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Thread Statistics | Show CCP posts - 2 post(s) |
Garrett Blacknova
Codex Troopers
2366
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Posted - 2013.04.03 18:48:00 -
[1] - Quote
Free Beers wrote:1. Planetary Conquest is just bad and ccp should feel bad.
2. NO Player trading or market (lot of good loot will do - not to mention selling aurum items for isk to kill p2w arguement)
3. Only corp battles will be in PC (no grudge matches, tourneys, practice scrims, training set ups)
4. No reason for EvE pilots to care (sorry but POS stuff is lame because we will come blow your **** up aka you are a target, get griefed by beers)
5. No pve so noobs have something to do besides get farmed.
Thats mine, whats yours? 1. Your argument on this matter is not only flawed and based on incomplete information, but relies on assumptions about the core mechanics of the system which have been directly contradicted by the official information available.
2. This is only a reason the game isn't finished yet, not a reason Uprising is disappointing.
3. There will be options to arrange queue-synced Corp Battles in FW as well.
4. Just because you can't see the reasons yourself, doesn't mean there aren't EVE pilots who care. I know of several who are looking forward to how Uprising turns out.
5. Until you realise that PC and FW will take a lot of the higher-end players out of the pubstomping pool - though not permanently/constantly. It's not going to eliminate Proto players from the pool entirely, but it should reduce their prevalence significantly. Many players with the skills to use Proto gear will avoid using it in pub matches because of the risk of losing something valuable for defending their territory in PC. Letting players use FW to create corp battles will make for a different Corp vs. Corp dynamic, and possibly get more DUST players interested and involved with EVE politics.
Also, half your arguments supporting the claims of disappointment are relying on the unfounded and unsupported claim that this is going to be the release build. While there hasn't been an official announcement to the contrary, there's plenty of reason to expect otherwise. |
Garrett Blacknova
Codex Troopers
2367
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Posted - 2013.04.03 19:17:00 -
[2] - Quote
Aighun wrote:I was really hoping that somehow "Uprising" would convince players not to latch onto preconceived notions and then doggedly defend them in the face of any and all evidence, views to the contrary, counter arguments, and that we would take a moment to step back, let the game play out for a few weeks, and then base our revised views of the game on actual observation. ...
How would you see that as a possibility in an online gaming community? I just... wow. |
Garrett Blacknova
Codex Troopers
2367
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Posted - 2013.04.03 19:35:00 -
[3] - Quote
Free Beers wrote:Garrett Blacknova wrote:1. Your argument on this matter is not only flawed and based on incomplete information, but relies on assumptions about the core mechanics of the system which have been directly contradicted by the official information available.
2. This is only a reason the game isn't finished yet, not a reason Uprising is disappointing.
3. There will be options to arrange queue-synced Corp Battles in FW as well.
4. Just because you can't see the reasons yourself, doesn't mean there aren't EVE pilots who care. I know of several who are looking forward to how Uprising turns out.
5. Until you realise that PC and FW will take a lot of the higher-end players out of the pubstomping pool - though not permanently/constantly. It's not going to eliminate Proto players from the pool entirely, but it should reduce their prevalence significantly. Many players with the skills to use Proto gear will avoid using it in pub matches because of the risk of losing something valuable for defending their territory in PC. Letting players use FW to create corp battles will make for a different Corp vs. Corp dynamic, and possibly get more DUST players interested and involved with EVE politics.
Also, half your arguments supporting the claims of disappointment are relying on the unfounded and unsupported claim that this is going to be the release build. While there hasn't been an official announcement to the contrary, there's plenty of reason to expect otherwise. 1. flawed you say? why not be specific and lets us discuss the how and why of the mechanics. You think ccp and more specifically ccp foxfour would have been so engaging with the community if PC was super awesome already? Would ccp foxfour would be offering up more incentives to attack if he didn't know the economic realities of PC as it is. GOML or go fanboi somewhere else. 2. Dust like eve will never be finished. Your reasoning is ****. I want MTACs too but its not a core feature of the game and i accept that. EvE is epic because it has a disposable economy with a player market. CCP should have been able to put the basics of this in by full release. Not even asking for dust/eve economic integration, just the basics. 3. Queue syncing for corp battles is your solution? really? maybe ccp should hire you could help them build mag 2. 4. I'm an eve pilot and trust me when i say if your corp has POS's in lowsec expect it to get bashed by my EvE peeps. Not for any PC reason but just to grief you and those like you. 5. The reason i loathe the idea of no pve is that fact that is can and should be used as a way to "actively" farm districts you control. NOT relying on this passive clone idea that is part of whats broken in nullsec. the elite players will still be in pubs stomping every one next build. The reason is simple even if you fight 1 district battle a day you still need to grind sp and isk. Corp battles are isk sinks as ccp intended them to be. come at me bro your forum pvp is weak 1. Your argument against the current mechanics has been a blatant excuse to propose an alternative which directly contradicts your proclaimed goal. You say you want to reduce the "blue donut" effect then suggest things which can ONLY reinforce the kind of behaviour you're claiming you want to avoid. Of all the suggested methods for PC to work, the best system for avoiding the problems you claim to want CCP to avoid is the system they're suggesting, not anything you or the other forum warriors here have been promoting yourselves with.
2. Sorry, "finished" was probably the wrong wording. "Ready for release" would have been better. The next build isn't a release build.
3. Point 2 ties in here. Yes, I'm suggesting queue-syncing - IN A MODE WHICH ALLOWS YOU TO PICK SIDES (or did you forget that part of the announcement?) - by finding an empty battle and filling it with Corp squads, one Corp to each side.
4. And griefing is part of the fun. Just like when I run a level 10 character on the PVP server in DCUO. I don't see the problem.
5. So you dislike that a pre-release build doesn't have a feature intended for release day because it only encourages a partial withdrawal of pubstomping players instead of the total elimination of the problem that will never happen anyway no matter what CCP do? Seems legit. |
Garrett Blacknova
Codex Troopers
2367
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Posted - 2013.04.03 19:42:00 -
[4] - Quote
Rupture Reaperson wrote:Ten Wolves wrote:You know that Dust is still in BETA right? Dust is awesome. Wait till the beta is over and I'm sure your option will change completely and if not you don't have to stick around. Dust is the first game of its kind so of course its not going to be all smooth sailing from the beginning. That's why we give feedback. Seriously? SERIOUSLY!?! Im really getting tired of the "Its a beta" excuse. Dear god, you people at this point should have a better excuse. Sometimes, people throw "it's a beta" at legitimate problems as a rationalisation for the problem not to matter.
That isn't happening here.
Here, people are throwing "DUST isn't ready for release" claims about and "it's a beta" is a perfectly valid response to those totally pointless complaints. |
Garrett Blacknova
Codex Troopers
2367
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Posted - 2013.04.03 19:46:00 -
[5] - Quote
Paran Tadec wrote:Free Beers wrote:Paran Tadec wrote:Didnt CCP state somewhere the system where corps can contract to fight each other (current FW setup) was coming back as just a setup match between corps without FW influence and other stuff? Cause i feel like I read that somewhere. not in the next build. so? whats your point? its coming at some point, so not a big deal. Admittedly, as much as Free Beers doesn't have much of a point, this thread is a complaint about things he wishes we had in the next build, NOT features that are meant to be in the game by release.
Problem is that he, like many others, is assuming (without a reliable basis on which to make the assumption, and with plenty of implied evidence to the contrary) that Uprising is the release build. Apart from that huge unsupported leap of fail logic, claiming that a future feature will negate a complaint about next build is about as well-founded as claiming that 0.8 = 1.0 like Beers is. |
Garrett Blacknova
Codex Troopers
2368
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Posted - 2013.04.03 20:21:00 -
[6] - Quote
Free Beers wrote:I'm still waiting for public source saying next build isn't the "full release" of dust. Everything I read from a public stand point has said it was full release.
Also if the may release isn't full release then we are still waiting 3-6 months for another release. next build we get revisions of existing features. We get like 5 maps with dynamic socket structures for pubs and FW. FW is a squad based combat system with LP involved. We get a very basic PC that is very flawed and still is intended to be an isk sink in dust (when its hard to grind isk let a lone sp).
So yea thats it. After 6 months of waiting and almost a year of "just wait for it" from ccp Considering nobody I've seen claiming that the next build is the release build has been able to provide a source to support their claim, I'm going with "Source?" on this one. |
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