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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2013.04.07 23:48:00 -
[1] - Quote
people think that SG scout is a good combo. Not true. It's too weak against advanced or proto suits. At low tiers it's fine. At higher tiers it's severely lacking. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:51:00 -
[2] - Quote
Garrett Blacknova wrote:fred orpaul wrote:
[quote=fred orpaul]you can do anything a scout can do almost as well and some times better in an assualt suit
Scan range. Scan Precision. Show me your Assault fitting that beats a Scout in those areas.
Those are not real factors, they are just some near hollow stats that CCP put in the game that mean next to nothing in combat. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.08 00:04:00 -
[3] - Quote
Crash Monster wrote:Ludvig Enraga wrote: Those are not real factors, they are just some near hollow stats that CCP put in the game that mean next to nothing in combat.
They are real factors when you've been spotted and are trying to evade via use of cover.
Right, except evading and running away all match long does not win battles. The stealthyness and situational awareness of scouts are so marginal that they are more likely to hurt than help you. The second you start relying on them they come short and get you killed.
Now with 100% honesty - yes they offer a small advantage but the advantage is so small that it does not come close to compensate the suit's other shortcommings. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 04:34:00 -
[4] - Quote
Crash Monster wrote:Ludvig Enraga wrote: Right, except evading and running away all match long does not win battles. The stealthyness and situational awareness of scouts are so marginal that they are more likely to hurt than help you. The second you start relying on them they come short and get you killed.
Now with 100% honesty - yes they offer a small advantage but the advantage is so small that it does not come close to compensate the suit's other shortcommings.
Okay, but in my opinion, the scout is not meant to be in toe to toe battles. That's what an assault suit is for.
RIght. But this is an FPS game. If you say that scout is for uplink drops or hacking or spotting red dots, who would play as a scout suit? Who is the FPS world would be attracted to a role like this. Early on CCP concept for scout was that it can close in fast and relatively stealthy and if say that heavy snoozed your approach, close up scout is much more efficient and has huge DPS that's effective only close up, and so in this case, why, of course scout can whip the heavy's ass. As the beta evolved this consept was dealth away with. A scout suit would have maybe 40 against 6 odds of killing a heavy suit close up and at all other ranges you won't even touch a heavy. Unless you use SR which most ppl would argue is a much better weapon for logi or assault. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 04:35:00 -
[5] - Quote
Chojine Dentetsu wrote:Think of Dust as a game of chess.
Each suit is a named piece, respectively.
Each piece, whether it be the Rook, or the Knight, has its tactical advantages.
The Rook can travel further, faster, but is restricted in how it goes about this movement and cannot afford to be trapped in a corner.
The Knight is also restricted, but far more versatile in an enclosed space.
You move the piece you think has the greatest tactical advantage.
You choose the suit that you believe will suit your tactical style of play.
Accept how Scout suits work, adapt to them, or choose another suit class at re-spec.
Right. Except in Dust Scout is a pawn. Sure you can adapt but who would choose to be one? |
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