Buster Friently
Rosen Association
244
|
Posted - 2013.04.01 23:55:00 -
[1] - Quote
Believe it or not, SP will matter less and less as time goes on.
Let me try to explain why. If you've played Eve, you should already know why.
Dust's skill tree is set up for diversity. This means that there is only so many SP that can be devoted to a certain build. I'm going to call that 7mil SP for simplicity. This number is wrong, but it doesn't matter.
Here's the point: Once a player reaches this SP mark, they have one solid build, and must diversify into different roles to use their SP. This means that no one will need to "catch up" to the veterans, besides getting to this "baseline" amount of SP.
Because the game is new, few people have hit this "baseline" SP mark, and most people don't know how this SP system works. Once many people have hit the baseline, it doesn't matter how many SP you have, because you can only bring one build to the fight at a time, and the most SP that can be devoted to the build is this baseline - 7 mil SP for example.
So, new players will be ad a disadvantage, but only to the baseline SP. After that, it's simply a matter of how many different things you can do, not so much whether or not you'll be competitive. Because the baseline is still at the extreme edge of what's currently achievable since the SP wipe (Approx 2 months ago), people think that newbies will always be behind. While this is true in raw SP, the SP only matters until you get to the baseline so that you have at least one solid build. |
Buster Friently
Rosen Association
244
|
Posted - 2013.04.02 01:06:00 -
[2] - Quote
slypie11 wrote:Buster Friently wrote:Believe it or not, SP will matter less and less as time goes on.
Let me try to explain why. If you've played Eve, you should already know why.
Dust's skill tree is set up for diversity. This means that there is only so many SP that can be devoted to a certain build. I'm going to call that 7mil SP for simplicity. This number is wrong, but it doesn't matter.
Here's the point: Once a player reaches this SP mark, they have one solid build, and must diversify into different roles to use their SP. This means that no one will need to "catch up" to the veterans, besides getting to this "baseline" amount of SP.
Because the game is new, few people have hit this "baseline" SP mark, and most people don't know how this SP system works. Once many people have hit the baseline, it doesn't matter how many SP you have, because you can only bring one build to the fight at a time, and the most SP that can be devoted to the build is this baseline - 7 mil SP for example.
So, new players will be ad a disadvantage, but only to the baseline SP. After that, it's simply a matter of how many different things you can do, not so much whether or not you'll be competitive. Because the baseline is still at the extreme edge of what's currently achievable since the SP wipe (Approx 2 months ago), people think that newbies will always be behind. While this is true in raw SP, the SP only matters until you get to the baseline so that you have at least one solid build. True, but what the OP is saying is that it takes months, even years to get to the "baseline sp" currently, i'm at over 2 mil sp and it's not getting much higher.
It's going to take about 3 months, give or take. Everyone goes at basically the same pace - assuming you get your weekly cap. The boosters are there to speed this process up. This means that a new player can essentially reach "end game" (I hate that term BTW) in a matter of three months or so without dropping a penny on the game.
Seems fine to me. |