TrueXer0z
DUST University Ivy League
11
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Posted - 2013.04.04 19:54:00 -
[1] - Quote
Hello Again. This is TrueXer0z from Dust University. Just dropping in to post something I posted on our own forums. This is for players new and old alike. I hope this helps people and I hope you all enjoy the read. Keep in mind, this is meant to help people and any input or comments are welcome, but should be constructive feedback please. Thank you all in advance for reading.
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Tactical Retreats:
It is very rare you see things like this in a game, but the advantages to a retreat can be more then some might expect. Retreating from a given location may allow the enemy a short term victory over you but it can also open doors if executed properly. Needless to say that elements on the battlefield are always changing and because of the random nature of individuals giving away a position can lead to an even worse situation. So I warn those of you trying, these techniques are a gamble, but big risk can come with big reward.
Lets go over a couple of different type of tactical retreat that can be used. Both on small encounters and large engagements these tactics can be effective.
Tactical Fallback:
It is often known that in this game and many others like it that when a team feels like they are pushing an objective they tend to over extend themselves. Advancing too fast or what is known as "Trickling." This is a term to describe your enemy pushing an objective one or two at a time and not with the full team. Thus allowing the defending Mercs to pick them off easily.
A way to allow this to happen is if you see that there has been a frontline drawn and both sides are keeping in cover and trying to pick off targets of opportunity. At this time pulling back can turn to advantage. One or two enemies may see the displacement in the line and attempt to advance without the support of their full squad or team. Then when another member of the enemy team sees the advance they too advance shortly after. This is repeated by the rest of the team. Thus allowing for the trickling effect of their advance. All the while the defending team waits to take out their targets and they make their way into the kill zone.
Bait & Hook:
This tactic is somewhat similar to the "Tactical Fallback," but can be implemented with only 2 to 3 Mercs. Have one or two of your mercs try to push and objective that is known to have defenders. This depends of course on the amount of Mercs the defending unit has and the amount of advancing units your team is committing to the advance. The small team of advancing mercs are only there to put fire on the defending team then once they have their attention, to retreat to a designated location. Most players like to finish off their wounded prey as a sense of pride. So likely the small team will be followed by a couple in not a few mercs trying to finish them off. This of course will lead them into a crossfire placed by the a few well hidden mercs just waiting for the bloodthirsty enemies to cross their path. This however requires discipline from the waiting party to not shoot before it is time.
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Losing an objective can be discouraging, but allowing a loss to become an opportunity for gain is what can put the average Merc above the rest. Keep this in mind during public matches while you are grouped. Practice with these tactics. In the end, having more tricks up your sleeve will increase your change of victory. |