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Sloth9230
Reaper Galactic
711
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Posted - 2013.04.02 06:41:00 -
[1] - Quote
CODE Breaker93 wrote:Why does getting picked up count as a death? Because someone knocked you the **** out! |
Sloth9230
Reaper Galactic
711
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Posted - 2013.04.02 07:02:00 -
[2] - Quote
Garrett Blacknova wrote:Being revived doesn't count as a death. Getting killed counts as a death. Getting revived doesn't count as an un-death because you still died. Well, we're not really dead, unless it's a headshot, we're just incapacitated for the time being. |
Sloth9230
Reaper Galactic
711
|
Posted - 2013.04.02 07:03:00 -
[3] - Quote
Breakin Stuff wrote:It counts as a.death so people can't pad stats.and.there. is an accurate measurement of how often you get your ass handed to you.
I think it should not be changed and your kdr should reflect it because people are under the delusion that kdr=only measure of skill. I just wish deaths right after being revived didn't count, freak'n D-bag Logi's -_-" |
Sloth9230
Reaper Galactic
711
|
Posted - 2013.04.02 07:08:00 -
[4] - Quote
Rugman91 wrote: How could this be used to cheat stats? All it would do is give everyone a slightly better k/d. Works fine for the battlefield series
Because you, not neccessarily you, we're unable to keep yourself alive. You needed help. KDR isn't the most important stat, but it does show who is capable of taking care of themselves. |
Sloth9230
Reaper Galactic
711
|
Posted - 2013.04.02 07:21:00 -
[5] - Quote
Rugman91 wrote:Sloth9230 wrote:Rugman91 wrote: How could this be used to cheat stats? All it would do is give everyone a slightly better k/d. Works fine for the battlefield series
Because you, not neccessarily you, we're unable to keep yourself alive. You needed help. KDR isn't the most important stat, but it does show who is capable of taking care of themselves. The only difference it would make is between those who use teamwork verses solo guys. Which in my option only makes the stat better. No. Lets say revives don't count as deaths: There's two heavies both with a 20-1 KDR. One of them got revived 15 times. Which one would you hire for a contract, The guy who can handle himself on his own, or the guy who always needs a babysitter?
The only way it would work is if we also had a "number of times revived" stat, but then we'd just know what we already know. Yeah we're not actually dead, but everyone knows what the stat means |
Sloth9230
Reaper Galactic
713
|
Posted - 2013.04.02 07:29:00 -
[6] - Quote
Garrett Blacknova wrote:
And when you're in a throwing animation and get shot in the head and die without the option to be revived, you still throw the grenade too. Does that mean you're not dead after being killed in a manner you can't be revived from as well?
The grenade just flies in a random direction most of the time lol. |
Sloth9230
Reaper Galactic
713
|
Posted - 2013.04.02 07:32:00 -
[7] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:Garrett Blacknova wrote:And when you're in a throwing animation and get shot in the head and die without the option to be revived, you still throw the grenade too. Does that mean you're not dead after being killed in a manner you can't be revived from as well? The grenade just flies in a random direction most of the time lol. The same way it does when you're still able to be revived. I wasn't arguing about that, just pointing out that I have no control over where the grenade goes once I'm taken out. |
Sloth9230
Reaper Galactic
713
|
Posted - 2013.04.02 07:41:00 -
[8] - Quote
Rugman91 wrote:As i said before it works with every other fps so why not this one. If this game didnt count revives as deaths by default i seriously doubt we'd have people asking for it to be the way it is now Other games aren't Dust, in Dust you get hired based on personal performance and ability to work with others.
Pair either heavy with a Logi, you can't tell me the team where the Logi constantly has to revive his partner would be more efficient than the other team.
Quote:My feeling is that your taking the stat to be more useful at determining the skill of a player than it actually is. Nope, there's a lot of things stats don't show us. We could have WP per Death as a stat, but how do you separate a good Logi from a guy who keeps revivng a guy while a red shoots him? Stats aren't everything, but they do give you a general idea of persons skill. |
Sloth9230
Reaper Galactic
714
|
Posted - 2013.04.02 08:04:00 -
[9] - Quote
Rugman91 wrote:Right dust is different. But as i said before your taking the stat too seriously. A heavy or a sniper is always going to have a much better ratio than a cqc scout. Doesnt mean hes less effective. The only way to really know if someones good is play with them How am I taking the stat too seriously? I just said it only gives us a general idea. A guy could have a 20.1 KDR, he could be really good, he could do nothing but pubstomb noobs, or maybe he's a redline sniper. The stat on it's own is worthless.
But I don't see how your idea does anything to show us these things either, in fact it shows us less things. Maybe the guy had to get revivied 19 times cause he's an idiot and ran into groups of reds? Maybe his partner kept reviving him without clearing the area? Idk, but with your system we don't even know he spent all match getting revived. At the end of the day both heavies still ended up with a 20.1 KDR, but clearly 1 team was more efficient than the other and our current system somewhat reflects that better than the one where revives don't count as deaths. |
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