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slypie11
Planetary Response Organisation
108
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Posted - 2013.04.06 14:32:00 -
[1] - Quote
I'm not really for the whole timer thing. A more interesting solution would be if a corp holds a district and has control of the space over head. It costs half as much WP to call in an OB |
slypie11
Planetary Response Organisation
108
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Posted - 2013.04.06 14:39:00 -
[2] - Quote
But handing out OBs every 5 minutes isn't going to fix anything. This will just be throwing more OBs into the mix that you don't have to work for. OBs are supposed to be earned, not given. |
slypie11
Planetary Response Organisation
108
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Posted - 2013.04.06 14:58:00 -
[3] - Quote
I have read the thread, and the timer is not the way to go, especially not until we can shoot back. Read https://forums.dust514.com/default.aspx?g=posts&m=668205#post668205 |
slypie11
Planetary Response Organisation
108
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Posted - 2013.04.06 15:06:00 -
[4] - Quote
I never said anything about keeping my districts safe. This mechanic would completely break OBs, making them something to throw around aimlessly, not something to be feared like it is now. If we were to have an unlimited number of OBs, then we would have to be able to shoot back. |
slypie11
Planetary Response Organisation
114
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Posted - 2013.04.06 22:37:00 -
[5] - Quote
Sextus Hardcock wrote:I support this general idea. It creates content, makes another meaningful connection between Eve and Dust. The timings and radii and what not would have to be tuned. Maintaining the original WP based Orbital (from the WB) is necessary.
However, Skyfire Batteries must exist so that eve/dust alliances (*cough goons cough) wouldn't be able to face roll the entire universe with titans and dreadnaughts.
Balanced, this is a very good idea. Read my thread above. Won't fix all the problems, like the problems this thread would produce, but it's cool |
slypie11
Planetary Response Organisation
114
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Posted - 2013.04.06 22:39:00 -
[6] - Quote
with who |
slypie11
Planetary Response Organisation
114
|
Posted - 2013.04.06 22:47:00 -
[7] - Quote
Sextus Hardcock wrote:slypie11 wrote:Sextus Hardcock wrote:I support this general idea. It creates content, makes another meaningful connection between Eve and Dust. The timings and radii and what not would have to be tuned. Maintaining the original WP based Orbital (from the WB) is necessary.
However, Skyfire Batteries must exist so that eve/dust alliances (*cough goons cough) wouldn't be able to face roll the entire universe with titans and dreadnaughts.
Balanced, this is a very good idea. Read my thread above. Won't fix all the problems, like the problems this thread would produce, but it's cool I did read the thread actually, and in essence what you suggest is the same as what CW is suggesting (just for Dust instead of eve). Essentially in Eve and in Dust there are assets, able to engage each other, which must be built or positioned in low orbit to attack. Exactly how this could happen would take some hashing out. But in theory, it is fair. What the OP is suggesting would need a whole different mechanic. My thread was about interacting with battles going on in the general area of a controlled district. This would need an active battery that would need to be controlled during a fight and fired at ships in low orbit. Read the section on the DUST website about HAVs. They say something about being able to shoot down starships. Possible clue? Also, my post shared almost no aspect of the OPs post. |
slypie11
Planetary Response Organisation
114
|
Posted - 2013.04.06 22:58:00 -
[8] - Quote
Sextus Hardcock wrote:slypie11 wrote:Sextus Hardcock wrote:slypie11 wrote:Sextus Hardcock wrote:I support this general idea. It creates content, makes another meaningful connection between Eve and Dust. The timings and radii and what not would have to be tuned. Maintaining the original WP based Orbital (from the WB) is necessary.
However, Skyfire Batteries must exist so that eve/dust alliances (*cough goons cough) wouldn't be able to face roll the entire universe with titans and dreadnaughts.
Balanced, this is a very good idea. Read my thread above. Won't fix all the problems, like the problems this thread would produce, but it's cool I did read the thread actually, and in essence what you suggest is the same as what CW is suggesting (just for Dust instead of eve). Essentially in Eve and in Dust there are assets, able to engage each other, which must be built or positioned in low orbit to attack. Exactly how this could happen would take some hashing out. But in theory, it is fair. What the OP is suggesting would need a whole different mechanic. My thread was about interacting with battles going on in the general area of a controlled district. This would need an active battery that would need to be controlled during a fight and fired at ships in low orbit. Read the section on the DUST website about HAVs. They say something about being able to shoot down starships. Possible clue? Also, my post shared almost no aspect of the OPs post. Both of your posts are talking about interaction between eve and dust. CW is talking about eve ships shooting mercs, yours is talking about mercs shooting eve ships. IIRC the Skyfire battery (you called it AS) will fire on eve ships in low orbit based off a timer, CW mentioned dropping OBs based off a timer as well. The AS could be taken by the other team and used against their enemies in orbit, hostile ships could enter low orbit and engage your blues or drop orbitals based off their timer cool downs. See the comparison? I never said anything about a timer, and the guns would have a longer range than low orbit |
slypie11
Planetary Response Organisation
114
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Posted - 2013.04.06 23:05:00 -
[9] - Quote
Sextus Hardcock wrote:'There will be three tiers of AS guns. Batteries of smaller blaster turrets that fire in volleys, can attack multiple targets, take 5 min to charge, and deal a small amount of damage per volley. There will be installations of 2 rocket turrets that launch 4 rockets each and can attack 2 targets and take 7 min to charge. Then, there is the mother of all AS turrets, a huge railgun installation the size of a battlecruiser, which fires one shot at one target but deals massive damage and takes 10 mins to charge. '
Firing farther than low orbit could cause some problems with balance.
These times dictated the round of the possible match. And please explain to me why longer than low orbit ranges would mess with balance. It would just be about 100 km outside of the planet, enough to participate in something like the battle over Caldari Prime, for instance. |
slypie11
Planetary Response Organisation
114
|
Posted - 2013.04.06 23:17:00 -
[10] - Quote
Sextus Hardcock wrote:My point Slypie, is that the basics of both of these ideas complement and balance each other, and would make for very interesting content which would have relevance to dusties and capsuleers, I'm not trying to say one idea is better than the other, nor am I saying either one is perfect. Both do need to be tweaked imo. Like I said before, for the OP's idea to work, we would need active batteries that would be used DURING THE BATTLE that would need no charge time. |
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