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Garrett Blacknova
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2330
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Posted - 2013.04.02 00:38:00 -
[1] - Quote
The devs have confirmed that the cloak will be an Equipment item, not something that goes into a High or Low slot.
They've also stated that it won't (at least in the current plan) affect your scan profile, so sensors will still mark you on the minimap - but nobody's given a straight answer on whether you'll get the chevrons over a cloaked target's head.
At the moment, the plan is that moving will "disrupt" the cloak and make you more visible/less invisible.
Coolodown timer is confirmed, but not duration for either effect or cooldown. |
Garrett Blacknova
Codex Troopers
2331
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Posted - 2013.04.02 00:49:00 -
[2] - Quote
Phoenix Archer 128 wrote:DUST Fiend wrote:Whatever it is, it needs to have high CPU/PG, like unreasonably high.
Then, scouts get a nice big % off of the CPU/PG cost to equip. Stealth is supposed to be the scouts realm. That doesn't mean that other suits shouldn't have the option to equip it, but they should suffer for doing so. It may have higher CPU/PG, but it will be for ALL suits...until they add Covert-Ops suits (and there will be one for each type of suit, eventually) which are made for this. Scout description makes them out to be a Covert Ops role already. |
Garrett Blacknova
Codex Troopers
2332
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Posted - 2013.04.02 00:59:00 -
[3] - Quote
Phoenix Archer 128 wrote:Garrett Blacknova wrote:Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) right away... I think it means they have less signature radius and are harder to detect and target (kinda like frigates in EVE). Signature profile is confirmed to be a function of frame size in DUST. Scouts are the only Small Frame suit we have at the moment, and have a VERY small Profile advantage compared with both current Medium Frame suits. If that's a "reduced" profile for their size, then something is very wrong, because that means other Small Frame suits will have a higher Profile than the Scout, which means they have to fit between 45 and 50, which is not only a tight margin with no clean numbers, but also too small a margin to make Small Frames worthwhile.
Also, Scouts already have PG/CPU shortage compared with other suits, so NOT giving them some kind of fitting discount would make other suits more viable to cloak with. While I'm not entirely averse to the idea of a Logi cloaker with a Shotgun, I'm a little worried if that's going to be a better option than a cloaked Scout. |
Garrett Blacknova
Codex Troopers
2332
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Posted - 2013.04.02 01:28:00 -
[4] - Quote
Nguruthos IX wrote:Garrett Blacknova wrote:Phoenix Archer 128 wrote:Garrett Blacknova wrote:Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) right away... I think it means they have less signature radius and are harder to detect and target (kinda like frigates in EVE). Signature profile is confirmed to be a function of frame size in DUST. Scouts are the only Small Frame suit we have at the moment, and have a VERY small Profile advantage compared with both current Medium Frame suits. If that's a "reduced" profile for their size, then something is very wrong, because that means other Small Frame suits will have a higher Profile than the Scout, which means they have to fit between 45 and 50, which is not only a tight margin with no clean numbers, but also too small a margin to make Small Frames worthwhile. Also, Scouts already have PG/CPU shortage compared with other suits, so NOT giving them some kind of fitting discount would make other suits more viable to cloak with. While I'm not entirely averse to the idea of a Logi cloaker with a Shotgun, I'm a little worried if that's going to be a better option than a cloaked Scout. This is why I think scouts / dropships will have a cloaking ability build into their suits/ships. It's been written about that both would have cloaking, and scouts in game description alludes to this. The dev blog from ...like 3 years ago mentions cloaking as a feature of drop-ships. If either of the two were to require the CPU/PG/Slot occupation of another module it would be a huge wtf. And it makes sense in light of this that it would not be a module which other suits or vehicles could purchase and equip. Cloaked tanks? lol Cloaked heavies...comeon? It won't be a slot item and therefore shouldn't take PG/CPU. And again, for Dropsuits it's confirmed to be EQUIPMENT, not a module.
No word (yet) on vehicle cloaking. |
Garrett Blacknova
Codex Troopers
2332
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Posted - 2013.04.02 01:47:00 -
[5] - Quote
Nguruthos IX wrote:um right, a 2 second scan of the map with swarms would reveal any and all cloaked DS then. Seems a little broken. I can't think of a single map where there's literally no cover a cloaked Dropship can use.
And if you need the cloaked target to be lit up by non-visual means to be a valid target, then it's not broken. You still have to get someone close enough to pick it up on scanners before you can lock on, and if you lose the sensor tracking, you lose your lock. |
Garrett Blacknova
Codex Troopers
2332
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Posted - 2013.04.02 01:57:00 -
[6] - Quote
Scheneighnay McBob wrote:Schalac 17 wrote:If they implement it like the cloak in Halo then it will be perfect. The only problem I would see with it is they need to improve the graphics so that the "shimmer" effect actually stands out, because as it is right now it seems like the whole map is shimmering what with the low rez and blurred edges everything has when you play on a 1080p TV. I'm actually thinking they'll have to do the opposite for the shimmer. If you've played in the "codex" build, you'll remember that everyone was ridiculously easy to see, because fog silhouetted them at a distance. I'm willing to bet that the shimmer with cloaking will result in having that glitch all over again. Unless there's a range-based "when target is X metres away, render NOTHING" system which applies even while moving. |
Garrett Blacknova
Codex Troopers
2332
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Posted - 2013.04.02 02:59:00 -
[7] - Quote
Phoenix Archer 128 wrote:DUST Fiend wrote:Phoenix Archer 128 wrote:The cloak is disrupted by movement (any) and does not block scanning...so yes, a scout cloaked will be hidden better than any other suit...when not moving. Moving, everyone's pretty much the same when in another's LOS... That's not what I mean. What I mean is that if scouts don't receive some kind of bonus for fitting a cloak, they will have to run severely hindered fits in order to be able to stealth. Logistics and Assault players will have much more breathing room for fits, and thus, will be more effective stealth units than scouts. Aka. Stupid >_< They won't. Tech-II Covert Ops suits will Source? |
Garrett Blacknova
Codex Troopers
2332
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Posted - 2013.04.02 03:14:00 -
[8] - Quote
Phoenix Archer 128 wrote:Garrett Blacknova wrote:Phoenix Archer 128 wrote:DUST Fiend wrote:Phoenix Archer 128 wrote:The cloak is disrupted by movement (any) and does not block scanning...so yes, a scout cloaked will be hidden better than any other suit...when not moving. Moving, everyone's pretty much the same when in another's LOS... That's not what I mean. What I mean is that if scouts don't receive some kind of bonus for fitting a cloak, they will have to run severely hindered fits in order to be able to stealth. Logistics and Assault players will have much more breathing room for fits, and thus, will be more effective stealth units than scouts. Aka. Stupid >_< They won't. Tech-II Covert Ops suits will Source? EVE Online So you have no valid source saying it will work in a manner which is stupid for DUST, and we have plenty of reasons why it shouldn't work that way.
It could potentially go either way, but I'm reasonably sure it won't work that way when the Scout is described as having built-in equipment that's logical to tie in with a cloak system.. |
Garrett Blacknova
Codex Troopers
2333
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Posted - 2013.04.02 06:56:00 -
[9] - Quote
DUST Fiend wrote:trollsroyce wrote:Finally, afk farming equipment. Too bad they're active modules No, they're Equipment. Still doesn't help for AFKing, but they're not modules. |
Garrett Blacknova
Codex Troopers
2345
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Posted - 2013.04.02 13:50:00 -
[10] - Quote
Zeylon Rho wrote:You know... if these are equipment items, and weapons "decloak" you, then perhaps melee (as opposed to Nova/Shotgun) will be the way to go. You can already slot melee damage upgrades and use SP to upgrade hand-to-hand damage. You can do a melee strike regardless of what you're holding I believe. So, keep the cloak in your hands if you have to actively use it, slot some melee upgrades, run up, *thwack*. There are certain equipment items which don't have melee.
Cloak is equipment.
It's possible that Cloak will be melee-disabled like some other equipment is. |
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Garrett Blacknova
Codex Troopers
2604
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Posted - 2013.04.25 22:36:00 -
[11] - Quote
Kushmir Nadian wrote:So...cloak confirmed for Uprising. Sure hope its balanced by making it have a time limit, rendering the user fully invisible only when he's still, making it a device you need to hold like the scanner and giving a distinctive sound when the user cloaks/uncloaks.
We'll see on May 6th... Cloak confirmed as a spawn protection and not something available to equip and use.
Cloak confirmed recently to NOT be coming on release of Uprising.
We won't see on May 6th, we'll see when cloaking is ACTUALLY released. |
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