you are just the worst at suggesting things. Not that it matters. I honestly wouldn't mind game modes if they were factional warfare and/or PVE only. But you fail to come up with any good game mode ideas, save for the ones that you don't even give any detail to. And no, I don't dislike all of your ideas. Some of them I genuinely like. At least the concept. You should really give your suggestions more love. Nurse them and let them grow large and beautiful. Take for example, your ICBM idea. Not a bad concept. Expand on it. What about kinds of warheads, thrusters, etcetera? WHAT? That was my worst idea. I was just spewing out thoughts. An ICBM would be impractical considering the flying murder weapons in space No, your worst idea is the "Anti-Orbital" game mode. People constantly fighting over Skyfire Batteries... No one would want that. It would be hitting friendlies as much as it was hitting enemies. It would be worthless. Everyone would want that. If you had read my post, you would have seen that CEOs or appointed staff would paint targets for the gun. People would constantly fight over them so they could work together with their spacefaring friends and assist them in crucial space battles. I found that to be one of my best ideas But why make a separate game mode for it? That's ridiculous. Every game mode you want and more is made possible with open-world gameplay. Sure, it might take awhile for the devs to implement, but I don't mind. I'll gladly wait years for such a feature, though I hope I don't have to.[/quote]
I'll wait years for open world, but not for game modes. How would you implement it, if not in a separate game mode with today's technology |
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