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Thread Statistics | Show CCP posts - 3 post(s) |
Cerebral Wolf Jr
Immobile Infantry
876
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Posted - 2013.04.06 14:52:00 -
[1] - Quote
It's well known that PC is going to bring single hourly long timers into play each day. I have great concerns about this and think that something great has been passed up on too.
Imagine if you're a small corp of 20 members for example, having to play every single day at that time is going be impossible, there are days people will be ill, have weddings, birhtdays etc to go to or just don't feel like playing but they are going to be needed because of the way the mechanics are daily. You could possibly lose a district because someone was ill or it was his birthday or they had a kid born or something and it's gonna **** you off because you lost your district.
Now lets look at another way of doing things..
I propose that the RT's are changed into larger slots so that you can be attacked over 2-3 hours. This gives a larger window you have to defend for a start. If we couple that with allowing multiple attacks on a district in that time frame it makes it perfectly possible that a district would be flipped in a single day. Quite risky yes?... Lots of fighting and random scrambling to get people on for the fights etc but i will come back to that shortly.
If it was changed and rebalanced using the above suggestion, i would reduce the number of days per week that those instances can take place. Maybe every other day or something.
This would allow people to take a break from playing Dust every day, it would mean people don't suffer from burn out in game and more importantly it would allow smaller corps to defend and hold their territory each week because they are not committed to playing each and every day. They still have time to do their own things and when they do log in the best of things can happen...
Escalation!
Imagine you find someone at the start of their RT window with this, you can hit them just once for ***** and giggles but they bring out their big guns and you lose. This allows you to instantly counter attack and escalate things both above and on the ground. You're able to call in EVE side support above the district, you're able to bring in better toys and you're able to take their district that very day rather than having to plan it out over 2-3 days, they have to do the same too so the ISK pay outs and loot go up as people get more desperate to hold onto their district, it also allows counter attacks to happen in real time rather than giving people 1 days notice. Things can escalate from a small little border skirmish into all out war in the space of 2-3 hours with this while stopping people from being forced to play every day and the stress it's going to put onto corp directors and CEO's in addition to meaning that people who win a district and get it flipped, will have a day or two to keep that district, get their **** together and make a profit from the clones generated too. |
Cerebral Wolf Jr
Immobile Infantry
876
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Posted - 2013.04.06 15:24:00 -
[2] - Quote
You could tweak your timers though so that if you held 2-3 districts you could have one timer set for one day and another timer for another day.
You're not going to get every district attacked every day but forcing people play every day is a very bad thing as you'll find out in 2 months time. |
Cerebral Wolf Jr
Immobile Infantry
878
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Posted - 2013.04.06 15:57:00 -
[3] - Quote
I'm not sure about sacrificing clones for it, because that could seriously impact smaller corps by leaving them with no isk... but it's an excellent thought. |
Cerebral Wolf Jr
Immobile Infantry
878
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Posted - 2013.04.06 16:00:00 -
[4] - Quote
Actually, how about 50% clone production so they still get a trickle of income but limit how long something can be put off for. |
Cerebral Wolf Jr
Immobile Infantry
878
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Posted - 2013.04.06 16:07:00 -
[5] - Quote
CCP Nullarbor wrote:Cerebral Wolf Jr wrote:Actually, how about 50% clone production so they still get a trickle of income but limit how long something can be put off for. Beat me to it
Yeah, we're on the same wave lenght here.
I really need you on IRC for 5 mins though if that's possible at all? |
Cerebral Wolf Jr
Immobile Infantry
878
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Posted - 2013.04.06 16:51:00 -
[6] - Quote
Yeah it's certainly something to open up to and bring that sandbox mechanic to Dust. |
Cerebral Wolf Jr
Immobile Infantry
880
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Posted - 2013.04.06 22:18:00 -
[7] - Quote
Sextus Hardcock wrote:Don't see any need to make things more complicated than they already are. We already all operate under the same rules, if your guys are burning out, you don't have enough players for the amount of districts you have. And yes, people will blitz your districts on christmas eve, welcome to new eden. Burn out is nothing to do with just districts its being forced to log in every day full stop.
I like the idea of using the 7 hours a week and placing them where you like for your districts to be vulnerable. Thats a really great idea and probably the best solution i've seen so far actually, it could even work to expand it to 14 hours per week so we have double the conflict but its around the players real playing times. |
Cerebral Wolf Jr
Immobile Infantry
884
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Posted - 2013.04.07 22:15:00 -
[8] - Quote
Thats not a bad idea, i think it's pretty much the same as the previous suggestion on the other page though.. it's the best idea i think.
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