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Iron Wolf Saber
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Posted - 2013.04.03 06:07:00 -
[1] - Quote
Because you just have to make sure
Anyways there have been lots of talks about 'how to fix PC' from blue blob syndrome.' Each and every new idea I read keeps moving further and further away elegance, simplicity and what could possibly been a workable system. Instead some have wanted to go out and write a 40 page concord mandate of what you can and can't do. Which is an extraordinarily convulsed and inelegant system that brings into the question of as to why? why fight? why build? why defend? why bother...
All these new ideas do not want to do what should be done. Stop fighting human intellect, stop trying to plug holes in a flawed idea, stop trying to strangle creativity. I feel that many ideas are trying to cut the heads off a hydra and doing so only pisses the hydra off more and the very thing they are trying to prevent happens FAR faster than expected.
Give me the beach. Give me the shovel and give me the tools an everyone else the same tools. Encourage human ingenuity, grow it, expand it, nurture it and grow it some more. If some guy wants to kick over my sand castle then fine, but the next time he does it I hope the land mine in the castle takes his foot off.
So how do we both achieve the means of sandbox tooling and discouraging blue balling?
The solution is rather simple and rather primal.
Hunger and Starvation.
Create a system that cannot be satisfied, cannot be completed and cannot be harmonized. Always hungering always starving and always being starved.
I will throw a few ideas out on how to achieve this following below. |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 06:09:00 -
[2] - Quote
Vicous Circle of Life
Looks familiar? Now don't go running rampant with assumptions and hear me out.
You have current PC districts they only represent one variety of land available and the 3 options you can spend with it. Growth, Store, and Endurance. All with one theme. To create clones and spend clones. Lets call this zone white.
Now lets add four more, mind you these are purely examples of what I can think so far, feel free to add more color themes and abilities to support.
Blue is rather comforting defender. Its wanted often and is probably going to be used quite a bit. For you see blue can do something white cant nor any other color. For it makes shields. What can you use a shield for? Maybe throw it over any district to absorb orbital strike damage, or maybe inflate the attrition cost of valuable district or weakened district to discourage an attack. Even possibly delay an attack a bit.
Red well red is a lovable bundle of destruction. Red destroys, weakens and harasses other districts or the space above. Red creates destruction to help weaken other districts. Red could destroy ships in orbit too if possible.
Everyone likes Green because green keeps everything fresh. When it be powering warp gates to lower attrition and allow red blue white and black though easier connecting two districts together. Or lessening the losses from attacks or simply recovering far more in battles. Green can transfer to green but green cannot transfer using itself. Green can store clones but never make them.
Black is a bit scary because hes a bit stingy. Black likes to hide things entirely for days at a time if he could in a dark shroud making the strength and movement of troops unknown. Black also a very sore loser, he doesn't let anyone win lowering that can be reaped from any where including the battle and districts themselves. Black can transfer to other blacks.
Finally reiterating white the source of life. White makes clones. One stores more clones, some store more clones, and another can send them further.
Basic Rules
- Copy paste current rules, vulnerability set when production is set. venerability is also set when that SI's abilities are used.
- Effects remain for 24 hours unless destroyed by other means such as flipping the parent SI.
- Generation of effects can be made such as Aoe effect or sweeping effect though for now targeted districts.
- Each district can have its 'color' converted at a cost but only one color. 'Hybridization' a future possibility if deemed for fun and balance.
- Each district can only do one effect represented though a primary SI structure. All SI's cannot effect its own 'color' creating a vulnerability except white.
- Effects mentioned above are just examples feel free to add your own SI to each theme.
- Each color has a theme and resources unique to it. Some colors have affinity towards one planet type than another in different ways (like range, effect or production strengths) and there can be more 'colors' in the future, one for every planet type.
- All districts can still store and transfer clones and its requirement for holding territory and defense in battle.
- All districts can only transfer their own resource to its own color, transferring the resource to another color causes that SI's effect to kick in instead regardless of ownership and the effects are 'neutral' unless its white (clones)
- Attacking districts only raids that districts resources that should have been generated, adjustable amount for effects of balance and need to raid. For example raid the next 3 days worth of supplies from a district in one attack, district loses generation for an additional 9 days concurrent to existing. Timer is shortened if flipped.
- All but white have a very short range, further a district is away the more resources it costs to project the effect. Limited to a solar system without green's help in fueling a warp gate.
Summary is to create a layered objective game-board with plenty of tools to set up the ultimate gameboard screw over or some really clever planetary management. Overall the system should not be sustainable on the resources alone, when strained it can and will be eventually broken. Especially if you cap the ability to 'stockpile' colored resources. This would have much greater effect if clone moving between friendly districts have similar attrition costs keeping moves minimized slow guarded and adds 'geography' that didn't exists before. Adjustments of effects and resource generation and costs can all be made to create the proper dynamic. The dynamic where the players are that dynamo to drive the needs of needing other people's resources.
What if one day the colored resources get used elsewhere such as blue's resources used to secondary SI labs on other districts? You're going to quickly run out of keeping defenses up while enjoying researching better equipment.
This is however just trying to change the game board up and nothing much more, it wont address blue balling but it should make the PC game far more interesting place to go play. If you start throwing in new rules such as cost of district upkeep is 10 clones a day. Or start straining the clone resources by having them spent in many other activities from abandoned station exploration to being able to accept PVE missions. The opportunity to sit on clones to try to sell them will lower as long as there are people attacking. This system will also constantly make white vulnerable as all the other colors cannot reinforce themselves and moving clones out to only have white attacked opens up massive possibilities of war flow and war planning. |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 06:14:00 -
[3] - Quote
Idea 2, Thursday about ish. |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 06:14:00 -
[4] - Quote
Idea 3 Next weekish |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 06:14:00 -
[5] - Quote
Idea 4 Soon (tm) |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 12:32:00 -
[6] - Quote
Django Quik wrote:All interesting ideas Wolf and I'm sure something like these will happen eventually but not for quite some time.
Also, as you mentioned, doesn't fix the one remaining exploit - alt locking districts for free growth - but would simply make PC more interesting and complex.
While true, its possible to tweak the rules quickly (hence the elegance I mentioned earlier that other ideas lacked that would require sledge hammering it).
One example to counter your point is adjusting the raider rule; if a spot where to get raided that spot would lose a few days of production and the site takes longer than the days stolen to recover. If this was two alts on the same coin this would net in a 3 day loss of resources of the district attack alone further compounded with required clone losses that white cannot keep up with. Now lets say you want to keep hammering away and to keep delaying how long that place remains shut down. Both are capped to 10 days, on your second attack you only increased the delay by 2 days and raided only 5 more resources when its 6 raid 9 delay in the first attack. At most you will 'equal' out over 3 attacks which nets a total loss still though clone attrition.
Thus causing misery to someone completely unsolved incontinent them days at a time while leaving your own little happy blue ball place intact without losing future profits.
So minimal clone losses + net resource losses = massive net loss with alt locking methods. While not impossible to prevent 'alt farming' any smart person would see this as an entirely stupid process and make someone else suffer instead. Because alt farming is shooting yourself in the foot rather than sitting on it and getting 10/10 days worth of resources at no clone costs. |
Iron Wolf Saber
BetaMax. CRONOS.
3334
|
Posted - 2013.04.03 13:47:00 -
[7] - Quote
Sigberct Amni wrote:Iron Wolf, in the realm of game development there is no lack of ideas, plans or thoughts. You can find a never ending stream of consciousness from enthusiastic gamers about how to make better games.
What IS limited, however, is the manpower to perfect these ideas and implement them into a game. You can bet your ass that every single member of CCP has lots of ideas on how to make Dust and Eve better, and that they have been cherry-picking ideas like yours for years.
I agree that the PC system as outlined by CCP is far from perfect. I also think they had to draw a line and say "Okay, we need planetary conquest to happen by may 6th. This will be stage one." Could we wait and see what color CCP paints the walls before we pick out drapes, molding and carpet for the room? The roof of the house isn't even on the blueprint yet.
That said, your idea has it's appeal... but it's just another idea in a vast ocean of them.
While true I just feel that to many other ideas are cutting off hydra heads and just wanted to try to shift thinking to the roots and not the end problem. Why try to fix the roof if the foundation is drifting apart?
As for the ocean of ideas, I have not seen that many new ones and their numbers are less than my fingers right now. Most are copy cats or sinister in intention. |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 14:29:00 -
[8] - Quote
Sigberct Amni wrote:I didn't dismiss, I symbolized waiting until the 6th happens before we start theory crafting ways to add to it. CCP themselves mentioned somewhere that the PC model they outlined could change before the 6th, so the figurative sheet rock hasn't even been properly hung.
Here's an idiom I will badly chop up to fit. You're putting the cart before the horse before the woods have been cleared to stamp out the dirt road.
I been saying that about others ideas who are fear crafting blue ball one day one though. >< I wanted to head them off a bit. |
Iron Wolf Saber
BetaMax. CRONOS.
3334
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Posted - 2013.04.03 14:36:00 -
[9] - Quote
Beren Hurin wrote:You claim that other ideas listed aren't elegant. And this really doesn't seem any more elegant or simple than what I've read from most people. Also how would it be explained from a lore perspective?
"On Thursday, the citizens of Nein IV in the Ergruk constellation of Metropolis cowered in fear as their skies turned red! Something ominous is approaching their land...That or they are about to be drafted for biomassing for an impending war, once again. They have begun to protest in the streets and wish that their thoughtless merc overlords would change the skies back to white or green once again."
Well most other ideas I have spotted so far cannot tolerate a change in the music or even a basic rule change. The idea I put forward has plenty of room for more music, rules, and other ideas.
For example what if we made it possible for colors to themingly counter each other? Simple change endless possibilities. |
Iron Wolf Saber
BetaMax. CRONOS.
3335
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Posted - 2013.04.03 14:41:00 -
[10] - Quote
Sigberct Amni wrote:Iron Wolf Saber wrote:I been saying that about others ideas who are fear crafting blue ball one day one though. >< Well if you know anything about EVE, you know why they fear it. If you know anything about that, you also know that CCP is fully aware of that fear. I highly doubt they plan to allow PC to become a giant single coalition stagnant wasteland. I have faith that if it does happen that way, CCP will introduce something to shake it up. I also have no doubt that no matter what happens, this forum will continue to be filled with Jr. Game Developers (tm) until the doors close... Why am I even posting? lol. Let the amateur game development proceed, good sir!
Of course I know about the blue ball but it just seems people forget that humans are smarter then their ideas at times so went backwards and let players figure it out how things work and turn it into more of a puzzle. |
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Iron Wolf Saber
BetaMax. CRONOS.
3337
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Posted - 2013.04.03 15:46:00 -
[11] - Quote
Aqil Aegivan wrote:Sigberct Amni wrote:Pretty much what I wrote, only with less of my flowery words and comparisons. Rynx, you'd have better luck dissuading a lion from eating meat than trying to convince an internet forum to stop pointless armchair game developing though. +1 anyways. +2. We need testing before refining the system.
Well there is only so much testing I can with graph paper and color pencils. I have preliminary numbers but range raid and usage of resources makes it a lopsided effort to have everything. What will likely happen in suggested idea though is people will find the SI's they're most comfortable with and make the 'standalone cluster' as small as possible. Basically you cant have a 'deck' that has everything. Shield generator on the other side of the planet? too bad.... you cant project one that far. Have a bunch of cannons on one planet? to bad you cant shoot at the other planet in the same system. Power on a warp gate? whoops they hostiles flipped one end and are now using it to hit back. Don't have an anti-red shield and your neighbors park a bunch of missile silos... well you're screwed. You can't have everything and if you even did you can't have it all in one space to cover everything.
I only suggested a few SI's the main idea is to theme a resource with what it cant and can do. We don't even need 4 other 'colors' they're just part of the example.
We can have 2 colors. Black and White. Black builds equipment but not clones. White builds clones. You can smash either and rob more resources. It can be simple as that or it could be blue, green, yellow, orange, red and purple black and grey allowing for scalability as long as each resource has a theme. I mean purple could be only found in certain areas such as wormhole space while grey spaces are found only in null sec.
This idea is very flexible it can inflate or deflate as needed or wanted.
There is the other issue of preventing blue balling being a state reached before solutions are implemented. To have a libary of well at least theory hardened crafted ideas. |
Iron Wolf Saber
BetaMax. CRONOS.
3337
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Posted - 2013.04.03 15:50:00 -
[12] - Quote
Rynx Sinfar wrote:Sigberct Amni wrote:Pretty much what I wrote, only with less of my flowery words and comparisons. Rynx, you'd have better luck dissuading a lion from eating meat than trying to convince an internet forum to stop pointless armchair game developing though. +1 anyways. Precedence Actually the first thing to dissuade if turning anything into magic is the concept that in the world of Magic The Gathering there is no need to bathe or use deodorant. I've been to releases, that stench would rust a tank through the internet.
Considering that I used to live on a ship that its only weakness would have been paint thinner, I find little amusement in this statement.
Also I do know several countries that would rather use water for drinking than bathing, dehydration is not a good way to die. |
Iron Wolf Saber
BetaMax. CRONOS.
3337
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Posted - 2013.04.03 16:07:00 -
[13] - Quote
Rynx Sinfar wrote:Iron Wolf Saber wrote:
Well there is only so much testing I can with graph paper and color pencils.
He is referring to the already proposed concept CCP is implementing. The result being that we are saying we lack information to give a proper analysis of it, and using the bones of something we can't analyze properly to create a primarily new system means you can analyze that even less. We can't properly prove or disprove the validity of any idea. I can start talking about roving bands of space banditos who strike districts being ignored too much. I can rave about training native animals to fight as part of your team and trading them on the open market as a resource from specific planets. I can talk about strapping a jetpack to a planet and moving it or the ability to build installations underground. I can have the greatest game developers of our time mate with ivy league professors and train the offspring to figure out if it is possible to modify the conquest mechanic to instead be a feudalistic driven society but their word wouldn't mean crap because they don't have the necessary data to make accurate decisions. new tl;dr; my dad would not be a good coach for the steelers.
Here's a few problems about not theory crafting. You'd be far behind the curve to those who guess the theory crafting right on current systems.
Who here remembers the FW LP standings self farming exploit? a mechanic untested yet theory crafted to perfection before release? Exploited for months until self whistle blew to avoid extreme unpleasantness but none the less they played out the entire game in their minds and figured it out and reaped. If anyone else figured it out, there been much more hell to deal with afterwards.
The act of doing nothing is just watching verses doing theory crafting complaining and pointing out issues has its points. I mean remember when they said that 100 clones are minimal losses? How attackers got nothing for winning other than salvage and kills? The bump to 150 clones and raider system where both forged from theory crafted feedback. |
Iron Wolf Saber
BetaMax. CRONOS.
3337
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Posted - 2013.04.03 16:28:00 -
[14] - Quote
Maximus Stryker wrote:Referencing this idea. Essentially, take 5% / 7% / 10% from the profit (per day they are in control) that a corporation makes on a district and store it in a "takeover fund" so that whomever comes in and takes over the district will be rewarded with this "takeover fund". This will provide incentive to attack, especially when these funds get to be really large numbers... To me (a novice) this seems like it would be a "quicker" solution and would not take as many man hours to program as some of the loftier ideas shared thus far...
It could be worked to work. I would however hate to see farming alt corps rise out of this scenario. Where blue team kills light blue team and let light blue be a 'rainy day piggy bank."
We'd get the same issues as bounties 1.0. |
Iron Wolf Saber
BetaMax. CRONOS.
3338
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Posted - 2013.04.03 17:03:00 -
[15] - Quote
Maximus Stryker wrote:As I replied in another post: Because it is going to mean losing your district. In a one-off scenario, I agree, this is very exploitable. However, I am thinking/hoping that if EVERYONE has this going on (and most corps will have multiple districts) and districts keep changing, that will leave them vulnerable to rival corps. If you are in the midst of swapping out for profits with an friendly/alt corp and a rival corp sees this, would that not create a good time to attack the alt corp which may not have as many members from the true corp and thus be more vulnerable to attack. I just think that have this little incentive and keeping things constantly changing (even if friendly changes some/most of the time) will allow for more conflict and less stagnant PC.
Scenario
Light blue moves all but 10 clones out of district nearly abandoning it. Blue team moves 150 clones to attack.
Light Blue loses 10 clones and autoloses Blue team wins district and fund.
Blue team abandons district by moving 150 clones back out Light blue reoccupies zone with the formerly moved out clones.
Rinse Repeat Profit.
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Iron Wolf Saber
BetaMax. CRONOS.
3338
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Posted - 2013.04.03 17:35:00 -
[16] - Quote
trollsroyce wrote:The one thing that limits the game is one of its design principles:
Even sided matches.
This principle does not belong to PC. It does not belong to New Eden. Things like stalling large corporations from dominating artificially only moves the said corporations into metagaming, which will be seen in the expanse of alt corporations used to gain more districts and utilize numbers better.
CCP should not cater to small corporations. Small corporations need to earn their place among the large alliances like they do in EVE. They can be renters, they can be mercenaries, they can utilize special guerrilla tactics to fight larger entities. Small corporations are not large corporations - they should never be artificially put in the same starting line.
This is the main drawback in PC at it's current iteration and glory. PC will make dust, and it will be brilliant. But trying to artificially limit large groups from utilizing their numbers is a very bad design choise, albeit it might not be the largest thing.
This is where I think technology is a problem in not allowing unevenness from happening. I would love to see more restrictions removed when possible and arming people with as many tools available.
If it where up to me, PC districts would be available 24/7 but designing means to make it viable to goto sleep at least (to account for some real life) is more of a conundrum than blue donuts. |
Iron Wolf Saber
BetaMax. CRONOS.
3338
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Posted - 2013.04.03 18:09:00 -
[17] - Quote
Vaerana Myshtana wrote:Iron Wolf Saber wrote: If it where up to me, PC districts would be available 24/7 but designing means to make it viable to goto sleep at least (to account for some real life) is more of a conundrum than blue donuts.
Well, this is where OGCs (Ongoing Guard Contracts) come into play: https://forums.dust514.com/default.aspx?g=posts&m=583770#post583770Allowing corps to contract with one or more corporations to provide defenders is a way to eliminate the need for reinforcement timers (or at least broaden the windows). It is also a way for smaller corps with good diplomatic and managerial abilities (but not necessarily shooty skillz) to potentially hold districts against the big boys.
See that there is an elegant mechanic I can agree with once there is sufficient economy and population to support.
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Iron Wolf Saber
BetaMax. CRONOS.
3339
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Posted - 2013.04.03 21:01:00 -
[18] - Quote
D Roc43 wrote:Iron Wolf Saber wrote:Idea 4 Soon (tm) Man you're way ahead of ccp standards on that, using soon tm for only a few weeks out!!??
Soon as it I haven't done any scenario-fying or simulation nor writing about it. |
Iron Wolf Saber
BetaMax. CRONOS.
3339
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Posted - 2013.04.03 21:07:00 -
[19] - Quote
Maximus Stryker wrote:Iron Wolf Saber wrote:Maximus Stryker wrote:As I replied in another post: Because it is going to mean losing your district. In a one-off scenario, I agree, this is very exploitable. However, I am thinking/hoping that if EVERYONE has this going on (and most corps will have multiple districts) and districts keep changing, that will leave them vulnerable to rival corps. If you are in the midst of swapping out for profits with an friendly/alt corp and a rival corp sees this, would that not create a good time to attack the alt corp which may not have as many members from the true corp and thus be more vulnerable to attack. I just think that have this little incentive and keeping things constantly changing (even if friendly changes some/most of the time) will allow for more conflict and less stagnant PC. Scenario Light blue moves all but 10 clones out of district nearly abandoning it. Blue team moves 150 clones to attack. Light Blue loses 10 clones and autoloses Blue team wins district and fund. Blue team abandons district by moving 150 clones back out Light blue reoccupies zone with the formerly moved out clones. Rinse Repeat Profit. Possible solution: Have a lock out timer to where once you lose a district, you cannot move to retake it for 48 / 72 hours thus leaving the alt corp vulnerable to attack from Red or Light red This would encourage coprs to always have a hold on certain districts because if they lost a strategic district it could leave them cut off.
Scenario. Create 4 farming alts. Light-blue periwinkle sky-blue and sapphire circle jerk as necessary to circumvent timer.
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