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WyrmHero1945
IMPSwarm Negative-Feedback
87
|
Posted - 2013.04.03 21:03:00 -
[1] - Quote
This is not a troll thread, I'm serious.
-Viziam LR: Just unlocked this one today. This thing is ridiculous lmao. I was literally insta-killing, 3 clones fell to the beam of death before overheat. Not using damage mods btw, so I can't even imagine. 18 damage instead of 20 should be enough. Dedicated LR user btw.
-Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range, ARs killing at LR range. An AR can kill with these skills from team spawn point to enemy spawn point at the small ambush map (manus peak?). I use a laser rifle and when I see a stream of bullets eating my shields from farther than my LR range I just laugh at how crazy it is. Let's not even talk about shotguns. I have to admit it adds a hardcore feel to the game that makes me think we really are in the f*cking future!!! I say either remove the skill or nerf it 3% per level and 2% for prof.
-Large Blaster Turrets: So the small blasters get low range and these can shoot from small ambush map team spawn to enemy spawn. Aren't blasters close range???
Discussion.
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gbghg
L.O.T.I.S. Legacy Rising
1022
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Posted - 2013.04.03 21:31:00 -
[2] - Quote
WyrmHero1945 wrote:This is not a troll thread, I'm serious.
-Viziam LR: Just unlocked this one today. This thing is ridiculous lmao. I was literally insta-killing, 3 clones fell to the beam of death before overheat. Not using damage mods btw, so I can't even imagine. 18 damage instead of 20 should be enough. Dedicated LR user btw.
-Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range, ARs killing at LR range. An AR can kill with these skills from team spawn point to enemy spawn point at the small ambush map (manus peak?). I use a laser rifle and when I see a stream of bullets eating my shields from farther than my LR range I just laugh at how crazy it is. Let's not even talk about shotguns. I have to admit it adds a hardcore feel to the game that makes me think we really are in the f*cking future!!! I say either remove the skill or nerf it 3% per level and 2% for prof.
-Large Blaster Turrets: So the small blasters get low range and these can shoot from small ambush map team spawn to enemy spawn. Aren't blasters close range???
Discussion.
I do this with the standard and a militia damage mod |
Daedric Lothar
Onslaught Inc
82
|
Posted - 2013.04.03 21:34:00 -
[3] - Quote
I don't know if you really mean these weapons are OP or if you just aren't playing to your strengths. I can pop up with my Sniper rifle while gathering intel and pop 3 guys in about 5-10 seconds before reloading. Long range is one of my strengths.
If you are getting destroyed by Shotguns, you are playing to close and should use a shotgun. If you are destroying people with lazer rifles, then congrats, you found your niche. Now start dumping points in it and get really good.
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Kitten Commander
Ostrakon Agency Gallente Federation
126
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Posted - 2013.04.03 21:38:00 -
[4] - Quote
Nerf threads need a nerf |
Daedric Lothar
Onslaught Inc
83
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Posted - 2013.04.03 21:39:00 -
[5] - Quote
Any thread where the OP post the words "Nerf" or "OP" gets -10 likes and once they get to -1 they can't make new threads? |
Logi Bro
Eyniletti Rangers Minmatar Republic
1037
|
Posted - 2013.04.03 21:42:00 -
[6] - Quote
WyrmHero1945 wrote:This is not a troll thread, I'm serious.
-Viziam LR: Just unlocked this one today. This thing is ridiculous lmao. I was literally insta-killing, 3 clones fell to the beam of death before overheat. Not using damage mods btw, so I can't even imagine. 18 damage instead of 20 should be enough. Dedicated LR user btw.
-Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range, ARs killing at LR range. An AR can kill with these skills from team spawn point to enemy spawn point at the small ambush map (manus peak?). I use a laser rifle and when I see a stream of bullets eating my shields from farther than my LR range I just laugh at how crazy it is. Let's not even talk about shotguns. I have to admit it adds a hardcore feel to the game that makes me think we really are in the f*cking future!!! I say either remove the skill or nerf it 3% per level and 2% for prof.
-Large Blaster Turrets: So the small blasters get low range and these can shoot from small ambush map team spawn to enemy spawn. Aren't blasters close range???
Discussion.
-Viziam LR: Buff damage, remove build up of damage over time. (same goes for other LRs)
-Sharpshooter: I think you're over-exaggerating. Shotguns go at basic AR range? ha.
-Large Blaster Turrets: You want to nerf the only turret that is still 100% reliable for tankers? |
WyrmHero1945
IMPSwarm Negative-Feedback
87
|
Posted - 2013.04.03 22:40:00 -
[7] - Quote
Daedric Lothar wrote:I don't know if you really mean these weapons are OP or if you just aren't playing to your strengths. I can pop up with my Sniper rifle while gathering intel and pop 3 guys in about 5-10 seconds before reloading. Long range is one of my strengths.
If you are getting destroyed by Shotguns, you are playing to close and should use a shotgun. If you are destroying people with lazer rifles, then congrats, you found your niche. Now start dumping points in it and get really good.
It's not that I'm getting pwned by these, it's that I find them ridiculous and OP vs other type of players and loadouts. For example my greatest weakness are snipers and CQC weapons. When I first got the basic LR without any sharpshooter skills, snipers killed me easily because I always fell short on range. I upgraded sharpshooter to level 3, and now they're dying instead. This imo isn't supposed to be happening, because the LR is a medium range weapon. I'm talking about the small maps btw.
Similar thing happens with ARs and shotguns. Use them yourself and you'll feel like god at max sharpshooter skills. Blasters have no weakness at mid range, where missiles are supposed to rule (according to EVE right). It's the ridiculousness and the lack of sense that bothers me.
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Necrodermis
GunFall Mobilization Covert Intervention
475
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Posted - 2013.04.03 22:42:00 -
[8] - Quote
WyrmHero1945 wrote: -Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range
that's some awesome math you have going. i didn't know 50% of 7 meters was 50 meters.
thanks for the tip. |
WyrmHero1945
IMPSwarm Negative-Feedback
87
|
Posted - 2013.04.03 23:16:00 -
[9] - Quote
Logi Bro wrote:WyrmHero1945 wrote:This is not a troll thread, I'm serious.
-Viziam LR: Just unlocked this one today. This thing is ridiculous lmao. I was literally insta-killing, 3 clones fell to the beam of death before overheat. Not using damage mods btw, so I can't even imagine. 18 damage instead of 20 should be enough. Dedicated LR user btw.
-Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range, ARs killing at LR range. An AR can kill with these skills from team spawn point to enemy spawn point at the small ambush map (manus peak?). I use a laser rifle and when I see a stream of bullets eating my shields from farther than my LR range I just laugh at how crazy it is. Let's not even talk about shotguns. I have to admit it adds a hardcore feel to the game that makes me think we really are in the f*cking future!!! I say either remove the skill or nerf it 3% per level and 2% for prof.
-Large Blaster Turrets: So the small blasters get low range and these can shoot from small ambush map team spawn to enemy spawn. Aren't blasters close range???
Discussion.
-Viziam LR: Buff damage, remove build up of damage over time. (same goes for other LRs) -Sharpshooter: I think you're over-exaggerating. Shotguns go at basic AR range? ha. -Large Blaster Turrets: You want to nerf the only turret that is still 100% reliable for tankers?
I'm not, check the thread of pinky hunters vs sver, calamity jane the famous shotgunner said it herself that the skill was ridiculous. Also 100% reliable leads to no variety, and since I'm a pro variety guy... Blasters atm are making missiles useless, both in damage and range. Missiles are mid range weapons so at that range they are suppose to win vs blasters. I mean the small turrets follow this path (at least on range, damage is screwed up |
XxWarlordxX97
Internal Error. Negative-Feedback
1217
|
Posted - 2013.04.03 23:19:00 -
[10] - Quote
WyrmHero1945 wrote:This is not a troll thread, I'm serious.
-Viziam LR: Just unlocked this one today. This thing is ridiculous lmao. I was literally insta-killing, 3 clones fell to the beam of death before overheat. Not using damage mods btw, so I can't even imagine. 18 damage instead of 20 should be enough. Dedicated LR user btw.
-Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range, ARs killing at LR range. An AR can kill with these skills from team spawn point to enemy spawn point at the small ambush map (manus peak?). I use a laser rifle and when I see a stream of bullets eating my shields from farther than my LR range I just laugh at how crazy it is. Let's not even talk about shotguns. I have to admit it adds a hardcore feel to the game that makes me think we really are in the f*cking future!!! I say either remove the skill or nerf it 3% per level and 2% for prof.
-Large Blaster Turrets: So the small blasters get low range and these can shoot from small ambush map team spawn to enemy spawn. Aren't blasters close range???
Discussion.
the LR is OP |
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WyrmHero1945
IMPSwarm Negative-Feedback
87
|
Posted - 2013.04.03 23:23:00 -
[11] - Quote
Necrodermis wrote:WyrmHero1945 wrote: -Sharpshooter and Prof. skills: This one is so crazy atm. Shotguns killing at basic AR range
that's some awesome math you have going. i didn't know 50% of 7 meters was 50 meters. thanks for the tip.
LOL I guess I over exaggerated.
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